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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "AbstractBoxRenderer.h"
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#include "Buffer.h"
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#include "DebugTools/ResourceManager.h"
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#include "MeshTools/CompressIndices.h"
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#include "Primitives/Cube.h"
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#include "Primitives/Square.h"
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#include "Shaders/FlatShader.h"
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namespace Magnum { namespace DebugTools { namespace Implementation {
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AbstractBoxRenderer<2>::AbstractBoxRenderer() {
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/* Shader */
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shader = ResourceManager::instance()->get<AbstractShaderProgram, Shaders::FlatShader2D>("FlatShader2D");
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if(!shader) ResourceManager::instance()->set<AbstractShaderProgram>(shader.key(),
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new Shaders::FlatShader2D, ResourceDataState::Final, ResourcePolicy::Resident);
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/* Mesh and vertex buffer */
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mesh = ResourceManager::instance()->get<Mesh>("box2d");
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buffer = ResourceManager::instance()->get<Buffer>("box2d");
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if(mesh) return;
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/* Create the mesh */
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Primitives::Square square;
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Buffer* buffer = new Buffer(Buffer::Target::Array);
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Mesh* mesh = new Mesh;
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buffer->setData(*square.positions(0), Buffer::Usage::StaticDraw);
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ResourceManager::instance()->set(this->buffer.key(), buffer, ResourceDataState::Final, ResourcePolicy::Manual);
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mesh->setPrimitive(square.primitive())
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->setVertexCount(square.positions(0)->size())
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->addVertexBuffer(buffer, Shaders::FlatShader2D::Position());
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ResourceManager::instance()->set(this->mesh.key(), mesh, ResourceDataState::Final, ResourcePolicy::Manual);
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}
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AbstractBoxRenderer<3>::AbstractBoxRenderer() {
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/* Shader */
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shader = ResourceManager::instance()->get<AbstractShaderProgram, Shaders::FlatShader3D>("FlatShader3D");
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if(!shader) ResourceManager::instance()->set<AbstractShaderProgram>(shader.key(),
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new Shaders::FlatShader3D, ResourceDataState::Final, ResourcePolicy::Resident);
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/* Mesh and vertex buffer */
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mesh = ResourceManager::instance()->get<Mesh>("box3d");
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vertexBuffer = ResourceManager::instance()->get<Buffer>("box3d-vertices");
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indexBuffer = ResourceManager::instance()->get<Buffer>("box3d-indices");
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if(mesh) return;
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/* Create the mesh */
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Primitives::Cube cube;
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Buffer* vertexBuffer = new Buffer(Buffer::Target::Array);
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Buffer* indexBuffer = new Buffer(Buffer::Target::ElementArray);
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Mesh* mesh = new Mesh;
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vertexBuffer->setData(*cube.positions(0), Buffer::Usage::StaticDraw);
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ResourceManager::instance()->set(this->vertexBuffer.key(), vertexBuffer, ResourceDataState::Final, ResourcePolicy::Manual);
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MeshTools::compressIndices(mesh, indexBuffer, Buffer::Usage::StaticDraw, *cube.indices());
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ResourceManager::instance()->set(this->indexBuffer.key(), indexBuffer, ResourceDataState::Final, ResourcePolicy::Manual);
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mesh->setPrimitive(cube.primitive())
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->setVertexCount(cube.positions(0)->size())
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->addVertexBuffer(vertexBuffer, Shaders::FlatShader3D::Position());
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ResourceManager::instance()->set<Mesh>(this->mesh.key(), mesh, ResourceDataState::Final, ResourcePolicy::Manual);
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}
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AbstractBoxRenderer<2>::~AbstractBoxRenderer() {}
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AbstractBoxRenderer<3>::~AbstractBoxRenderer() {}
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}}}
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