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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <sstream>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/StridedArrayView.h>
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#include <Corrade/PluginManager/Manager.h>
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#include <Corrade/Utility/Directory.h>
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#include <Corrade/Utility/DebugStl.h>
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#include "Magnum/Image.h"
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#include "Magnum/ImageView.h"
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#include "Magnum/PixelFormat.h"
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#include "Magnum/DebugTools/CompareImage.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Math/Matrix3.h"
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#include "Magnum/Math/Matrix4.h"
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#include "Magnum/MeshTools/Compile.h"
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#include "Magnum/Primitives/Plane.h"
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#include "Magnum/Primitives/Square.h"
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#include "Magnum/Shaders/VectorGL.h"
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#include "Magnum/Trade/AbstractImporter.h"
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#include "Magnum/Trade/ImageData.h"
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#include "Magnum/Trade/MeshData.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/MeshView.h"
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#include "Magnum/MeshTools/Concatenate.h"
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#include "Magnum/MeshTools/GenerateIndices.h"
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#include "Magnum/Primitives/Circle.h"
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#include "Magnum/Primitives/Cone.h"
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#include "Magnum/Primitives/Plane.h"
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#include "Magnum/Primitives/Square.h"
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#include "Magnum/Primitives/UVSphere.h"
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#include "Magnum/Shaders/Generic.h"
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#include "Magnum/Shaders/Generic.h"
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#include "Magnum/Shaders/Vector.h"
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#endif
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#include "configure.h"
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namespace Magnum { namespace Shaders { namespace Test { namespace {
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struct VectorGLTest: GL::OpenGLTester {
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explicit VectorGLTest();
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template<UnsignedInt dimensions> void construct();
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#ifndef MAGNUM_TARGET_GLES2
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template<UnsignedInt dimensions> void constructUniformBuffers();
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#endif
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template<UnsignedInt dimensions> void constructMove();
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#ifndef MAGNUM_TARGET_GLES2
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template<UnsignedInt dimensions> void constructMoveUniformBuffers();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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template<UnsignedInt dimensions> void constructUniformBuffersZeroDraws();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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template<UnsignedInt dimensions> void setUniformUniformBuffersEnabled();
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template<UnsignedInt dimensions> void bindBufferUniformBuffersNotEnabled();
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#endif
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template<UnsignedInt dimensions> void setTextureMatrixNotEnabled();
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#ifndef MAGNUM_TARGET_GLES2
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template<UnsignedInt dimensions> void bindTextureTransformBufferNotEnabled();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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template<UnsignedInt dimensions> void setWrongDrawOffset();
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#endif
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void renderSetup();
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void renderTeardown();
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template<VectorGL2D::Flag flag = VectorGL2D::Flag{}> void renderDefaults2D();
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template<VectorGL3D::Flag flag = VectorGL3D::Flag{}> void renderDefaults3D();
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template<VectorGL2D::Flag flag = VectorGL2D::Flag{}> void render2D();
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template<VectorGL3D::Flag flag = VectorGL3D::Flag{}> void render3D();
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#ifndef MAGNUM_TARGET_GLES2
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void renderMulti2D();
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void renderMulti3D();
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#endif
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private:
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
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std::string _testDir;
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GL::Renderbuffer _color{NoCreate};
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#ifndef MAGNUM_TARGET_GLES2
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GL::Renderbuffer _objectId{NoCreate};
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#endif
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GL::Framebuffer _framebuffer{NoCreate};
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};
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/*
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Rendering tests done on:
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- Mesa Intel
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- Mesa AMD
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- Mesa llvmpipe
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- SwiftShader ES2/ES3
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- ARM Mali (Huawei P10) ES2/ES3
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- WebGL 1 / 2 (on Mesa Intel)
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- iPhone 6 w/ iOS 12.4
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*/
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using namespace Math::Literals;
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constexpr struct {
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const char* name;
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VectorGL2D::Flags flags;
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} ConstructData[]{
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{"", {}},
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{"texture transformation", VectorGL2D::Flag::TextureTransformation}
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};
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#ifndef MAGNUM_TARGET_GLES2
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constexpr struct {
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const char* name;
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VectorGL2D::Flags flags;
