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#ifndef Magnum_Primitives_UVSphere_h
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#define Magnum_Primitives_UVSphere_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Primitives::UVSphere
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*/
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#include "Primitives/magnumPrimitivesVisibility.h"
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#include "Trade/Trade.h"
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namespace Magnum { namespace Primitives {
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/**
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@brief 3D UV sphere primitive
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Sphere with radius `1`.
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*/
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class MAGNUM_PRIMITIVES_EXPORT UVSphere {
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public:
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/** @brief Whether to generate texture coordinates */
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enum class TextureCoords: UnsignedByte {
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Generate, /**< Generate texture coordinates */
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DontGenerate /**< Don't generate texture coordinates */
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};
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/**
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* @brief Solid UV sphere
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* @param rings Number of (face) rings. Must be larger or equal
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* to 2.
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* @param segments Number of (face) segments. Must be larger or
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* equal to 3.
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* @param textureCoords Whether to generate texture coordinates.
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*
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* Indexed @ref Mesh::Primitive "Triangles" with normals and optional
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* 2D texture coordinates. If texture coordinates are generated,
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* vertices of one segment are duplicated for texture wrapping.
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*/
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static Trade::MeshData3D solid(UnsignedInt rings, UnsignedInt segments, TextureCoords textureCoords = TextureCoords::DontGenerate);
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/**
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* @brief Wireframe UV sphere
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* @param rings Number of (line) rings. Must be larger or equal
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* to 2 and multiple of 2.
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* @param segments Number of (line) segments. Must be larger or
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* equal to 4 and multiple of 4.
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*
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* Indexed @ref Mesh::Primitive "Lines".
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*/
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static Trade::MeshData3D wireframe(UnsignedInt rings, UnsignedInt segments);
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};
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}}
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#endif
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