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#ifndef _flextgl_h_
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#define _flextgl_h_
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#include <Corrade/Utility/VisibilityMacros.h>
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#include "Magnum/configure.h"
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/* Defensive include guards */
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#if defined(__gl_h_) || defined(__gl2_h_)
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#error Attempt to include auto-generated header after including gl2.h
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#endif
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#if defined(__gl2ext_h_)
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#error Attempt to include auto-generated header after including gl2ext.h
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#endif
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#if defined(__gl2platform_h_)
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#error Attempt to include auto-generated header after including gl2platform.h
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#endif
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#define __gl_h_
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#define __gl2_h_
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#define __gl2ext_h_
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#define __gl2platform_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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void flextGLInit();
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/* Function declaration macros */
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#ifndef MAGNUM_BUILD_STATIC
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#ifdef FlextGL_EXPORTS
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_EXPORT
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#else
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_IMPORT
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#endif
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#else
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_STATIC
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#endif
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#define WIN32_LEAN_AND_MEAN 1
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#ifndef WINAPI
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#define WINAPI __stdcall
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#endif
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#define APIENTRY WINAPI
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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/* Data types */
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#include <KHR/khrplatform.h>
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef short GLshort;
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typedef int GLint;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef char GLchar;
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typedef struct __GLsync *GLsync;
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef khronos_int8_t GLbyte;
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typedef khronos_uint8_t GLubyte;
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typedef khronos_float_t GLfloat;
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typedef khronos_float_t GLclampf;
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typedef khronos_int32_t GLfixed;
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typedef khronos_int64_t GLint64;
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typedef khronos_uint64_t GLuint64;
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typedef khronos_intptr_t GLintptr;
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typedef khronos_ssize_t GLsizeiptr;
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/* Enums */
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/* GL_ES_VERSION_2_0 */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_FUNC_ADD 0x8006
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_BLEND 0x0BE2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_LINE_WIDTH 0x0B21
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_VIEWPORT 0x0BA2
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_MAX_VARYING_VECTORS 0x8DFC
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_DELETE_STATUS 0x8B80
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#define GL_LINK_STATUS 0x8B82
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#define GL_VALIDATE_STATUS 0x8B83
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_INVERT 0x150A
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE 0x1702
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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|
#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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|
|
#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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|
#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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|
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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|
|
#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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|
#define GL_ACTIVE_TEXTURE 0x84E0
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|
|
#define GL_REPEAT 0x2901
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|
|
#define GL_CLAMP_TO_EDGE 0x812F
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|
|
#define GL_MIRRORED_REPEAT 0x8370
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|
|
#define GL_FLOAT_VEC2 0x8B50
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|
#define GL_FLOAT_VEC3 0x8B51
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|
#define GL_FLOAT_VEC4 0x8B52
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|
#define GL_INT_VEC2 0x8B53
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|
#define GL_INT_VEC3 0x8B54
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|
|
#define GL_INT_VEC4 0x8B55
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|
|
#define GL_BOOL 0x8B56
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|
|
#define GL_BOOL_VEC2 0x8B57
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|
|
#define GL_BOOL_VEC3 0x8B58
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|
|
#define GL_BOOL_VEC4 0x8B59
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|
|
#define GL_FLOAT_MAT2 0x8B5A
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|
|
#define GL_FLOAT_MAT3 0x8B5B
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|
|
#define GL_FLOAT_MAT4 0x8B5C
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|
|
#define GL_SAMPLER_2D 0x8B5E
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|
|
#define GL_SAMPLER_CUBE 0x8B60
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|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
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|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
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|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
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|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
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|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
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|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
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|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
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|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
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|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
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|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
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|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
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|
|
#define GL_SHADER_COMPILER 0x8DFA
|
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|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
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|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
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|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
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|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
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|
|
#define GL_HIGH_FLOAT 0x8DF2
|
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|
|
#define GL_LOW_INT 0x8DF3
|
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|
|
#define GL_MEDIUM_INT 0x8DF4
|
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|
|
#define GL_HIGH_INT 0x8DF5
|
|
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|
|
#define GL_FRAMEBUFFER 0x8D40
|
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|
|
#define GL_RENDERBUFFER 0x8D41
|
|
|
|
|
#define GL_RGBA4 0x8056
|
|
|
|
|
#define GL_RGB5_A1 0x8057
|
|
|
|
|
#define GL_RGB565 0x8D62
|
|
|
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
|
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
|
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
|
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
