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#ifndef Magnum_Platform_WindowlessNaClApplication_h
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#define Magnum_Platform_WindowlessNaClApplication_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Platform::WindowlessNaClApplication, @ref Magnum::Platform::WindowlessNaClContext, macro @ref MAGNUM_WINDOWLESSNACLAPPLICATION_MAIN()
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*/
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#include <memory>
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#include <string>
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#include <Corrade/Containers/EnumSet.h>
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/* Needs to be first */
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#include "Magnum/OpenGL.h"
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#include <ppapi/cpp/instance.h>
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#include <ppapi/cpp/module.h>
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#include <ppapi/cpp/graphics_3d_client.h>
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#include <ppapi/gles2/gl2ext_ppapi.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Tags.h"
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#include "Magnum/Platform/Platform.h"
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namespace pp {
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class Graphics3D;
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class Fullscreen;
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}
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namespace Magnum { namespace Platform {
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/**
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@brief Windowless NaCl context
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GL context running in [Google Chrome Native Client](https://developers.google.com/native-client/),
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used in @ref WindowlessNaClApplication. Does not have any default framebuffer.
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It is built if `WITH_WINDOWLESSNACLAPPLICATION` is enabled in CMake.
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Meant to be used when there is a need to manage (multiple) GL contexts
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manually. See @ref platform-windowless-contexts for more information. If no
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other application header is included, this class is also aliased to
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`Platform::WindowlessGLContext`.
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*/
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class WindowlessNaClContext {
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public:
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class Configuration;
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/**
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* @brief Constructor
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* @param instance Pepper instance handle
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* @param configuration Context configuration
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* @param context Optional Magnum context instance constructed
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* using @ref NoCreate to manage driver workarounds
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*
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* Once the context is created, make it current using @ref makeCurrent()
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* and create @ref Platform::Context instance to be able to use Magnum.
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* @see @ref isCreated()
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*/
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explicit WindowlessNaClContext(pp::Instance& instance, const Configuration& configuration, const Context* context = nullptr);
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/**
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* @brief Construct without creating the context
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*
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* Move a instance with created context over to make it usable.
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*/
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explicit WindowlessNaClContext(NoCreateT) {}
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/** @brief Copying is not allowed */
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WindowlessNaClContext(const WindowlessNaClContext&) = delete;
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/** @brief Move constructor */
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WindowlessNaClContext(WindowlessNaClContext&&);
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/** @brief Copying is not allowed */
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WindowlessNaClContext& operator=(const WindowlessNaClContext&) = delete;
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/** @brief Move assignment */
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WindowlessNaClContext& operator=(WindowlessNaClContext&&);
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/**
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* @brief Destructor
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*
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* Destroys the context, if any.
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*/
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~WindowlessNaClContext();
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/** @brief Whether the context is created */
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bool isCreated() const { return _context; }
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/**
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* @brief Make the context current
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*
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* Prints error message and returns `false` on failure, otherwise
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* returns `true`.
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*/
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bool makeCurrent();
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private:
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std::unique_ptr<pp::Graphics3D> _context;
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};
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/**
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@brief Configuration
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@see @ref WindowlessNaClContext(),
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@ref WindowlessNaClApplication::WindowlessCglApplication(),
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@ref WindowlessNaClApplication::createContext(),
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@ref WindowlessNaClApplication::tryCreateContext()
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*/
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class WindowlessNaClContext::Configuration {
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public:
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constexpr /*implicit*/ Configuration() {}
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};
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/** @nosubgrouping
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@brief Windowless NaCl application
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Application for offscreen rendering using @ref WindowlessNaClContext. This
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application library is available only in @ref CORRADE_TARGET_NACL "Native Client",
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see respective sections in @ref building-corrade-cross-nacl "Corrade's" and
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@ref building-cross-nacl "Magnum's" building documentation. It is built if
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`WITH_WINDOWLESSNACLAPPLICATION` is enabled in CMake.
