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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "AbstractFramebuffer.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include "Magnum/BufferImage.h"
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#endif
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#include "Magnum/Context.h"
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#include "Magnum/Extensions.h"
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#include "Magnum/Image.h"
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#include "Implementation/FramebufferState.h"
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#include "Implementation/State.h"
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namespace Magnum {
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Vector2i AbstractFramebuffer::maxViewportSize() {
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Vector2i& value = Context::current()->state().framebuffer->maxViewportSize;
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/* Get the value, if not already cached */
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if(value == Vector2i())
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glGetIntegerv(GL_MAX_VIEWPORT_DIMS, value.data());
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return value;
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}
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Int AbstractFramebuffer::maxDrawBuffers() {
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#ifdef MAGNUM_TARGET_GLES2
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if(!Context::current()->isExtensionSupported<Extensions::GL::NV::draw_buffers>())
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return 0;
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#endif
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GLint& value = Context::current()->state().framebuffer->maxDrawBuffers;
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/* Get the value, if not already cached */
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if(value == 0) {
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#ifndef MAGNUM_TARGET_GLES2
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glGetIntegerv(GL_MAX_DRAW_BUFFERS, &value);
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#else
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glGetIntegerv(GL_MAX_DRAW_BUFFERS_NV, &value);
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#endif
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}
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return value;
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}
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#ifndef MAGNUM_TARGET_GLES
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Int AbstractFramebuffer::maxDualSourceDrawBuffers() {
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::blend_func_extended>())
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return 0;
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GLint& value = Context::current()->state().framebuffer->maxDualSourceDrawBuffers;
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/* Get the value, if not already cached */
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if(value == 0)
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glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &value);
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return value;
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}
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#endif
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void AbstractFramebuffer::bind(FramebufferTarget target) {
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bindInternal(target);
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setViewportInternal();
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}
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void AbstractFramebuffer::bindInternal(FramebufferTarget target) {
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Implementation::FramebufferState* state = Context::current()->state().framebuffer;
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/* If already bound, done, otherwise update tracked state */
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if(target == FramebufferTarget::Read) {
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if(state->readBinding == _id) return;
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state->readBinding = _id;
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} else if(target == FramebufferTarget::Draw) {
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if(state->drawBinding == _id) return;
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state->drawBinding = _id;
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} else if(target == FramebufferTarget::ReadDraw) {
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if(state->readBinding == _id && state->drawBinding == _id) return;
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state->readBinding = state->drawBinding = _id;
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} else CORRADE_ASSERT_UNREACHABLE();
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glBindFramebuffer(GLenum(target), _id);
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}
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FramebufferTarget AbstractFramebuffer::bindInternal() {
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Implementation::FramebufferState* state = Context::current()->state().framebuffer;
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/* Return target to which the framebuffer is already bound */
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if(state->readBinding == _id && state->drawBinding == _id)
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return FramebufferTarget::ReadDraw;
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if(state->readBinding == _id)
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return FramebufferTarget::Read;
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if(state->drawBinding == _id)
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return FramebufferTarget::Draw;
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/* Or bind it, if not already */
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state->readBinding = _id;
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#ifndef MAGNUM_TARGET_GLES2
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glBindFramebuffer(GLenum(FramebufferTarget::Read), _id);
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return FramebufferTarget::Read;
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#else
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if(state->readTarget == FramebufferTarget::ReadDraw) state->drawBinding = _id;
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glBindFramebuffer(GLenum(state->readTarget), _id);
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return state->readTarget;
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#endif
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}
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void AbstractFramebuffer::blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, FramebufferBlitMask mask, FramebufferBlitFilter filter) {
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source.bindInternal(FramebufferTarget::Read);
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destination.bindInternal(FramebufferTarget::Draw);
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/** @todo Re-enable when extension loader is available for ES, add also ANGLE version */
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#ifndef MAGNUM_TARGET_GLES2