|
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
|
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
|
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
|
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
|
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
|
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
|
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
|
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
|
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
|
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
|
|
|
#define GL_NONE 0
|
|
|
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
|
|
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
|
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
|
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
|
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
|
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_framebuffer_blit */
|
|
|
|
|
|
|
|
|
|
#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
|
|
|
|
|
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_framebuffer_multisample */
|
|
|
|
|
|
|
|
|
|
#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
|
|
|
|
|
#define GL_MAX_SAMPLES_ANGLE 0x8D57
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_depth_texture */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
|
|
|
#define GL_DEPTH_STENCIL_OES 0x84F9
|
|
|
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
|
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
|
|
|
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
|
|
|
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
|
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
|
|
|
|
#define GL_DEPTH24_STENCIL8_OES 0x88F0
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_framebuffer_multisample */
|
|
|
|
|
|
|
|
|
|
#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
|
|
|
|
|
#define GL_MAX_SAMPLES_APPLE 0x8D57
|
|
|
|
|
#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
|
|
|
|
|
#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_texture_max_level */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_type_2_10_10_10_REV */
|
|
|
|
|
|
|
|
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_discard_framebuffer */
|
|
|
|
|
|
|
|
|
|
#define GL_COLOR_EXT 0x1800
|
|
|
|
|
#define GL_DEPTH_EXT 0x1801
|
|
|
|
|
#define GL_STENCIL_EXT 0x1802
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_blend_minmax */
|
|
|
|
|
|
|
|
|
|
#define GL_MIN_EXT 0x8007
|
|
|
|
|
#define GL_MAX_EXT 0x8008
|
|
|
|
|
#define GL_FUNC_ADD_EXT 0x8006
|
|
|
|
|
#define GL_BLEND_EQUATION_EXT 0x8009
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_occlusion_query_boolean */
|
|
|
|
|
|
|
|
|
|
#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
|
|
|
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
|
|
|
|
|
#define GL_CURRENT_QUERY_EXT 0x8865
|
|
|
|
|
#define GL_QUERY_RESULT_EXT 0x8866
|
|
|
|
|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_shadow_samplers */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
|
|
|
|
|
#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
|
|
|
|
|
#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
|
|
|
|
|
#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_rg */
|
|
|
|
|
|
|
|
|
|
#define GL_RED_EXT 0x1903
|
|
|
|
|
#define GL_RG_EXT 0x8227
|
|
|
|
|
#define GL_R8_EXT 0x8229
|
|
|
|
|
#define GL_RG8_EXT 0x822B
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_sRGB */
|
|
|
|
|
|
|
|
|
|
#define GL_SRGB_EXT 0x8C40
|
|
|
|
|
#define GL_SRGB_ALPHA_EXT 0x8C42
|
|
|
|
|
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_storage */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
|
|
|
|
|
#define GL_ALPHA8_EXT 0x803C
|
|
|
|
|
#define GL_LUMINANCE8_EXT 0x8040
|
|
|
|
|
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
|
|
|
#define GL_RGBA32F_EXT 0x8814
|
|
|
|
|
#define GL_RGB32F_EXT 0x8815
|
|
|
|
|
#define GL_ALPHA32F_EXT 0x8816
|
|
|
|
|
#define GL_LUMINANCE32F_EXT 0x8818
|
|
|
|
|
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
|
|
|
|
|
#define GL_RGBA16F_EXT 0x881A
|
|
|
|
|
#define GL_RGB16F_EXT 0x881B
|
|
|
|
|
#define GL_ALPHA16F_EXT 0x881C
|
|
|
|
|
#define GL_LUMINANCE16F_EXT 0x881E
|
|
|
|
|
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
|
|
|
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
|
|
|
#define GL_RGB10_EXT 0x8052
|
|
|
|
|
#define GL_BGRA8_EXT 0x93A1
|
|
|
|
|
#define GL_R8_EXT 0x8229
|
|
|
|
|
#define GL_RG8_EXT 0x822B
|
|
|
|
|
#define GL_R32F_EXT 0x822E
|
|
|
|
|
#define GL_RG32F_EXT 0x8230
|
|
|
|
|
#define GL_R16F_EXT 0x822D
|
|
|
|
|
#define GL_RG16F_EXT 0x822F
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_map_buffer_range */
|
|
|
|
|
|
|
|
|
|
#define GL_MAP_READ_BIT_EXT 0x0001
|
|
|
|
|
#define GL_MAP_WRITE_BIT_EXT 0x0002
|
|
|
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
|
|
|
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
|
|
|
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
|
|
|
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_buffers */
|
|
|
|
|
|
|
|
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
|
|
|
#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
|
|
|
|
|
#define GL_DRAW_BUFFER0_EXT 0x8825
|
|
|
|
|
#define GL_DRAW_BUFFER1_EXT 0x8826
|
|
|
|
|
#define GL_DRAW_BUFFER2_EXT 0x8827
|
|
|
|
|
#define GL_DRAW_BUFFER3_EXT 0x8828
|
|
|
|
|
#define GL_DRAW_BUFFER4_EXT 0x8829
|
|
|
|
|
#define GL_DRAW_BUFFER5_EXT 0x882A
|
|
|
|
|
#define GL_DRAW_BUFFER6_EXT 0x882B
|
|
|
|
|
#define GL_DRAW_BUFFER7_EXT 0x882C
|
|
|
|
|
#define GL_DRAW_BUFFER8_EXT 0x882D
|
|
|
|
|
#define GL_DRAW_BUFFER9_EXT 0x882E
|
|
|
|
|
#define GL_DRAW_BUFFER10_EXT 0x882F
|
|
|
|
|
#define GL_DRAW_BUFFER11_EXT 0x8830
|
|
|
|
|
#define GL_DRAW_BUFFER12_EXT 0x8831
|
|
|
|
|
#define GL_DRAW_BUFFER13_EXT 0x8832
|
|
|
|
|
#define GL_DRAW_BUFFER14_EXT 0x8833
|
|
|
|
|
#define GL_DRAW_BUFFER15_EXT 0x8834
|
|
|
|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
|
|
|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
|
|
|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
|
|
|
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
|
|
|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
|
|
|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
|
|
|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
|
|
|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
|
|
|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
|
|
|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
|
|
|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
|
|
|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
|
|
|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
|
|
|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
|
|
|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
|
|
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
|
|
|
|
|
|
|
|
|
|
/* GL_NV_draw_buffers */
|
|
|
|
|
|
|
|
|
|
#define GL_MAX_DRAW_BUFFERS_NV 0x8824
|
|
|
|
|
#define GL_DRAW_BUFFER0_NV 0x8825
|
|
|
|
|
#define GL_DRAW_BUFFER1_NV 0x8826
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#define GL_DRAW_BUFFER2_NV 0x8827
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#define GL_DRAW_BUFFER3_NV 0x8828
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#define GL_DRAW_BUFFER4_NV 0x8829
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#define GL_DRAW_BUFFER5_NV 0x882A
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#define GL_DRAW_BUFFER6_NV 0x882B
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#define GL_DRAW_BUFFER7_NV 0x882C
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#define GL_DRAW_BUFFER8_NV 0x882D
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#define GL_DRAW_BUFFER9_NV 0x882E
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#define GL_DRAW_BUFFER10_NV 0x882F
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#define GL_DRAW_BUFFER11_NV 0x8830
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#define GL_DRAW_BUFFER12_NV 0x8831
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#define GL_DRAW_BUFFER13_NV 0x8832
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#define GL_DRAW_BUFFER14_NV 0x8833
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#define GL_DRAW_BUFFER15_NV 0x8834
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#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
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#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
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#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
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#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
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#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
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#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
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#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
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#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
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#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
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#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
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#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
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#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