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## Bootstrap application
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The usage is very similar to @ref NaClApplication, for which fully contained
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base application along with CMake setup is available, see its documentation for
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more information.
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## General Usage
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In CMake you need to request `WindowlessNaClApplication` component, add
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`${MAGNUM_WINDOWLESSNACLAPPLICATION_INCLUDE_DIRS}` to include path and link to
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`${MAGNUM_WINDOWLESSNACLAPPLICATION_LIBRARIES}`. If no other windowless
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application is requested, you can also use generic
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`${MAGNUM_WINDOWLESSAPPLICATION_INCLUDE_DIRS}` and
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`${MAGNUM_WINDOWLESSAPPLICATION_LIBRARIES}` aliases to simplify porting. See
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@ref building and @ref cmake for more information.
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Place your code into @ref exec(). The subclass must be then registered to NaCl
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API using @ref MAGNUM_WINDOWLESSNACLAPPLICATION_MAIN() macro. See @ref platform
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for more information.
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@code
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class MyApplication: public Platform::WindowlessNaClApplication {
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// implement required methods...
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};
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MAGNUM_WINDOWLESSNACLAPPLICATION_MAIN(MyApplication)
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@endcode
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If no other application header is included, this class is also aliased to
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`Platform::WindowlessApplication` and the macro is aliased to
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`MAGNUM_WINDOWLESSAPPLICATION_MAIN()` to simplify porting.
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### HTML markup and NMF file
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You need to provide HTML markup containing `<embed>` pointing to `*.nmf`
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file describing the application. See @ref NaClApplication for more information.
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You may want to hide the `<embed>` (for example using CSS
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`visibility: hidden;`), as it probably won't display anything to default
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framebuffer.
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## Redirecting output to Chrome's JavaScript console
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The application by default redirects @ref Corrade::Utility::Debug "Debug",
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@ref Corrade::Utility::Warning "Warning" and @ref Corrade::Utility::Error "Error"
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output to JavaScript console. See also @ref Corrade::Utility::NaClConsoleStreamBuffer
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for more information.
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*/
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class WindowlessNaClApplication: public pp::Instance, public pp::Graphics3DClient {
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public:
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/** @brief Application arguments */
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typedef PP_Instance Arguments;
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/**
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* @brief Configuration
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*
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* @see @ref WindowlessNaClApplication(), @ref createContext(),
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* @ref tryCreateContext()
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*/
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typedef WindowlessNaClContext::Configuration Configuration;
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/**
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* @brief Default constructor
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* @param arguments Application arguments
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* @param configuration Configuration
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*
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* Creates application with default or user-specified configuration.
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* See @ref Configuration for more information. The program exits if
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* the context cannot be created, see @ref tryCreateContext() for an
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* alternative.
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* @see @ref WindowlessNaClContext
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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explicit WindowlessNaClApplication(const Arguments& arguments, const Configuration& configuration = Configuration());
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#else
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/* To avoid "invalid use of incomplete type" */
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explicit WindowlessNaClApplication(const Arguments& arguments, const Configuration& configuration);
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explicit WindowlessNaClApplication(const Arguments& arguments);
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#endif
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/**
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* @brief Constructor
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* @param arguments Application arguments
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*
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* Unlike above, the context is not created and must be created later
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* with @ref createContext() or @ref tryCreateContext().
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*/
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explicit WindowlessNaClApplication(const Arguments& arguments, NoCreateT);
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#ifdef MAGNUM_BUILD_DEPRECATED
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/**
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* @copybrief WindowlessNaClApplication(const Arguments&, NoCreateT)
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* @deprecated Use @ref WindowlessNaClApplication(const Arguments&, NoCreateT) instead.
