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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <sstream>
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#include <Corrade/Utility/Resource.h>
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#include "Magnum/AbstractShaderProgram.h"
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#include "Magnum/Context.h"
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#include "Magnum/Extensions.h"
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#include "Magnum/Shader.h"
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#include "Magnum/Math/Matrix.h"
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#include "Magnum/Math/Vector4.h"
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#include "Magnum/Test/AbstractOpenGLTester.h"
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namespace Magnum { namespace Test {
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struct AbstractShaderProgramGLTest: AbstractOpenGLTester {
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explicit AbstractShaderProgramGLTest();
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void construct();
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void constructCopy();
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void constructMove();
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void label();
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void create();
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void createMultipleOutputs();
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#ifndef MAGNUM_TARGET_GLES
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void createMultipleOutputsIndexed();
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#endif
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void uniformLocationOptimizedOut();
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void uniform();
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void uniformVector();
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void uniformMatrix();
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void uniformArray();
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};
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AbstractShaderProgramGLTest::AbstractShaderProgramGLTest() {
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addTests({&AbstractShaderProgramGLTest::construct,
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&AbstractShaderProgramGLTest::constructCopy,
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&AbstractShaderProgramGLTest::constructMove,
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&AbstractShaderProgramGLTest::label,
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&AbstractShaderProgramGLTest::create,
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&AbstractShaderProgramGLTest::createMultipleOutputs,
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#ifndef MAGNUM_TARGET_GLES
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&AbstractShaderProgramGLTest::createMultipleOutputsIndexed,
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#endif
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&AbstractShaderProgramGLTest::uniformLocationOptimizedOut,
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&AbstractShaderProgramGLTest::uniform,
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&AbstractShaderProgramGLTest::uniformVector,
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&AbstractShaderProgramGLTest::uniformMatrix,
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&AbstractShaderProgramGLTest::uniformArray});
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}
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namespace {
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class DummyShader: public AbstractShaderProgram {
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public:
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explicit DummyShader() {}
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#ifdef CORRADE_GCC45_COMPATIBILITY
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DummyShader(const DummyShader&) = delete;
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DummyShader(DummyShader&& other): AbstractShaderProgram(std::move(other)) {}
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DummyShader& operator=(const DummyShader&) = delete;
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DummyShader& operator=(DummyShader&& other) {
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AbstractShaderProgram::operator=(std::move(other));
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return *this;
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}
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#endif
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};
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}
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void AbstractShaderProgramGLTest::construct() {
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{
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const DummyShader shader;
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(shader.id() > 0);
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}
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MAGNUM_VERIFY_NO_ERROR();
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}
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void AbstractShaderProgramGLTest::constructCopy() {
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#ifndef CORRADE_GCC44_COMPATIBILITY
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CORRADE_VERIFY(!(std::is_constructible<DummyShader, const DummyShader&>::value));
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/* GCC 4.6 doesn't have std::is_assignable */
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#ifndef CORRADE_GCC46_COMPATIBILITY
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CORRADE_VERIFY(!(std::is_assignable<DummyShader, const DummyShader&>{}));
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#endif
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#else
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CORRADE_SKIP("Type traits needed to test this are not available on GCC 4.4.");
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#endif
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}
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void AbstractShaderProgramGLTest::constructMove() {
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DummyShader a;
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const Int id = a.id();
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(id > 0);
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DummyShader b(std::move(a));
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CORRADE_COMPARE(a.id(), 0);
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CORRADE_COMPARE(b.id(), id);
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DummyShader c;
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const Int cId = c.id();
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c = std::move(b);
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(cId > 0);
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CORRADE_COMPARE(b.id(), cId);
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CORRADE_COMPARE(c.id(), id);
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}
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void AbstractShaderProgramGLTest::label() {
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/* No-Op version is tested in AbstractObjectGLTest */
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if(!Context::current()->isExtensionSupported<Extensions::GL::KHR::debug>() &&
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!Context::current()->isExtensionSupported<Extensions::GL::EXT::debug_label>())
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CORRADE_SKIP("Required extension is not available");
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DummyShader shader;
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CORRADE_COMPARE(shader.label(), "");
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shader.setLabel("DummyShader");
