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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024, 2025, 2026
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/* In order to have the CORRADE_PLUGIN_REGISTER() macro not a no-op. Doesn't
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affect anything else. */
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#define CORRADE_STATIC_PLUGIN
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#include <string> /** @todo drop when file callbacks are <string>-free */
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#include <unordered_map>
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/Optional.h>
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ShaderTools: port away from std::pair.
Here the benefit is especially clear -- as Containers::Pair is trivially
copyable with trivial types, all growable arrays can make use of
std::realloc() while with the STL variant a silly constructor, copy
constructor, destructor had to be used.
Additionally, we no longer need to take explicit care of libc++ and MSVC
STL where returning a std::pair<bool, Containers::String> as
return {{}, Containers::String{..., <deleter>}};
would caused an unnecessary copy instead of a move, losing the custom
deleter in the process. Yay!
There's a <Corrade/Containers/PairStl.h> include for backwards
compatibility purposes, but obviously it would only work for the return
type of validate*() and cases where an initializer list was passed to a
list-of-pairs-taking functions, and not a concretely typed ArrayView.
Those functions were though mostly the linker API which isn't
implemented by any plugin yet, so it shouldn't be *that* breaking to
users. Neverteless, I'm trying to do this breaking change rather sooner
than later to prevent pain further down the road when the Vulkan APIs
and SPIR-V pipeline gets widely used.
4 years ago
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#include <Corrade/Containers/Pair.h>
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#include <Corrade/Containers/String.h>
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#include <Corrade/Containers/StringStl.h> /** @todo drop when file callbacks are <string>-free */
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#include <Corrade/Utility/Macros.h> /* CORRADE_LINE_STRING */
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#include <Corrade/Utility/Resource.h>
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#include "Magnum/FileCallback.h"
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#include "Magnum/ShaderTools/AbstractConverter.h"
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#include "Magnum/ShaderTools/Stage.h"
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#define DOXYGEN_ELLIPSIS(...) __VA_ARGS__
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using namespace Magnum;
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namespace MyNamespace {
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struct MyShaderConverter: ShaderTools::AbstractConverter {
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explicit MyShaderConverter(PluginManager::AbstractManager& manager, Containers::StringView plugin): ShaderTools::AbstractConverter{manager, plugin} {}
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ShaderTools::ConverterFeatures doFeatures() const override { return {}; }
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void doSetInputFormat(ShaderTools::Format, Containers::StringView) override {}
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void doSetOutputFormat(ShaderTools::Format, Containers::StringView) override {}
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};
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}
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/* [MAGNUM_SHADERTOOLS_ABSTRACTCONVERTER_PLUGIN_INTERFACE] */
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CORRADE_PLUGIN_REGISTER(MyShaderConverter, MyNamespace::MyShaderConverter,
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MAGNUM_SHADERTOOLS_ABSTRACTCONVERTER_PLUGIN_INTERFACE)
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/* [MAGNUM_SHADERTOOLS_ABSTRACTCONVERTER_PLUGIN_INTERFACE] */
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/* Make sure the name doesn't conflict with any other snippets to avoid linker
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warnings, unlike with `int main()` there now has to be a declaration to
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avoid -Wmisssing-prototypes */
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void mainShaderTools();
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void mainShaderTools() {
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{
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/* [AbstractConverter-usage-validation] */
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PluginManager::Manager<ShaderTools::AbstractConverter> manager;
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Containers::Pointer<ShaderTools::AbstractConverter> converter =
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manager.loadAndInstantiate("AnyShaderConverter");
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ShaderTools: port away from std::pair.
Here the benefit is especially clear -- as Containers::Pair is trivially
copyable with trivial types, all growable arrays can make use of
std::realloc() while with the STL variant a silly constructor, copy
constructor, destructor had to be used.
Additionally, we no longer need to take explicit care of libc++ and MSVC
STL where returning a std::pair<bool, Containers::String> as
return {{}, Containers::String{..., <deleter>}};
would caused an unnecessary copy instead of a move, losing the custom
deleter in the process. Yay!
There's a <Corrade/Containers/PairStl.h> include for backwards
compatibility purposes, but obviously it would only work for the return
type of validate*() and cases where an initializer list was passed to a
list-of-pairs-taking functions, and not a concretely typed ArrayView.
Those functions were though mostly the linker API which isn't
implemented by any plugin yet, so it shouldn't be *that* breaking to
users. Neverteless, I'm trying to do this breaking change rather sooner
than later to prevent pain further down the road when the Vulkan APIs
and SPIR-V pipeline gets widely used.
4 years ago
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Containers::Pair<bool, Containers::String> validMessage;
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if(converter) validMessage =
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converter->validateFile(ShaderTools::Stage::Unspecified, "file.spv");
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ShaderTools: port away from std::pair.
Here the benefit is especially clear -- as Containers::Pair is trivially
copyable with trivial types, all growable arrays can make use of
std::realloc() while with the STL variant a silly constructor, copy
constructor, destructor had to be used.