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*/
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CORRADE_DEPRECATED("use WindowlessNaClApplication(const Arguments&, NoCreateT) instead") explicit WindowlessNaClApplication(const Arguments& arguments, std::nullptr_t): WindowlessNaClApplication{arguments, NoCreate} {}
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#endif
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/** @brief Copying is not allowed */
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WindowlessNaClApplication(const WindowlessNaClApplication&) = delete;
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/** @brief Moving is not allowed */
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WindowlessNaClApplication(WindowlessNaClApplication&&) = delete;
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/** @brief Copying is not allowed */
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WindowlessNaClApplication& operator=(const WindowlessNaClApplication&) = delete;
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/** @brief Moving is not allowed */
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WindowlessNaClApplication& operator=(WindowlessNaClApplication&&) = delete;
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#ifdef DOXYGEN_GENERATING_OUTPUT
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protected:
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#else
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private:
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#endif
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/**
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* @brief Execute application
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* @return Value for returning from `main()`
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*
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* This function is not meant to be called from user code, see
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* @ref MAGNUM_WINDOWLESSNACLAPPLICATION_MAIN() for usage information.
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*/
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virtual int exec() = 0;
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protected:
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/* Nobody will need to have (and delete) WindowlessNaClApplication*,
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thus this is faster than public pure virtual destructor */
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~WindowlessNaClApplication();
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/**
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* @brief Create context with given configuration
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*
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* Must be called if and only if the context wasn't created by the
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* constructor itself. Error message is printed and the program exits
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* if the context cannot be created, see @ref tryCreateContext() for an
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* alternative.
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* @see @ref WindowlessNaClContext
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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void createContext(const Configuration& configuration = Configuration());
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#else
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/* To avoid "invalid use of incomplete type" */
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void createContext(const Configuration& configuration);
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void createContext();
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#endif
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/**
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* @brief Try to create context with given configuration
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*
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* Unlike @ref createContext() returns `false` if the context cannot be
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* created, `true` otherwise.
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*/
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bool tryCreateContext(const Configuration& configuration);
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private:
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struct ConsoleDebugOutput;
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void Graphics3DContextLost() override;
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bool Init(std::uint32_t, const char*, const char*) override;
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WindowlessNaClContext _glContext;
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std::unique_ptr<Platform::Context> _context;
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std::unique_ptr<ConsoleDebugOutput> _debugOutput;
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};
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namespace Implementation {
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template<class Application> class WindowlessNaClModule: public pp::Module {
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public:
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~WindowlessNaClModule() { glTerminatePPAPI(); }
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bool Init() override {
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return glInitializePPAPI(get_browser_interface());
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}
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pp::Instance* CreateInstance(PP_Instance instance) {
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return new Application(instance);
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}
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};
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}
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/** @hideinitializer
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@brief Entry point for windowless NaCl application
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@param className Class name
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See @ref Magnum::Platform::WindowlessNaClApplication "Platform::WindowlessNaClApplication"
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for usage information. This macro abstracts out platform-specific entry point
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code (the classic `main()` function cannot be used in NaCl). See
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@ref portability-applications for more information. When no other windowless
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application header is included this macro is also aliased to
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`MAGNUM_WINDOWLESSAPPLICATION_MAIN()`.
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*/
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/* look at that insane placement of __attribute__. WTF. */
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#define MAGNUM_WINDOWLESSNACLAPPLICATION_MAIN(className) \
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namespace pp { \
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Module __attribute__ ((visibility ("default"))) * CreateModule(); \
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Module __attribute__ ((visibility ("default"))) * CreateModule() { \
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return new Magnum::Platform::Implementation::WindowlessNaClModule<className>(); \
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} \
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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#ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN
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typedef WindowlessNaClApplication WindowlessApplication;
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typedef WindowlessNaClContext WindowlessGLContext;
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#define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSNACLAPPLICATION_MAIN(className)
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#else
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#undef MAGNUM_WINDOWLESSAPPLICATION_MAIN
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#endif
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#endif
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}}
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#endif
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