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#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
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#define GL_COLOR_ATTACHMENT13_NV 0x8CED
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#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
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#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
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/* GL_NV_fbo_color_attachments */
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#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
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#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
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#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
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#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
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#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
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#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
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#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
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#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
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#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
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#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
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|
#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
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#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
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|
#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
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|
#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
|
|
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|
|
#define GL_COLOR_ATTACHMENT13_NV 0x8CED
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|
|
|
|
#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
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|
|
|
|
#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
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/* GL_NV_read_buffer */
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|
#define GL_READ_BUFFER_NV 0x0C02
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|
/* GL_NV_framebuffer_blit */
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|
#define GL_READ_FRAMEBUFFER_NV 0x8CA8
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|
#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
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|
#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
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|
#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
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/* GL_NV_framebuffer_multisample */
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|
#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
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|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
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|
|
#define GL_MAX_SAMPLES_NV 0x8D57
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|
|
/* GL_NV_instanced_arrays */
|
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|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
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|
/* GL_NV_shadow_samplers_array */
|
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|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
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|
|
/* GL_NV_shadow_samplers_cube */
|
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|
|
|
|
|
#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
|
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|
|
/* GL_OES_depth24 */
|
|
|
|
|
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|
|
|
|
#define GL_DEPTH_COMPONENT24_OES 0x81A6
|
|
|
|
|
|
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|
|
/* GL_OES_element_index_uint */
|
|
|
|
|
|
|
|
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
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|
|
|
|
|
|
|
/* GL_OES_rgb8_rgba8 */
|
|
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|
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|
|
|
|
#define GL_RGB8_OES 0x8051
|
|
|
|
|
#define GL_RGBA8_OES 0x8058
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_3D */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_WRAP_R_OES 0x8072
|
|
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|
|
#define GL_TEXTURE_3D_OES 0x806F
|
|
|
|
|
#define GL_TEXTURE_BINDING_3D_OES 0x806A
|
|
|
|
|
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
|
|
|
|
|
#define GL_SAMPLER_3D_OES 0x8B5F
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_half_float */
|
|
|
|
|
|
|
|
|
|
#define GL_HALF_FLOAT_OES 0x8D61
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_float */
|
|
|
|
|
|
|
|
|
|
#define GL_FLOAT 0x1406
|
|
|
|
|
|
|
|
|
|
/* GL_OES_vertex_half_float */
|
|
|
|
|
|
|
|
|
|
#define GL_HALF_FLOAT_OES 0x8D61
|
|
|
|
|
|
|
|
|
|
/* GL_OES_packed_depth_stencil */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_STENCIL_OES 0x84F9
|
|
|
|
|
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
|
|
|
|
|
#define GL_DEPTH24_STENCIL8_OES 0x88F0
|
|
|
|
|
|
|
|
|
|
/* GL_OES_depth_texture */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
|
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
|
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
|
|
|
|
|
|
|
|
/* GL_OES_standard_derivatives */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
|
|
|
|
|
|
|
|
|
|
/* GL_OES_vertex_array_object */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
|
|
|
|
|
|
|
|
|
|
/* GL_OES_required_internalformat */
|
|
|
|
|
|
|
|
|
|
#define GL_ALPHA8_OES 0x803C
|
|
|
|
|
#define GL_DEPTH_COMPONENT16_OES 0x81A5
|
|
|
|
|
#define GL_DEPTH_COMPONENT24_OES 0x81A6
|
|
|
|
|
#define GL_DEPTH24_STENCIL8_OES 0x88F0
|
|
|
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
|
|
|
|
#define GL_LUMINANCE4_ALPHA4_OES 0x8043
|
|
|
|
|
#define GL_LUMINANCE8_ALPHA8_OES 0x8045
|
|
|
|
|
#define GL_LUMINANCE8_OES 0x8040
|
|
|
|
|
#define GL_RGBA4_OES 0x8056
|
|
|
|
|
#define GL_RGB5_A1_OES 0x8057
|
|
|
|
|
#define GL_RGB565_OES 0x8D62
|
|
|
|
|
#define GL_RGB8_OES 0x8051
|
|
|
|
|
#define GL_RGBA8_OES 0x8058
|
|
|
|
|
#define GL_RGB10_EXT 0x8052
|
|
|
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
|
|
|
|
|
|
|
|
/* GL_OES_surfaceless_context */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
|
|
|
|
|
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
|
#define GL_BGRA8_EXT 0x93A1
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_filter_anisotropic */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
|
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_format_BGRA8888 */
|
|
|
|
|
|
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_read_format_bgra */
|
|
|
|
|
|
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
|
|
|
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_debug_label */
|
|
|
|
|
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
|
|
|
|
|
#define GL_PROGRAM_OBJECT_EXT 0x8B40
|
|
|
|
|
#define GL_SHADER_OBJECT_EXT 0x8B48
|
|
|
|
|
#define GL_BUFFER_OBJECT_EXT 0x9151
|
|
|
|
|
#define GL_QUERY_OBJECT_EXT 0x9153
|
|
|
|
|
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
|
|
|
|
|
#define GL_SAMPLER 0x82E6
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_disjoint_timer_query */
|
|
|
|
|
|
|
|
|
|
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
|
|
|
|
|
#define GL_CURRENT_QUERY_EXT 0x8865
|
|
|
|
|
#define GL_QUERY_RESULT_EXT 0x8866
|
|
|
|
|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
|
|
|
|
|
#define GL_TIME_ELAPSED_EXT 0x88BF
|
|
|
|
|
#define GL_TIMESTAMP_EXT 0x8E28
|
|
|
|
|
#define GL_GPU_DISJOINT_EXT 0x8FBB
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_sRGB_decode */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
|
|
|
|
|
#define GL_DECODE_EXT 0x8A49
|
|
|
|
|
#define GL_SKIP_DECODE_EXT 0x8A4A
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_sRGB_write_control */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
|
|
|
|
|
|
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8259
|
|
|
|
|
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
|
|
|
|
|
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
|
|
|
|
|
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
|
|
|
|
|
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
|
|
|
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8259
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
|
|
|
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
|
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_robustness */
|
|
|
|
|
|
|
|
|
|
#define GL_NO_ERROR 0
|
|
|
|
|
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
|
|
|
|
|
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
|
|
|
|
|
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
|
|
|
|
|
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
|
|
|
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
|
|
|
|
|
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
|
|
|
|
|
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_debug */
|
|
|
|
|
|
|
|