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UnsignedInt drawCount;
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} ConstructUniformBuffersData[]{
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{"classic fallback", {}, 1},
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{"", VectorGL2D::Flag::UniformBuffers, 1},
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{"texture transformation", VectorGL2D::Flag::UniformBuffers|VectorGL2D::Flag::TextureTransformation, 1},
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{"multiple draws", VectorGL2D::Flag::UniformBuffers, 128},
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};
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#endif
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const struct {
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const char* name;
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VectorGL2D::Flags flags;
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Matrix3 textureTransformation;
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Color4 backgroundColor, color;
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const char* file2D;
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const char* file3D;
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bool flip;
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} RenderData[] {
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{"texture transformation", VectorGL2D::Flag::TextureTransformation,
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Matrix3::translation(Vector2{1.0f})*Matrix3::scaling(Vector2{-1.0f}),
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0x00000000_rgbaf, 0xffffff_rgbf,
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"defaults.tga", "defaults.tga", true},
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{"", {}, {}, 0x9999ff_rgbf, 0xffff99_rgbf,
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"vector2D.tga", "vector3D.tga", false}
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};
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#ifndef MAGNUM_TARGET_GLES2
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constexpr struct {
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const char* name;
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const char* expected2D;
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const char* expected3D;
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UnsignedInt drawCount;
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UnsignedInt uniformIncrement;
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Float maxThreshold, meanThreshold;
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} RenderMultiData[] {
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{"bind with offset", "multidraw2D.tga", "multidraw3D.tga",
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1, 16, 0.0f, 0.0f},
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{"draw offset", "multidraw2D.tga", "multidraw3D.tga",
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3, 1, 0.0f, 0.0f},
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};
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#endif
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VectorGLTest::VectorGLTest() {
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addInstancedTests<VectorGLTest>({
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&VectorGLTest::construct<2>,
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&VectorGLTest::construct<3>},
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Containers::arraySize(ConstructData));
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#ifndef MAGNUM_TARGET_GLES2
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addInstancedTests<VectorGLTest>({
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&VectorGLTest::constructUniformBuffers<2>,
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&VectorGLTest::constructUniformBuffers<3>},
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Containers::arraySize(ConstructUniformBuffersData));
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#endif
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addTests<VectorGLTest>({
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&VectorGLTest::constructMove<2>,
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&VectorGLTest::constructMove<3>,
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#ifndef MAGNUM_TARGET_GLES2
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&VectorGLTest::constructMoveUniformBuffers<2>,
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&VectorGLTest::constructMoveUniformBuffers<3>,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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&VectorGLTest::constructUniformBuffersZeroDraws<2>,
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&VectorGLTest::constructUniformBuffersZeroDraws<3>,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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&VectorGLTest::setUniformUniformBuffersEnabled<2>,
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&VectorGLTest::setUniformUniformBuffersEnabled<3>,
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&VectorGLTest::bindBufferUniformBuffersNotEnabled<2>,
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&VectorGLTest::bindBufferUniformBuffersNotEnabled<3>,
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#endif
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&VectorGLTest::setTextureMatrixNotEnabled<2>,
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&VectorGLTest::setTextureMatrixNotEnabled<3>,
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#ifndef MAGNUM_TARGET_GLES2
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&VectorGLTest::bindTextureTransformBufferNotEnabled<2>,
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&VectorGLTest::bindTextureTransformBufferNotEnabled<3>,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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&VectorGLTest::setWrongDrawOffset<2>,
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&VectorGLTest::setWrongDrawOffset<3>
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#endif
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});
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addTests({
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&VectorGLTest::renderDefaults2D,
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#ifndef MAGNUM_TARGET_GLES2
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&VectorGLTest::renderDefaults2D<VectorGL2D::Flag::UniformBuffers>,
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#endif
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&VectorGLTest::renderDefaults3D,
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#ifndef MAGNUM_TARGET_GLES2
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&VectorGLTest::renderDefaults3D<VectorGL3D::Flag::UniformBuffers>,
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#endif
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},
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&VectorGLTest::renderSetup,
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&VectorGLTest::renderTeardown);
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addInstancedTests({
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&VectorGLTest::render2D,
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#ifndef MAGNUM_TARGET_GLES2
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&VectorGLTest::render2D<VectorGL2D::Flag::UniformBuffers>,
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#endif
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&VectorGLTest::render3D,
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#ifndef MAGNUM_TARGET_GLES2
