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#ifndef Magnum_MeshTools_Subdivide_h
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#define Magnum_MeshTools_Subdivide_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Function @ref Magnum::MeshTools::subdivide()
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*/
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#include <vector>
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#include <Corrade/Utility/Assert.h>
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namespace Magnum { namespace MeshTools {
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/**
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@brief Subdivide the mesh
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@tparam Vertex Vertex data type
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@tparam Interpolator See `interpolator` function parameter
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@param[in,out] indices Index array to operate on
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@param[in,out] vertices Vertex array to operate on
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@param interpolator Functor or function pointer which interpolates
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two adjacent vertices: `Vertex interpolator(Vertex a, Vertex b)`
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Goes through all triangle faces and subdivides them into four new. Removing
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duplicate vertices in the mesh is up to user.
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*/
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template<class Vertex, class Interpolator> void subdivide(std::vector<UnsignedInt>& indices, std::vector<Vertex>& vertices, Interpolator interpolator) {
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CORRADE_ASSERT(!(indices.size()%3), "MeshTools::subdivide(): index count is not divisible by 3!", );
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/* For each triangle it'll generate three new vertices and three more
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triangles */
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indices.reserve(indices.size()*4);
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vertices.reserve(vertices.size() + indices.size());
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/* Subdivide each face to four new */
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std::size_t indexCount = indices.size();
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for(std::size_t i = 0; i != indexCount; i += 3) {
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/* Interpolate each side */
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UnsignedInt newVertices[3];
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for(int j = 0; j != 3; ++j) {
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newVertices[j] = vertices.size(); vertices.push_back(interpolator(vertices[indices[i+j]], vertices[indices[i+(j+1)%3]]));
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}
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/*
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Add three new faces (0, 1, 3) and update original (2)
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orig 0
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/ \
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/ 0 \
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/ \
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new 0 ----- new 2
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/ \ / \
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/ 1 \ 2 / 3 \
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/ \ / \
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orig 1 ----- new 1 ---- orig 2
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*/
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indices.insert(indices.end(), {
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indices[i], newVertices[0], newVertices[2],
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newVertices[0], indices[i+1], newVertices[1],
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newVertices[2], newVertices[1], indices[i+2]
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});
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for(std::size_t j = 0; j != 3; ++j)
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indices[i+j] = newVertices[j];
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}
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}
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}}
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#endif
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