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
|
|
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
|
|
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
|
|
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
|
|
|
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
|
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
|
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
|
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
|
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
|
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
|
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
|
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
|
|
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
|
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
|
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
|
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
|
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
|
|
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
|
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
|
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
|
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
|
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
|
|
|
|
#define GL_BUFFER 0x82E0
|
|
|
|
|
#define GL_SHADER 0x82E1
|
|
|
|
|
#define GL_PROGRAM 0x82E2
|
|
|
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
|
|
|
#define GL_QUERY 0x82E3
|
|
|
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
|
|
|
#define GL_SAMPLER 0x82E6
|
|
|
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
|
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
|
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
|
|
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
|
|
|
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
|
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
|
|
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
|
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
|
|
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
|
|
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
|
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
|
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
|
|
|
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
|
|
|
|
|
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
|
|
|
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
|
|
|
|
|
#define GL_DEBUG_SOURCE_API_KHR 0x8246
|
|
|
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
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#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
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#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
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#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
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#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
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#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
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#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
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#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
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#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
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#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
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#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
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#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
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#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
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#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
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#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
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#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
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#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
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#define GL_BUFFER_KHR 0x82E0
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#define GL_SHADER_KHR 0x82E1
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#define GL_PROGRAM_KHR 0x82E2
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#define GL_VERTEX_ARRAY_KHR 0x8074
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#define GL_QUERY_KHR 0x82E3
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#define GL_PROGRAM_PIPELINE_KHR 0x82E4
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#define GL_SAMPLER_KHR 0x82E6
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#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
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#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
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#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
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#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
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#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
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#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
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#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
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#define GL_DEBUG_OUTPUT_KHR 0x92E0
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#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
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#define GL_STACK_OVERFLOW_KHR 0x0503
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#define GL_STACK_UNDERFLOW_KHR 0x0504
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#define GL_DISPLAY_LIST 0x82E7
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/* GL_NV_texture_border_clamp */
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#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
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#define GL_CLAMP_TO_BORDER_NV 0x812D
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/* GL_OES_depth32 */
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#define GL_DEPTH_COMPONENT32_OES 0x81A7
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/* GL_OES_mapbuffer */
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#define GL_WRITE_ONLY_OES 0x88B9
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|
|
#define GL_BUFFER_ACCESS_OES 0x88BB
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#define GL_BUFFER_MAPPED_OES 0x88BC
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#define GL_BUFFER_MAP_POINTER_OES 0x88BD
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/* GL_OES_stencil1 */
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#define GL_STENCIL_INDEX1_OES 0x8D46
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/* GL_OES_stencil4 */
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#define GL_STENCIL_INDEX4_OES 0x8D47
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/* Function prototypes */
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/* GL_ES_VERSION_2_0 */
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GLAPI FLEXTGL_EXPORT void APIENTRY glActiveTexture(GLenum);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glAttachShader(GLuint, GLuint);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindAttribLocation(GLuint, GLuint, const GLchar *);
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GLAPI FLEXTGL_EXPORT void APIENTRY glBindBuffer(GLenum, GLuint);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindFramebuffer(GLenum, GLuint);
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GLAPI FLEXTGL_EXPORT void APIENTRY glBindRenderbuffer(GLenum, GLuint);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindTexture(GLenum, GLuint);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendEquation(GLenum);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendEquationSeparate(GLenum, GLenum);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFunc(GLenum, GLenum);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glBufferData(GLenum, GLsizeiptr, const void *, GLenum);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *);
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|
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glCheckFramebufferStatus(GLenum);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClear(GLbitfield);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearDepthf(GLfloat);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearStencil(GLint);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompileShader(GLuint);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
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|
|
GLAPI FLEXTGL_EXPORT GLuint APIENTRY glCreateProgram(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLuint APIENTRY glCreateShader(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCullFace(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteBuffers(GLsizei, const GLuint *);
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|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteFramebuffers(GLsizei, const GLuint *);