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glBlitFramebuffer(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter));
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#else
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static_cast<void>(sourceRectangle);
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static_cast<void>(destinationRectangle);
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static_cast<void>(mask);
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static_cast<void>(filter);
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//glBlitFramebufferNV(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter));
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CORRADE_INTERNAL_ASSERT(false);
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#endif
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}
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AbstractFramebuffer& AbstractFramebuffer::setViewport(const Range2Di& rectangle) {
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_viewport = rectangle;
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/* Update the viewport if the framebuffer is currently bound */
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if(Context::current()->state().framebuffer->drawBinding == _id)
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setViewportInternal();
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return *this;
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}
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void AbstractFramebuffer::setViewportInternal() {
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Implementation::FramebufferState* state = Context::current()->state().framebuffer;
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CORRADE_INTERNAL_ASSERT(state->drawBinding == _id);
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/* Already up-to-date, nothing to do */
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if(state->viewport == _viewport)
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return;
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/* Update the state and viewport */
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state->viewport = _viewport;
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glViewport(_viewport.left(), _viewport.bottom(), _viewport.sizeX(), _viewport.sizeY());
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}
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void AbstractFramebuffer::clear(FramebufferClearMask mask) {
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#ifndef MAGNUM_TARGET_GLES2
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bindInternal(FramebufferTarget::Draw);
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#else
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bindInternal(Context::current()->state().framebuffer->drawTarget);
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#endif
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glClear(GLbitfield(mask));
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}
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void AbstractFramebuffer::read(const Vector2i& offset, const Vector2i& size, Image2D& image) {
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const Implementation::FramebufferState& state = *Context::current()->state().framebuffer;
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#ifndef MAGNUM_TARGET_GLES2
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bindInternal(FramebufferTarget::Read);
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#else
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bindInternal(state.readTarget);
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#endif
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const std::size_t dataSize = image.dataSize(size);
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char* const data = new char[dataSize];
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(state.readImplementation)(offset, size, image.format(), image.type(), dataSize, data);
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image.setData(image.format(), image.type(), size, data);
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}
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#ifndef MAGNUM_TARGET_GLES2
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void AbstractFramebuffer::read(const Vector2i& offset, const Vector2i& size, BufferImage2D& image, BufferUsage usage) {
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#ifndef MAGNUM_TARGET_GLES2
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bindInternal(FramebufferTarget::Read);
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#else
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bindInternal(readTarget);
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#endif
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/* If the buffer doesn't have sufficient size, resize it */
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/** @todo Explicitly reset also when buffer usage changes */
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if(image.size() != size)
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image.setData(image.format(), image.type(), size, nullptr, usage);
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image.buffer().bind(Buffer::Target::PixelPack);
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(Context::current()->state().framebuffer->readImplementation)(offset, size, image.format(), image.type(), image.dataSize(size), nullptr);
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}
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#endif
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void AbstractFramebuffer::invalidateImplementation(GLsizei count, GLenum* attachments) {
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/** @todo Re-enable when extension loader is available for ES */
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#ifndef MAGNUM_TARGET_GLES2
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glInvalidateFramebuffer(GLenum(bindInternal()), count, attachments);
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#else
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static_cast<void>(count);
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static_cast<void>(attachments);
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CORRADE_INTERNAL_ASSERT(false);
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//glDiscardFramebufferEXT(GLenum(bindInternal()), count, attachments);
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#endif
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}
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void AbstractFramebuffer::invalidateImplementation(GLsizei count, GLenum* attachments, const Range2Di& rectangle) {
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/** @todo Re-enable when extension loader is available for ES */
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#ifndef MAGNUM_TARGET_GLES2
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glInvalidateSubFramebuffer(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.sizeX(), rectangle.sizeY());
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#else
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static_cast<void>(count);
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static_cast<void>(attachments);
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static_cast<void>(rectangle);
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CORRADE_INTERNAL_ASSERT(false);
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//glDiscardSubFramebufferEXT(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.width(), rectangle.height());
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#endif
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}