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CORRADE_COMPARE(shader.label(), "DummyShader");
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MAGNUM_VERIFY_NO_ERROR();
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}
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namespace {
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struct MyPublicShader: AbstractShaderProgram {
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using AbstractShaderProgram::attachShaders;
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using AbstractShaderProgram::bindAttributeLocation;
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#ifndef MAGNUM_TARGET_GLES
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using AbstractShaderProgram::bindFragmentDataLocationIndexed;
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using AbstractShaderProgram::bindFragmentDataLocation;
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#endif
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using AbstractShaderProgram::link;
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using AbstractShaderProgram::uniformLocation;
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};
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}
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void AbstractShaderProgramGLTest::create() {
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Utility::Resource rs("AbstractShaderProgramGLTest");
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#ifndef MAGNUM_TARGET_GLES
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Shader vert(Version::GL210, Shader::Type::Vertex);
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#else
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Shader vert(Version::GLES200, Shader::Type::Vertex);
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#endif
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vert.addSource(rs.get("MyShader.vert"));
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const bool vertCompiled = vert.compile();
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#ifndef MAGNUM_TARGET_GLES
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Shader frag(Version::GL210, Shader::Type::Fragment);
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#else
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Shader frag(Version::GLES200, Shader::Type::Fragment);
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#endif
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frag.addSource(rs.get("MyShader.frag"));
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const bool fragCompiled = frag.compile();
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(vertCompiled);
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CORRADE_VERIFY(fragCompiled);
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MyPublicShader program;
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/* GCC 4.4 has explicit std::reference_wrapper constructor */
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program.attachShaders({std::ref(vert), std::ref(frag)});
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MAGNUM_VERIFY_NO_ERROR();
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program.bindAttributeLocation(0, "position");
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const bool linked = program.link();
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const bool valid = program.validate().first;
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(linked);
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CORRADE_VERIFY(valid);
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const Int matrixUniform = program.uniformLocation("matrix");
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const Int multiplierUniform = program.uniformLocation("multiplier");
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const Int colorUniform = program.uniformLocation("color");
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const Int additionsUniform = program.uniformLocation("additions");
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(matrixUniform >= 0);
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CORRADE_VERIFY(multiplierUniform >= 0);
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CORRADE_VERIFY(colorUniform >= 0);
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CORRADE_VERIFY(additionsUniform >= 0);
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}
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void AbstractShaderProgramGLTest::createMultipleOutputs() {
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#ifndef MAGNUM_TARGET_GLES
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Utility::Resource rs("AbstractShaderProgramGLTest");
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Shader vert(Version::GL210, Shader::Type::Vertex);
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vert.addSource(rs.get("MyShader.vert"));
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const bool vertCompiled = vert.compile();
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Shader frag(Version::GL300, Shader::Type::Fragment);
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frag.addSource(rs.get("MyShaderFragmentOutputs.frag"));
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const bool fragCompiled = frag.compile();
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(vertCompiled);
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CORRADE_VERIFY(fragCompiled);
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MyPublicShader program;
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/* GCC 4.4 has explicit std::reference_wrapper constructor */
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program.attachShaders({std::ref(vert), std::ref(frag)});
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MAGNUM_VERIFY_NO_ERROR();
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program.bindAttributeLocation(0, "position");
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program.bindFragmentDataLocation(0, "first");
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program.bindFragmentDataLocation(1, "second");
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const bool linked = program.link();
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const bool valid = program.validate().first;
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(linked);
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CORRADE_VERIFY(valid);
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#elif !defined(MAGNUM_TARGET_GLES2)
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CORRADE_SKIP("Only explicit location specification supported in ES 3.0.");
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#else
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CORRADE_SKIP("Only gl_FragData[n] supported in ES 2.0.");
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#endif
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}
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#ifndef MAGNUM_TARGET_GLES
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void AbstractShaderProgramGLTest::createMultipleOutputsIndexed() {
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Utility::Resource rs("AbstractShaderProgramGLTest");
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Shader vert(Version::GL210, Shader::Type::Vertex);
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vert.addSource(rs.get("MyShader.vert"));
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const bool vertCompiled = vert.compile();
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Shader frag(Version::GL300, Shader::Type::Fragment);
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frag.addSource(rs.get("MyShaderFragmentOutputs.frag"));
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const bool fragCompiled = frag.compile();
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(vertCompiled);
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CORRADE_VERIFY(fragCompiled);
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MyPublicShader program;
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/* GCC 4.4 has explicit std::reference_wrapper constructor */