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|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteProgram(GLuint);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteRenderbuffers(GLsizei, const GLuint *);
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|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteShader(GLuint);
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|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTextures(GLsizei, const GLuint *);
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|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthFunc(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthMask(GLboolean);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthRangef(GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDetachShader(GLuint, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDisable(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDisableVertexAttribArray(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArrays(GLenum, GLint, GLsizei);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEnable(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEnableVertexAttribArray(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFinish(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFlush(void);
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|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFrontFace(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenBuffers(GLsizei, GLuint *);
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|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenerateMipmap(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenFramebuffers(GLsizei, GLuint *);
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|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenRenderbuffers(GLsizei, GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenTextures(GLsizei, GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
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|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetAttribLocation(GLuint, const GLchar *);
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|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBooleanv(GLenum, GLboolean *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBufferParameteriv(GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glGetError(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetFloatv(GLenum, GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegerv(GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramiv(GLuint, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetRenderbufferParameteriv(GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderiv(GLuint, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
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|
|
|
GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetString(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformfv(GLuint, GLint, GLfloat *);
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|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformiv(GLuint, GLint, GLint *);
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|
|
|
GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetUniformLocation(GLuint, const GLchar *);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribfv(GLuint, GLenum, GLfloat *);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribiv(GLuint, GLenum, GLint *);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribPointerv(GLuint, GLenum, void **);
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glHint(GLenum, GLenum);
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|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsBuffer(GLuint);
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|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsEnabled(GLenum);
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|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsFramebuffer(GLuint);
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|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsProgram(GLuint);
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|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsRenderbuffer(GLuint);
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|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsShader(GLuint);
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|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTexture(GLuint);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glLineWidth(GLfloat);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glLinkProgram(GLuint);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStorei(GLenum, GLint);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonOffset(GLfloat, GLfloat);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glReleaseShaderCompiler(void);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSampleCoverage(GLfloat, GLboolean);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFunc(GLenum, GLint, GLuint);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMask(GLuint);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMaskSeparate(GLenum, GLuint);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOp(GLenum, GLenum, GLenum);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteri(GLenum, GLenum, GLint);
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1f(GLint, GLfloat);
|
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|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1fv(GLint, GLsizei, const GLfloat *);
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|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1i(GLint, GLint);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1iv(GLint, GLsizei, const GLint *);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2f(GLint, GLfloat, GLfloat);
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2fv(GLint, GLsizei, const GLfloat *);
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2i(GLint, GLint, GLint);
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2iv(GLint, GLsizei, const GLint *);
|
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3f(GLint, GLfloat, GLfloat, GLfloat);
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3fv(GLint, GLsizei, const GLfloat *);
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3i(GLint, GLint, GLint, GLint);
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3iv(GLint, GLsizei, const GLint *);
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
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|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4fv(GLint, GLsizei, const GLfloat *);
|
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4i(GLint, GLint, GLint, GLint, GLint);
|
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|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4iv(GLint, GLsizei, const GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUseProgram(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glValidateProgram(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib1f(GLuint, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib1fv(GLuint, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib2f(GLuint, GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib2fv(GLuint, const GLfloat *);
|
|
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat);
|
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|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib3fv(GLuint, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
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|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib4fv(GLuint, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *);
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|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei);
|
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|
|
|
|
|
|
|
/* GL_ANGLE_framebuffer_blit */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebufferANGLE)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
|
|
|
|
#define glBlitFramebufferANGLE flextglBlitFramebufferANGLE
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/* GL_ANGLE_framebuffer_multisample */
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleANGLE)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
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#define glRenderbufferStorageMultisampleANGLE flextglRenderbufferStorageMultisampleANGLE
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/* GL_ANGLE_instanced_arrays */
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedANGLE)(GLenum, GLint, GLsizei, GLsizei);
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#define glDrawArraysInstancedANGLE flextglDrawArraysInstancedANGLE
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedANGLE)(GLenum, GLsizei, GLenum, const void *, GLsizei);
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#define glDrawElementsInstancedANGLE flextglDrawElementsInstancedANGLE
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisorANGLE)(GLuint, GLuint);
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#define glVertexAttribDivisorANGLE flextglVertexAttribDivisorANGLE
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/* GL_ANGLE_depth_texture */
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/* GL_APPLE_framebuffer_multisample */
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleAPPLE)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
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#define glRenderbufferStorageMultisampleAPPLE flextglRenderbufferStorageMultisampleAPPLE