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GLenum AbstractFramebuffer::checkStatusImplementationDefault(const FramebufferTarget target) {
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bindInternal(target);
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return glCheckFramebufferStatus(GLenum(target));
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}
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#ifndef MAGNUM_TARGET_GLES
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GLenum AbstractFramebuffer::checkStatusImplementationDSA(const FramebufferTarget target) {
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return glCheckNamedFramebufferStatusEXT(_id, GLenum(target));
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}
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#endif
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void AbstractFramebuffer::drawBuffersImplementationDefault(GLsizei count, const GLenum* buffers) {
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/** @todo Re-enable when extension loader is available for ES */
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#ifndef MAGNUM_TARGET_GLES2
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#ifndef MAGNUM_TARGET_GLES2
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bindInternal(FramebufferTarget::Draw);
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#else
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bindInternal(drawTarget);
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#endif
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glDrawBuffers(count, buffers);
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#else
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static_cast<void>(count);
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static_cast<void>(buffers);
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#endif
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}
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#ifndef MAGNUM_TARGET_GLES
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void AbstractFramebuffer::drawBuffersImplementationDSA(GLsizei count, const GLenum* buffers) {
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glFramebufferDrawBuffersEXT(_id, count, buffers);
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}
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#endif
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void AbstractFramebuffer::drawBufferImplementationDefault(GLenum buffer) {
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/** @todo Re-enable when extension loader is available for ES */
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#ifndef MAGNUM_TARGET_GLES2
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#ifndef MAGNUM_TARGET_GLES2
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bindInternal(FramebufferTarget::Draw);
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#else
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bindInternal(drawTarget);
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#endif
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#ifndef MAGNUM_TARGET_GLES3
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glDrawBuffer(buffer);
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#else
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glDrawBuffers(1, &buffer);
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#endif
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#else
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static_cast<void>(buffer);
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CORRADE_INTERNAL_ASSERT(false);
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//glDrawBuffersNV(1, &buffer);
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#endif
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}
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#ifndef MAGNUM_TARGET_GLES
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void AbstractFramebuffer::drawBufferImplementationDSA(GLenum buffer) {
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glFramebufferDrawBufferEXT(_id, buffer);
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}
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#endif
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void AbstractFramebuffer::readBufferImplementationDefault(GLenum buffer) {
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/** @todo Re-enable when extension loader is available for ES */
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#ifndef MAGNUM_TARGET_GLES2
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#ifndef MAGNUM_TARGET_GLES2
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bindInternal(FramebufferTarget::Read);
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#else
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bindInternal(readTarget);
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#endif
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glReadBuffer(buffer);
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#else
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static_cast<void>(buffer);
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CORRADE_INTERNAL_ASSERT(false);
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//glReadBufferNV(buffer);
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#endif
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}
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#ifndef MAGNUM_TARGET_GLES
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void AbstractFramebuffer::readBufferImplementationDSA(GLenum buffer) {
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glFramebufferReadBufferEXT(_id, buffer);
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}
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#endif
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void AbstractFramebuffer::readImplementationDefault(const Vector2i& offset, const Vector2i& size, const ColorFormat format, const ColorType type, const std::size_t, GLvoid* const data) {
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glReadPixels(offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data);
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}
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void AbstractFramebuffer::readImplementationRobustness(const Vector2i& offset, const Vector2i& size, const ColorFormat format, const ColorType type, const std::size_t dataSize, GLvoid* const data) {
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/** @todo Re-enable when extension loader is available for ES */
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#ifndef MAGNUM_TARGET_GLES
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glReadnPixelsARB(offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), dataSize, data);
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#else
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static_cast<void>(offset);
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static_cast<void>(size);
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static_cast<void>(format);
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static_cast<void>(type);
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static_cast<void>(dataSize);
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static_cast<void>(data);
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CORRADE_INTERNAL_ASSERT(false);
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//glReadnPixelsEXT(offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data);
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#endif
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}
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}
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