Additionally, we no longer need to take explicit care of libc++ and MSVC
STL where returning a std::pair<bool, Containers::String> as
return {{}, Containers::String{..., <deleter>}};
would caused an unnecessary copy instead of a move, losing the custom
deleter in the process. Yay!
There's a <Corrade/Containers/PairStl.h> include for backwards
compatibility purposes, but obviously it would only work for the return
type of validate*() and cases where an initializer list was passed to a
list-of-pairs-taking functions, and not a concretely typed ArrayView.
Those functions were though mostly the linker API which isn't
implemented by any plugin yet, so it shouldn't be *that* breaking to
users. Neverteless, I'm trying to do this breaking change rather sooner
than later to prevent pain further down the road when the Vulkan APIs
and SPIR-V pipeline gets widely used.
4 years ago
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if(!converter || !validMessage.first())
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Error{} << "Validation failed:" << validMessage.second();
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else if(!validMessage.second().isEmpty())
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Warning{} << "Validation succeeded with warnings:" << validMessage.second();
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else
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Debug{} << "Validation passed";
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/* [AbstractConverter-usage-validation] */
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}
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{
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PluginManager::Manager<ShaderTools::AbstractConverter> manager;
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/* [AbstractConverter-usage-compilation] */
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Containers::Pointer<ShaderTools::AbstractConverter> converter =
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manager.loadAndInstantiate("GlslToSpirvShaderConverter");
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/* Using CORRADE_LINE_STRING will make the compiler report line info that
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matches the source */
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Containers::StringView glsl = "#line " CORRADE_LINE_STRING "\n" R"GLSL(
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#version 450 core
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layout(binding=0) uniform Material {
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vec4 color;
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};
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#ifdef TEXTURED
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layout(binding=1) uniform sampler2D colorTexture;
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layout(location=0) in vec2 textureCoordinates;
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#endif
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layout(location=0) out vec4 fragmentColor;
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void main() {
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fragmentColor = color
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#ifdef TEXTURED
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*texture(colorTexture, textureCoordinates)
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#endif
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;
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}
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)GLSL";
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converter->setDefinitions({
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{"TEXTURED", ""}
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});
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Containers::Optional<Containers::Array<char>> spirv =
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converter->convertDataToData(ShaderTools::Stage::Fragment, glsl);
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/* [AbstractConverter-usage-compilation] */
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}
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{
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/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
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the converter pointer. I don't care, I just want you to check compilation
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errors, not more! */
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PluginManager::Manager<ShaderTools::AbstractConverter> manager;
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Containers::Pointer<ShaderTools::AbstractConverter> converter = manager.loadAndInstantiate("SomethingWhatever");
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Containers::Array<char> extract(const std::string&, const std::string&);
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/* [AbstractConverter-usage-callbacks] */
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struct Data {
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std::unordered_map<std::string, Containers::Optional<
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Containers::Array<char>>> files;
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} data;
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converter->setInputFileCallback([](const std::string& filename,
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InputFileCallbackPolicy policy, Data& data)
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-> Containers::Optional<Containers::ArrayView<const char>>
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{
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auto found = data.files.find(filename);
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/* Discard the loaded file, if not needed anymore */
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if(policy == InputFileCallbackPolicy::Close) {
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if(found != data.files.end()) data.files.erase(found);
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return {};
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}
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/* Extract from an archive if not there yet. If the extraction fails,
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remember that to not attempt to extract the same file again next
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time. */
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if(found == data.files.end()) found = data.files.emplace(
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filename, extract("shaders.zip", filename)).first;
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if(!found->second) return {};
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return Containers::ArrayView<const char>{*found->second};
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}, data);
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/* extracted from a ZIP */
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auto result = converter->validateFile(ShaderTools::Stage::Fragment, "ssao.frag");
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/* [AbstractConverter-usage-callbacks] */
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}
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{
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/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
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the converter pointer. I don't care, I just want you to check compilation
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errors, not more! */
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PluginManager::Manager<ShaderTools::AbstractConverter> manager;
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Containers::Pointer<ShaderTools::AbstractConverter> converter = manager.loadAndInstantiate("SomethingWhatever");
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/* [AbstractConverter-setInputFileCallback] */
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converter->setInputFileCallback([](const std::string& filename,
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InputFileCallbackPolicy, void*) {
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Utility::Resource rs("data");
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return Containers::optional(rs.getRaw(filename));
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});
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/* [AbstractConverter-setInputFileCallback] */
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}
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{
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/* -Wnonnull in GCC 11+ "helpfully" says "this is null" if I don't initialize
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the converter pointer. I don't care, I just want you to check compilation
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errors, not more! */
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PluginManager::Manager<ShaderTools::AbstractConverter> manager;
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Containers::Pointer<ShaderTools::AbstractConverter> converter = manager.loadAndInstantiate("SomethingWhatever");
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/* [AbstractConverter-setInputFileCallback-template] */
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const Utility::Resource rs{"data"};
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converter->setInputFileCallback([](const std::string& filename,
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InputFileCallbackPolicy, const Utility::Resource& rs) {
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return Containers::optional(rs.getRaw(filename));
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}, rs);
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/* [AbstractConverter-setInputFileCallback-template] */
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}
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}
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