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#ifndef Magnum_MeshTools_Tipsify_h
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#define Magnum_MeshTools_Tipsify_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Function @ref Magnum::MeshTools::tipsify()
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*/
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#include <vector>
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#include "Magnum/Types.h"
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#include "Magnum/MeshTools/visibility.h"
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namespace Magnum { namespace MeshTools {
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namespace Implementation {
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class MAGNUM_MESHTOOLS_EXPORT Tipsify {
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public:
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Tipsify(std::vector<UnsignedInt>& indices, UnsignedInt vertexCount): indices(indices), vertexCount(vertexCount) {}
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void operator()(std::size_t cacheSize);
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/**
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* @brief Build vertex-triangle adjacency
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*
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* Computes count and indices of adjacent triangles for each vertex
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* (used internally).
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* @todo Export only for unit test, hide otherwise
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*/
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void buildAdjacency(std::vector<UnsignedInt>& liveTriangleCount, std::vector<UnsignedInt>& neighborOffset, std::vector<UnsignedInt>& neighbors) const;
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private:
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std::vector<UnsignedInt>& indices;
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const UnsignedInt vertexCount;
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};
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}
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/**
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@brief Tipsify the mesh
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@param[in,out] indices Indices array to operate on
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@param[in] vertexCount Vertex count
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@param[in] cacheSize Post-transform vertex cache size
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Optimizes the mesh for vertex-bound applications by rearranging its index
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array for beter usage of post-transform vertex cache. Algorithm used:
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*Pedro V. Sander, Diego Nehab, and Joshua Barczak --- Fast Triangle Reordering
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for Vertex Locality and Reduced Overdraw, SIGGRAPH 2007,
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http://gfx.cs.princeton.edu/pubs/Sander_2007_%3ETR/index.php*.
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@todo Ability to compute vertex count automatically
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*/
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inline void tipsify(std::vector<UnsignedInt>& indices, UnsignedInt vertexCount, std::size_t cacheSize) {
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Implementation::Tipsify(indices, vertexCount)(cacheSize);
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}
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}}
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#endif
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