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program.attachShaders({std::ref(vert), std::ref(frag)});
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MAGNUM_VERIFY_NO_ERROR();
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program.bindAttributeLocation(0, "position");
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program.bindFragmentDataLocationIndexed(0, 0, "first");
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program.bindFragmentDataLocationIndexed(0, 1, "second");
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const bool linked = program.link();
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const bool valid = program.validate().first;
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(linked);
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CORRADE_VERIFY(valid);
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}
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#endif
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void AbstractShaderProgramGLTest::uniformLocationOptimizedOut() {
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MyPublicShader program;
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#ifndef MAGNUM_TARGET_GLES
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Shader vert(Version::GL210, Shader::Type::Vertex);
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Shader frag(Version::GL210, Shader::Type::Fragment);
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#else
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Shader vert(Version::GLES200, Shader::Type::Vertex);
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Shader frag(Version::GLES200, Shader::Type::Fragment);
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#endif
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vert.addSource("void main() { gl_Position = vec4(0.0); }");
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frag.addSource("void main() { gl_FragColor = vec4(1.0); }");
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CORRADE_VERIFY(Shader::compile({vert, frag}));
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program.attachShaders({vert, frag});
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CORRADE_VERIFY(program.link());
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std::ostringstream out;
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Warning::setOutput(&out);
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program.uniformLocation("nonexistent");
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program.uniformLocation(std::string{"another"});
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CORRADE_COMPARE(out.str(),
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"AbstractShaderProgram: location of uniform 'nonexistent' cannot be retrieved!\n"
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"AbstractShaderProgram: location of uniform 'another' cannot be retrieved!\n");
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}
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namespace {
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struct MyShader: AbstractShaderProgram {
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explicit MyShader();
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using AbstractShaderProgram::setUniform;
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Int matrixUniform,
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multiplierUniform,
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colorUniform,
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additionsUniform;
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};
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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MyShader::MyShader() {
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Utility::Resource rs("AbstractShaderProgramGLTest");
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#ifndef MAGNUM_TARGET_GLES
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Shader vert(Version::GL210, Shader::Type::Vertex);
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Shader frag(Version::GL210, Shader::Type::Fragment);
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#else
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Shader vert(Version::GLES200, Shader::Type::Vertex);
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Shader frag(Version::GLES200, Shader::Type::Fragment);
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#endif
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vert.addSource(rs.get("MyShader.vert"));
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frag.addSource(rs.get("MyShader.frag"));
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/* GCC 4.4 has explicit std::reference_wrapper constructor */
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Shader::compile({std::ref(vert), std::ref(frag)});
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attachShaders({std::ref(vert), std::ref(frag)});
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bindAttributeLocation(0, "position");
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link();
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matrixUniform = uniformLocation("matrix");
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multiplierUniform = uniformLocation("multiplier");
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colorUniform = uniformLocation("color");
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additionsUniform = uniformLocation("additions");
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}
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#endif
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void AbstractShaderProgramGLTest::uniform() {
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MyShader shader;
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MAGNUM_VERIFY_NO_ERROR();
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shader.setUniform(shader.multiplierUniform, 0.35f);
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MAGNUM_VERIFY_NO_ERROR();
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}
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void AbstractShaderProgramGLTest::uniformVector() {
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MyShader shader;
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MAGNUM_VERIFY_NO_ERROR();
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shader.setUniform(shader.colorUniform, Vector4(0.3f, 0.7f, 1.0f, 0.25f));
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MAGNUM_VERIFY_NO_ERROR();
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}
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void AbstractShaderProgramGLTest::uniformMatrix() {
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MyShader shader;
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MAGNUM_VERIFY_NO_ERROR();
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shader.setUniform(shader.matrixUniform, Matrix4x4::fromDiagonal({0.3f, 0.7f, 1.0f, 0.25f}));
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MAGNUM_VERIFY_NO_ERROR();
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}
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void AbstractShaderProgramGLTest::uniformArray() {
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MyShader shader;
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MAGNUM_VERIFY_NO_ERROR();
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constexpr Vector4 values[] = {
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{0.5f, 1.0f, 0.4f, 0.0f},
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{0.0f, 0.1f, 0.7f, 0.3f},
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{0.9f, 0.8f, 0.3f, 0.1f}
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};
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shader.setUniform(shader.additionsUniform, 3, values);
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MAGNUM_VERIFY_NO_ERROR();
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}
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}}
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CORRADE_TEST_MAIN(Magnum::Test::AbstractShaderProgramGLTest)
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