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglResolveMultisampleFramebufferAPPLE)(void);
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#define glResolveMultisampleFramebufferAPPLE flextglResolveMultisampleFramebufferAPPLE
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/* GL_APPLE_texture_max_level */
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/* GL_ARM_rgba8 */
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/* GL_EXT_texture_type_2_10_10_10_REV */
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/* GL_EXT_discard_framebuffer */
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDiscardFramebufferEXT)(GLenum, GLsizei, const GLenum *);
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#define glDiscardFramebufferEXT flextglDiscardFramebufferEXT
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/* GL_EXT_blend_minmax */
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationEXT)(GLenum);
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#define glBlendEquationEXT flextglBlendEquationEXT
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/* GL_EXT_shader_texture_lod */
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/* GL_EXT_occlusion_query_boolean */
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenQueriesEXT)(GLsizei, GLuint *);
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#define glGenQueriesEXT flextglGenQueriesEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueriesEXT)(GLsizei, const GLuint *);
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#define glDeleteQueriesEXT flextglDeleteQueriesEXT
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQueryEXT)(GLuint);
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#define glIsQueryEXT flextglIsQueryEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryEXT)(GLenum, GLuint);
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#define glBeginQueryEXT flextglBeginQueryEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryEXT)(GLenum);
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#define glEndQueryEXT flextglEndQueryEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryivEXT)(GLenum, GLenum, GLint *);
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#define glGetQueryivEXT flextglGetQueryivEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuivEXT)(GLuint, GLenum, GLuint *);
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#define glGetQueryObjectuivEXT flextglGetQueryObjectuivEXT
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/* GL_EXT_shadow_samplers */
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/* GL_EXT_texture_rg */
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/* GL_EXT_sRGB */
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/* GL_EXT_texture_storage */
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage1DEXT)(GLenum, GLsizei, GLenum, GLsizei);
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#define glTexStorage1DEXT flextglTexStorage1DEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
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#define glTexStorage2DEXT flextglTexStorage2DEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
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#define glTexStorage3DEXT flextglTexStorage3DEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei);
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#define glTextureStorage1DEXT flextglTextureStorage1DEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
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|
#define glTextureStorage2DEXT flextglTextureStorage2DEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
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|
#define glTextureStorage3DEXT flextglTextureStorage3DEXT
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/* GL_EXT_map_buffer_range */
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|
GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferRangeEXT)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
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|
|
#define glMapBufferRangeEXT flextglMapBufferRangeEXT
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|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedBufferRangeEXT)(GLenum, GLintptr, GLsizeiptr);
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|
|
#define glFlushMappedBufferRangeEXT flextglFlushMappedBufferRangeEXT
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/* GL_EXT_draw_buffers */
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawBuffersEXT)(GLsizei, const GLenum *);
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|
|
#define glDrawBuffersEXT flextglDrawBuffersEXT
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|
|
/* GL_EXT_instanced_arrays */
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei);
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|
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|
|
#define glDrawArraysInstancedEXT flextglDrawArraysInstancedEXT
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const void *, GLsizei);
|
|
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|
|
#define glDrawElementsInstancedEXT flextglDrawElementsInstancedEXT
|
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisorEXT)(GLuint, GLuint);
|
|
|
|
|
#define glVertexAttribDivisorEXT flextglVertexAttribDivisorEXT
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|
|
/* GL_EXT_draw_instanced */
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|
/* GL_NV_draw_buffers */
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawBuffersNV)(GLsizei, const GLenum *);
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|
|
#define glDrawBuffersNV flextglDrawBuffersNV
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|
|
/* GL_NV_fbo_color_attachments */
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|
|
/* GL_NV_read_buffer */
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadBufferNV)(GLenum);
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|
|
#define glReadBufferNV flextglReadBufferNV
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|
|
/* GL_NV_draw_instanced */
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedNV)(GLenum, GLint, GLsizei, GLsizei);
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|
|
#define glDrawArraysInstancedNV flextglDrawArraysInstancedNV
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedNV)(GLenum, GLsizei, GLenum, const void *, GLsizei);
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|
|
|
|
#define glDrawElementsInstancedNV flextglDrawElementsInstancedNV
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|
|
/* GL_NV_framebuffer_blit */
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebufferNV)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
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|
|
|
|
#define glBlitFramebufferNV flextglBlitFramebufferNV
|
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|
|
/* GL_NV_framebuffer_multisample */
|
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleNV)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
#define glRenderbufferStorageMultisampleNV flextglRenderbufferStorageMultisampleNV
|
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|
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|
|
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|
|
/* GL_NV_instanced_arrays */
|
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisorNV)(GLuint, GLuint);
|
|
|
|
|
#define glVertexAttribDivisorNV flextglVertexAttribDivisorNV
|
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|
|
/* GL_NV_shadow_samplers_array */
|
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|
|
/* GL_NV_shadow_samplers_cube */
|
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|
|
/* GL_OES_depth24 */
|
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|
|
/* GL_OES_element_index_uint */
|
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|
|
/* GL_OES_rgb8_rgba8 */
|
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|
|
/* GL_OES_texture_3D */
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3DOES)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
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|
|
|
|
#define glTexImage3DOES flextglTexImage3DOES
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
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|
|
|
|
#define glTexSubImage3DOES flextglTexSubImage3DOES
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
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|
|
#define glCopyTexSubImage3DOES flextglCopyTexSubImage3DOES
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage3DOES)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *);
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|
|
|
|
#define glCompressedTexImage3DOES flextglCompressedTexImage3DOES
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *);
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|
|
#define glCompressedTexSubImage3DOES flextglCompressedTexSubImage3DOES
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture3DOES)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
|
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|
|
|
#define glFramebufferTexture3DOES flextglFramebufferTexture3DOES
|
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|
|
|
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|
|
/* GL_OES_texture_half_float_linear */
|
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|
|
/* GL_OES_texture_float_linear */
|
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|
|
