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#ifndef Magnum_Platform_GLContext_h
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#define Magnum_Platform_GLContext_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifdef MAGNUM_TARGET_GL
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/** @file
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* @brief Class @ref Magnum::Platform::GLContext
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*/
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#endif
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#include <Corrade/Utility/Debug.h>
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#include "Magnum/configure.h"
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#ifdef MAGNUM_TARGET_GL
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/OpenGL.h"
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namespace Magnum { namespace Platform {
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/**
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@brief Platform-specific OpenGL context
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In most cases not needed to be used directly as the initialization is done
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automatically in `*Application` classes. See @ref platform for more
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information.
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@note This class is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
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for more information.
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*/
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class GLContext: public GL::Context {
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public:
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/**
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* @brief Constructor
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*
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* Parses command-line arguments, loads OpenGL function pointers using
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* platform-specific API, does initial setup, detects available
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* features and enables them throughout the engine. If detected version
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* is unsupported or any other error occurs, a message is printed to
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* output and the application exits. See
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* @ref GLContext(NoCreateT, Int, char**) and @ref tryCreate() for
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* an alternative.
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* @see @ref GL-Context-command-line, @fn_gl{Get} with @def_gl{MAJOR_VERSION},
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* @def_gl{MINOR_VERSION}, @def_gl{CONTEXT_FLAGS},
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* @def_gl{NUM_EXTENSIONS}, @fn_gl{GetString} with @def_gl{EXTENSIONS}
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*/
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explicit GLContext(Int argc, const char** argv): GLContext{NoCreate, argc, argv} { create(); }
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/** @overload */
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explicit GLContext(Int argc, char** argv): GLContext{argc, const_cast<const char**>(argv)} {}
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/** @overload */
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explicit GLContext(Int argc, std::nullptr_t argv): GLContext{argc, static_cast<const char**>(argv)} {}
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/**
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* @brief Default constructor
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*
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* Equivalent to passing @cpp {0, nullptr} @ce to
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* @ref GLContext(Int, const char**). Even if the command-line options
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* are not propagated, it's still possible to affect the renderer
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* behavior from the environment. See @ref GL-Context-command-line for
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* more information.
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*/
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explicit GLContext(): GLContext{0, nullptr} {}
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/**
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* @brief Construct the class without doing complete setup
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*
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* Unlike @ref GLContext(Int, char**) just parses command-line
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* arguments and sets @ref version() to @ref GL::Version::None,
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* everything else is left in an empty state. Use @ref create() or
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* @ref tryCreate() to complete the setup.
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*/
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explicit GLContext(NoCreateT, Int argc, const char** argv):
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#ifndef CORRADE_TARGET_EMSCRIPTEN
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GL::Context{NoCreate, argc, argv, flextGLInit} {}
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#else
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GL::Context{NoCreate, argc, argv, nullptr} {}
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#endif
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/** @overload */
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explicit GLContext(NoCreateT, Int argc, char** argv): GLContext{NoCreate, argc, const_cast<const char**>(argv)} {}
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/** @overload */
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explicit GLContext(NoCreateT, Int argc, std::nullptr_t argv): GLContext{NoCreate, argc, static_cast<const char**>(argv)} {}
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/**
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* @brief Construct the class without doing complete setup
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*
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* Equivalent to passing @cpp {NoCreate, 0, nullptr} @ce to
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* @ref GLContext(NoCreateT, Int, const char**). Even if the
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* command-line options are not propagated, it's still possible to
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* affect the renderer behavior from the environment. See
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* @ref GL-Context-command-line for more information.
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*/
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explicit GLContext(NoCreateT): GLContext{NoCreate, 0, nullptr} {}
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/**
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* @brief Complete the context setup and exit on failure
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*
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* Finalizes the setup after the class was created using
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* @ref GLContext(NoCreateT, Int, char**). If detected version is
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* unsupported or any other error occurs, a message is printed to error
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* output and the application exits. See @ref GLContext(Int, char**)
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* for more information and @ref tryCreate() for an alternative.
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*/
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void create() { return GL::Context::create(); }
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/**
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* @brief Complete the context setup
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*
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* Unlike @ref create() just prints a message to error output and
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* returns `false` on error.
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*/
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bool tryCreate() { return GL::Context::tryCreate(); }
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};
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#ifdef MAGNUM_BUILD_DEPRECATED
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/** @brief @copybrief GL::Extension
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* @deprecated Use @ref GL::Extension instead.
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*/
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typedef CORRADE_DEPRECATED("use Platform::GLContext instead") GLContext Context;
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#endif
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}}
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#else
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#error this header is available only in the OpenGL build
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#endif
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#endif
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