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#ifndef Magnum_Shaders_Shader_h
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#define Magnum_Shaders_Shader_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Forward declarations for the @ref Magnum::Shaders namespace
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*/
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#include "Magnum/Types.h"
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#ifdef MAGNUM_BUILD_DEPRECATED
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#include <Corrade/Utility/Macros.h>
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#endif
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namespace Magnum { namespace Shaders {
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template<UnsignedInt> class DistanceFieldVectorGL;
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typedef DistanceFieldVectorGL<2> DistanceFieldVectorGL2D;
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typedef DistanceFieldVectorGL<3> DistanceFieldVectorGL3D;
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#ifdef MAGNUM_BUILD_DEPRECATED
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template<UnsignedInt dimensions> using DistanceFieldVector CORRADE_DEPRECATED_ALIAS("use DistanceFieldVectorGL instead") = DistanceFieldVectorGL<dimensions>;
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typedef CORRADE_DEPRECATED("use DistanceFieldVectorGL2D instead") DistanceFieldVectorGL2D DistanceFieldVector2D;
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typedef CORRADE_DEPRECATED("use DistanceFieldVectorGL3D instead") DistanceFieldVectorGL3D DistanceFieldVector3D;
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#endif
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template<UnsignedInt> class FlatGL;
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typedef FlatGL<2> FlatGL2D;
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typedef FlatGL<3> FlatGL3D;
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#ifdef MAGNUM_BUILD_DEPRECATED
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template<UnsignedInt dimensions> using Flat CORRADE_DEPRECATED_ALIAS("use FlatGL instead") = FlatGL<dimensions>;
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typedef CORRADE_DEPRECATED("use FlatGL2D instead") FlatGL2D Flat2D;
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typedef CORRADE_DEPRECATED("use FlatGL3D instead") FlatGL3D Flat3D;
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#endif
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/* Generic is used only statically */
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class MeshVisualizerGL2D;
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class MeshVisualizerGL3D;
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#ifdef MAGNUM_BUILD_DEPRECATED
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typedef CORRADE_DEPRECATED("use MeshVisualizerGL2D instead") MeshVisualizerGL2D MeshVisualizer2D;
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typedef CORRADE_DEPRECATED("use MeshVisualizerGL3D instead") MeshVisualizerGL3D MeshVisualizer3D;
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typedef CORRADE_DEPRECATED("use MeshVisualizerGL3D instead") MeshVisualizerGL3D MeshVisualizer;
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#endif
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class PhongGL;
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#ifdef MAGNUM_BUILD_DEPRECATED
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typedef CORRADE_DEPRECATED("use PhongGL instead") PhongGL Phong;
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#endif
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template<UnsignedInt> class VectorGL;
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typedef VectorGL<2> VectorGL2D;
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typedef VectorGL<3> VectorGL3D;
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#ifdef MAGNUM_BUILD_DEPRECATED
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template<UnsignedInt dimensions> using Vector CORRADE_DEPRECATED_ALIAS("use VectorGL instead") = VectorGL<dimensions>;
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typedef CORRADE_DEPRECATED("use VectorGL2D instead") VectorGL2D Vector2D;
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typedef CORRADE_DEPRECATED("use VectorGL3D instead") VectorGL3D Vector3D;
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#endif
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template<UnsignedInt> class VertexColorGL;
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typedef VertexColorGL<2> VertexColorGL2D;
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typedef VertexColorGL<3> VertexColorGL3D;
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#ifdef MAGNUM_BUILD_DEPRECATED
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template<UnsignedInt dimensions> using VertexColor CORRADE_DEPRECATED_ALIAS("use VertexColorGL instead") = VertexColorGL<dimensions>;
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typedef CORRADE_DEPRECATED("use VertexColorGL2D instead") VertexColorGL2D VertexColor2D;
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typedef CORRADE_DEPRECATED("use VertexColorGL3D instead") VertexColorGL3D VertexColor3D;
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#endif
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#endif
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}}
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#endif
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