/* GL_OES_texture_half_float */
|
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|
|
/* GL_OES_texture_float */
|
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|
|
/* GL_OES_vertex_half_float */
|
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|
|
/* GL_OES_packed_depth_stencil */
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|
|
/* GL_OES_depth_texture */
|
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|
|
/* GL_OES_standard_derivatives */
|
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|
|
/* GL_OES_vertex_array_object */
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexArrayOES)(GLuint);
|
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|
|
|
#define glBindVertexArrayOES flextglBindVertexArrayOES
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteVertexArraysOES)(GLsizei, const GLuint *);
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|
|
|
#define glDeleteVertexArraysOES flextglDeleteVertexArraysOES
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenVertexArraysOES)(GLsizei, GLuint *);
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|
|
|
#define glGenVertexArraysOES flextglGenVertexArraysOES
|
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|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsVertexArrayOES)(GLuint);
|
|
|
|
|
#define glIsVertexArrayOES flextglIsVertexArrayOES
|
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|
|
/* GL_OES_required_internalformat */
|
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|
|
/* GL_OES_surfaceless_context */
|
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|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
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|
|
/* GL_EXT_texture_filter_anisotropic */
|
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|
|
/* GL_EXT_texture_format_BGRA8888 */
|
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|
|
/* GL_EXT_read_format_bgra */
|
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|
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|
|
/* GL_EXT_multi_draw_arrays */
|
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|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei);
|
|
|
|
|
#define glMultiDrawArraysEXT flextglMultiDrawArraysEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei);
|
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|
|
#define glMultiDrawElementsEXT flextglMultiDrawElementsEXT
|
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|
|
/* GL_EXT_debug_label */
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *);
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|
|
|
|
#define glLabelObjectEXT flextglLabelObjectEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
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|
|
|
#define glGetObjectLabelEXT flextglGetObjectLabelEXT
|
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|
|
|
|
|
|
|
|
/* GL_EXT_debug_marker */
|
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|
|
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *);
|
|
|
|
|
#define glInsertEventMarkerEXT flextglInsertEventMarkerEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *);
|
|
|
|
|
#define glPushGroupMarkerEXT flextglPushGroupMarkerEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void);
|
|
|
|
|
#define glPopGroupMarkerEXT flextglPopGroupMarkerEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_disjoint_timer_query */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounterEXT)(GLuint, GLenum);
|
|
|
|
|
#define glQueryCounterEXT flextglQueryCounterEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectivEXT)(GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetQueryObjectivEXT flextglGetQueryObjectivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *);
|
|
|
|
|
#define glGetQueryObjecti64vEXT flextglGetQueryObjecti64vEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *);
|
|
|
|
|
#define glGetQueryObjectui64vEXT flextglGetQueryObjectui64vEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_sRGB_decode */
|
|
|
|
|
|
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|
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|
|
|
|
|
|
/* GL_EXT_sRGB_write_control */
|
|
|
|
|
|
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|
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
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|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseShaderProgramEXT)(GLenum, GLuint);
|
|
|
|
|
#define glUseShaderProgramEXT flextglUseShaderProgramEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveProgramEXT)(GLuint);
|
|
|
|
|
#define glActiveProgramEXT flextglActiveProgramEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramEXT)(GLenum, const GLchar *);
|
|
|
|
|
#define glCreateShaderProgramEXT flextglCreateShaderProgramEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgramEXT)(GLuint, GLuint);
|
|
|
|
|
#define glActiveShaderProgramEXT flextglActiveShaderProgramEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipelineEXT)(GLuint);
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#define glBindProgramPipelineEXT flextglBindProgramPipelineEXT
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GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramvEXT)(GLenum, GLsizei, const GLchar **);
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#define glCreateShaderProgramvEXT flextglCreateShaderProgramvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelinesEXT)(GLsizei, const GLuint *);
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#define glDeleteProgramPipelinesEXT flextglDeleteProgramPipelinesEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelinesEXT)(GLsizei, GLuint *);
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#define glGenProgramPipelinesEXT flextglGenProgramPipelinesEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLogEXT)(GLuint, GLsizei, GLsizei *, GLchar *);
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#define glGetProgramPipelineInfoLogEXT flextglGetProgramPipelineInfoLogEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineivEXT)(GLuint, GLenum, GLint *);
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#define glGetProgramPipelineivEXT flextglGetProgramPipelineivEXT
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipelineEXT)(GLuint);
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#define glIsProgramPipelineEXT flextglIsProgramPipelineEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteriEXT)(GLuint, GLenum, GLint);
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#define glProgramParameteriEXT flextglProgramParameteriEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat);
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#define glProgramUniform1fEXT flextglProgramUniform1fEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
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#define glProgramUniform1fvEXT flextglProgramUniform1fvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint);
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#define glProgramUniform1iEXT flextglProgramUniform1iEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *);
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#define glProgramUniform1ivEXT flextglProgramUniform1ivEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat);
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#define glProgramUniform2fEXT flextglProgramUniform2fEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
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#define glProgramUniform2fvEXT flextglProgramUniform2fvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint);
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#define glProgramUniform2iEXT flextglProgramUniform2iEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *);
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#define glProgramUniform2ivEXT flextglProgramUniform2ivEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
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#define glProgramUniform3fEXT flextglProgramUniform3fEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
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#define glProgramUniform3fvEXT flextglProgramUniform3fvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint);
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#define glProgramUniform3iEXT flextglProgramUniform3iEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *);
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#define glProgramUniform3ivEXT flextglProgramUniform3ivEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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#define glProgramUniform4fEXT flextglProgramUniform4fEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
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#define glProgramUniform4fvEXT flextglProgramUniform4fvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint);
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#define glProgramUniform4iEXT flextglProgramUniform4iEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *);
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#define glProgramUniform4ivEXT flextglProgramUniform4ivEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix2fvEXT flextglProgramUniformMatrix2fvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix3fvEXT flextglProgramUniformMatrix3fvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix4fvEXT flextglProgramUniformMatrix4fvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStagesEXT)(GLuint, GLbitfield, GLuint);
