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#ifndef Magnum_DebugTools_ObjectRenderer_h
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#define Magnum_DebugTools_ObjectRenderer_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifdef MAGNUM_TARGET_GL
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/** @file
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* @brief Class @ref Magnum::DebugTools::ObjectRenderer, @ref Magnum::DebugTools::ObjectRendererOptions, typedef @ref Magnum::DebugTools::ObjectRenderer2D, @ref Magnum::DebugTools::ObjectRenderer3D
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*/
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#endif
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#include "Magnum/Resource.h"
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#include "Magnum/DebugTools/visibility.h"
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#include "Magnum/GL/GL.h"
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#include "Magnum/SceneGraph/Drawable.h"
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#include "Magnum/Shaders/Shaders.h"
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#ifdef MAGNUM_TARGET_GL
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namespace Magnum { namespace DebugTools {
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/**
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@brief Object renderer options
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See @ref ObjectRenderer documentation for more information.
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@note This class is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL "TARGET_GL" and `WITH_SCENEGRAPH` enabled (done by
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default). See @ref building-features for more information.
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*/
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class ObjectRendererOptions {
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public:
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constexpr ObjectRendererOptions(): _size(1.0f) {}
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/** @brief Size of the rendered axes */
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constexpr Float size() const { return _size; }
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/**
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* @brief Set size of the rendered axes
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* @return Reference to self (for method chaining)
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*
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* Default is @cpp 1.0f @ce.
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*/
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ObjectRendererOptions& setSize(Float size) {
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_size = size;
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return *this;
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}
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private:
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Float _size;
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};
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/**
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@brief Object renderer
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Visualizes object position, rotation and scale using colored axes. See
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@ref debug-tools-renderers for more information.
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@section DebugTools-ObjectRenderer-usage Basic usage
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Example code:
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@code{.cpp}
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// Create some options
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DebugTools::ResourceManager::instance().set("my", DebugTools::ObjectRendererOptions().setSize(0.3f));
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// Create debug renderer for given object, use "my" options for it
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Object3D* object;
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new DebugTools::ObjectRenderer2D(object, "my", debugDrawables);
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@endcode
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@note This class is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL "TARGET_GL" and `WITH_SCENEGRAPH` enabled (done by
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default). See @ref building-features for more information.
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@see @ref ObjectRenderer2D, @ref ObjectRenderer3D, @ref ObjectRendererOptions
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*/
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template<UnsignedInt dimensions> class MAGNUM_DEBUGTOOLS_EXPORT ObjectRenderer: public SceneGraph::Drawable<dimensions, Float> {
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public:
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/**
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* @brief Constructor
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* @param object Object for which to create debug renderer
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* @param options Options resource key. See
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* @ref DebugTools-ObjectRenderer-usage "class documentation" for
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* more information.
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* @param drawables Drawable group
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*
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* The renderer is automatically added to object's features.
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*/
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explicit ObjectRenderer(SceneGraph::AbstractObject<dimensions, Float>& object, ResourceKey options = ResourceKey(), SceneGraph::DrawableGroup<dimensions, Float>* drawables = nullptr);
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~ObjectRenderer();
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private:
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SceneGraph: generalized camera implementation.
The camera now accepts generic projection matrix instead of providing
functions for setting orthographic/perspective projection. This allowed
to completely get rid of the AbstractCamera->Camera*D inheritance
hierarchy and everything is now done through one templated Camera class.
The Camera2D::setProjection(), Camera3D::setOrthographic() and
Camera3D::setPerspective() are deprecated, use
Camera*D::setProjectionMatrix() in combination with
Matrix3::projection(), Matrix4::orthographicProjection() and
Matrix4::perspectiveProjection() instead.
The Camera3D::near() and Camera3D::far() getters are removed. The user
is advised to cache the values on application side if they are really
needed. More general queries for all six clipping planes (*not*
distance) might be implemented later.
The AbstractCamera, AbstractBasicCamera2D, AbstractBaseicCamera3D,
AbstractCamera2D and AbstractCamera3D types are deprecated as there is
no such type anymore, use Camera, BasicCamera2D, BasicCamera3D, Camera2D
and Camera3D instead.
The AbstractCamera.h, AbstractCamera.hpp, Camera2D.h, Camera2D.hpp,
Camera3D.h and Camera3D.hpp headers are deprecated, use Camera.h and
Camera.hpp instead.
As always, all deprecated features will be removed in some future
release.
11 years ago
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void draw(const MatrixTypeFor<dimensions, Float>& transformationMatrix, SceneGraph::Camera<dimensions, Float>& camera) override;
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Resource<ObjectRendererOptions> _options;
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Resource<GL::AbstractShaderProgram, Shaders::VertexColor<dimensions>> _shader;
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Resource<GL::Mesh> _mesh;
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Resource<GL::Buffer> _vertexBuffer, _indexBuffer;
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};
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/** @brief Two-dimensional object renderer */
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typedef ObjectRenderer<2> ObjectRenderer2D;
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/** @brief Three-dimensional object renderer */
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typedef ObjectRenderer<3> ObjectRenderer3D;
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}}
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#else
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#error this header is available only in the OpenGL build
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#endif
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#endif
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