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#define glUseProgramStagesEXT flextglUseProgramStagesEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipelineEXT)(GLuint);
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#define glValidateProgramPipelineEXT flextglValidateProgramPipelineEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint);
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#define glProgramUniform1uiEXT flextglProgramUniform1uiEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint);
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#define glProgramUniform2uiEXT flextglProgramUniform2uiEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint);
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#define glProgramUniform3uiEXT flextglProgramUniform3uiEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
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#define glProgramUniform4uiEXT flextglProgramUniform4uiEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
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#define glProgramUniform1uivEXT flextglProgramUniform1uivEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
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#define glProgramUniform2uivEXT flextglProgramUniform2uivEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
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#define glProgramUniform3uivEXT flextglProgramUniform3uivEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
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#define glProgramUniform4uivEXT flextglProgramUniform4uivEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix2x3fvEXT flextglProgramUniformMatrix2x3fvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix3x2fvEXT flextglProgramUniformMatrix3x2fvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix2x4fvEXT flextglProgramUniformMatrix2x4fvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix4x2fvEXT flextglProgramUniformMatrix4x2fvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix3x4fvEXT flextglProgramUniformMatrix3x4fvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix4x3fvEXT flextglProgramUniformMatrix4x3fvEXT
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/* GL_EXT_multisampled_render_to_texture */
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
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#define glRenderbufferStorageMultisampleEXT flextglRenderbufferStorageMultisampleEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2DMultisampleEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
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#define glFramebufferTexture2DMultisampleEXT flextglFramebufferTexture2DMultisampleEXT
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/* GL_EXT_robustness */
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GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusEXT)(void);
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#define glGetGraphicsResetStatusEXT flextglGetGraphicsResetStatusEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsEXT)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
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#define glReadnPixelsEXT flextglReadnPixelsEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvEXT)(GLuint, GLint, GLsizei, GLfloat *);
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#define glGetnUniformfvEXT flextglGetnUniformfvEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivEXT)(GLuint, GLint, GLsizei, GLint *);
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#define glGetnUniformivEXT flextglGetnUniformivEXT
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/* GL_KHR_debug */
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
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#define glDebugMessageControl flextglDebugMessageControl
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
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#define glDebugMessageInsert flextglDebugMessageInsert
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *);
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#define glDebugMessageCallback flextglDebugMessageCallback
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GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
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#define glGetDebugMessageLog flextglGetDebugMessageLog
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *);
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#define glPushDebugGroup flextglPushDebugGroup
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void);
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#define glPopDebugGroup flextglPopDebugGroup
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *);
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#define glObjectLabel flextglObjectLabel
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
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#define glGetObjectLabel flextglGetObjectLabel
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *);
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#define glObjectPtrLabel flextglObjectPtrLabel
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *);
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#define glGetObjectPtrLabel flextglGetObjectPtrLabel
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **);
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#define glGetPointerv flextglGetPointerv
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControlKHR)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
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#define glDebugMessageControlKHR flextglDebugMessageControlKHR
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsertKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
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#define glDebugMessageInsertKHR flextglDebugMessageInsertKHR
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallbackKHR)(GLDEBUGPROCKHR, const void *);
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#define glDebugMessageCallbackKHR flextglDebugMessageCallbackKHR
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GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLogKHR)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
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#define glGetDebugMessageLogKHR flextglGetDebugMessageLogKHR
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroupKHR)(GLenum, GLuint, GLsizei, const GLchar *);
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#define glPushDebugGroupKHR flextglPushDebugGroupKHR
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroupKHR)(void);
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#define glPopDebugGroupKHR flextglPopDebugGroupKHR
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabelKHR)(GLenum, GLuint, GLsizei, const GLchar *);
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#define glObjectLabelKHR flextglObjectLabelKHR
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelKHR)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
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#define glGetObjectLabelKHR flextglGetObjectLabelKHR
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabelKHR)(const void *, GLsizei, const GLchar *);
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#define glObjectPtrLabelKHR flextglObjectPtrLabelKHR
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabelKHR)(const void *, GLsizei, GLsizei *, GLchar *);
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#define glGetObjectPtrLabelKHR flextglGetObjectPtrLabelKHR
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointervKHR)(GLenum, void **);
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#define glGetPointervKHR flextglGetPointervKHR
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/* GL_NV_read_buffer_front */
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/* GL_NV_read_depth */
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/* GL_NV_read_stencil */
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/* GL_NV_read_depth_stencil */
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/* GL_NV_texture_border_clamp */
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/* GL_OES_depth32 */
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/* GL_OES_mapbuffer */
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GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferOES)(GLenum, GLenum);
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#define glMapBufferOES flextglMapBufferOES
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBufferOES)(GLenum);
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#define glUnmapBufferOES flextglUnmapBufferOES
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointervOES)(GLenum, GLenum, void **);
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#define glGetBufferPointervOES flextglGetBufferPointervOES
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/* GL_OES_stencil1 */
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/* GL_OES_stencil4 */
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#ifdef __cplusplus
|
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|
|
}
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#endif
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#endif
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