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&VectorGLTest::render3D<VectorGL3D::Flag::UniformBuffers>,
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#endif
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},
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Containers::arraySize(RenderData),
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&VectorGLTest::renderSetup,
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&VectorGLTest::renderTeardown);
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#ifndef MAGNUM_TARGET_GLES2
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addInstancedTests({&VectorGLTest::renderMulti2D,
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&VectorGLTest::renderMulti3D},
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Containers::arraySize(RenderMultiData),
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&VectorGLTest::renderSetup,
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&VectorGLTest::renderTeardown);
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#endif
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/* Load the plugins directly from the build tree. Otherwise they're either
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static and already loaded or not present in the build tree */
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#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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#ifdef TGAIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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#ifdef CORRADE_TARGET_APPLE
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if(Utility::Directory::isSandboxed()
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#if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST)
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/** @todo Fix this once I persuade CMake to run XCTest tests properly */
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&& std::getenv("SIMULATOR_UDID")
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#endif
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) {
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_testDir = Utility::Directory::path(Utility::Directory::executableLocation());
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} else
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#endif
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{
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_testDir = SHADERS_TEST_DIR;
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}
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}
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template<UnsignedInt dimensions> void VectorGLTest::construct() {
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setTestCaseTemplateName(std::to_string(dimensions));
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auto&& data = ConstructData[testCaseInstanceId()];
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setTestCaseDescription(data.name);
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VectorGL<dimensions> shader{data.flags};
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CORRADE_COMPARE(shader.flags(), data.flags);
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CORRADE_VERIFY(shader.id());
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{
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#ifdef CORRADE_TARGET_APPLE
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
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#endif
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CORRADE_VERIFY(shader.validate().first);
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}
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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#ifndef MAGNUM_TARGET_GLES2
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|
template<UnsignedInt dimensions> void VectorGLTest::constructUniformBuffers() {
|
|
|
|
|
setTestCaseTemplateName(std::to_string(dimensions));
|
|
|
|
|
|
|
|
|
|
auto&& data = ConstructUniformBuffersData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if((data.flags & VectorGL<dimensions>::Flag::UniformBuffers) && !GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
VectorGL<dimensions> shader{data.flags, data.drawCount};
|
|
|
|
|
CORRADE_COMPARE(shader.flags(), data.flags);
|
|
|
|
|
CORRADE_COMPARE(shader.drawCount(), data.drawCount);
|
|
|
|
|
CORRADE_VERIFY(shader.id());
|
|
|
|
|
{
|
|
|
|
|
#ifdef CORRADE_TARGET_APPLE
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(shader.validate().first);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void VectorGLTest::constructMove() {
|
|
|
|
|
setTestCaseTemplateName(std::to_string(dimensions));
|
|
|
|
|
|
|
|
|
|
VectorGL<dimensions> a{VectorGL<dimensions>::Flag::TextureTransformation};
|
|
|
|
|
const GLuint id = a.id();
|
|
|
|
|
CORRADE_VERIFY(id);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
VectorGL<dimensions> b{std::move(a)};
|
|
|
|
|
CORRADE_COMPARE(b.id(), id);
|
|
|
|
|
CORRADE_COMPARE(b.flags(), VectorGL<dimensions>::Flag::TextureTransformation);
|
|
|
|
|
CORRADE_VERIFY(!a.id());
|
|
|
|
|
|
|
|
|
|
VectorGL<dimensions> c{NoCreate};
|
|
|
|
|
c = std::move(b);
|
|
|
|
|
CORRADE_COMPARE(c.id(), id);
|
|
|
|
|
CORRADE_COMPARE(c.flags(), VectorGL<dimensions>::Flag::TextureTransformation);
|
|
|
|
|
CORRADE_VERIFY(!b.id());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> void VectorGLTest::constructMoveUniformBuffers() {
|
|
|
|
|
setTestCaseTemplateName(std::to_string(dimensions));
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
VectorGL<dimensions> a{VectorGL<dimensions>::Flag::UniformBuffers, 5};
|
|
|
|
|
const GLuint id = a.id();
|
|
|
|
|
CORRADE_VERIFY(id);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
VectorGL<dimensions> b{std::move(a)};
|
|
|
|
|
CORRADE_COMPARE(b.id(), id);
|
|
|
|
|
CORRADE_COMPARE(b.flags(), VectorGL<dimensions>::Flag::UniformBuffers);
|
|
|
|
|
CORRADE_COMPARE(b.drawCount(), 5);
|
|
|
|
|
CORRADE_VERIFY(!a.id());
|
|
|
|
|
|
|
|
|
|
VectorGL<dimensions> c{NoCreate};
|
|
|
|
|
c = std::move(b);
|
|
|
|
|
CORRADE_COMPARE(c.id(), id);
|
|
|
|
|
CORRADE_COMPARE(c.flags(), VectorGL<dimensions>::Flag::UniformBuffers);
|
|
|
|
|
CORRADE_COMPARE(c.drawCount(), 5);
|
|
|
|
|
CORRADE_VERIFY(!b.id());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> void VectorGLTest::constructUniformBuffersZeroDraws() {
|
|
|
|
|
setTestCaseTemplateName(std::to_string(dimensions));
|
|
|
|
|
|
|
|
|
|
#ifdef CORRADE_NO_ASSERT
|
|
|
|
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
VectorGL<dimensions>{VectorGL<dimensions>::Flag::UniformBuffers, 0};
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::VectorGL: draw count can't be zero\n");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> void VectorGLTest::setUniformUniformBuffersEnabled() {
|
|
|
|
|
setTestCaseTemplateName(std::to_string(dimensions));
|
|
|
|
|
|
|
|
|
|
#ifdef CORRADE_NO_ASSERT
|
|
|
|
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
|
|
|
|
|
VectorGL<dimensions> shader{VectorGL<dimensions>::Flag::UniformBuffers};
|
|
|
|
|
shader.setTransformationProjectionMatrix({})
|
|
|
|
|
.setTextureMatrix({})
|
|
|
|
|
.setBackgroundColor({})
|
|
|
|
|
.setColor({});
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::VectorGL::setTransformationProjectionMatrix(): the shader was created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::VectorGL::setTextureMatrix(): the shader was created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::VectorGL::setBackgroundColor(): the shader was created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::VectorGL::setColor(): the shader was created with uniform buffers enabled\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void VectorGLTest::bindBufferUniformBuffersNotEnabled() {
|
|
|
|
|
setTestCaseTemplateName(std::to_string(dimensions));
|
|
|
|
|
|
|
|
|
|
#ifdef CORRADE_NO_ASSERT
|
|
|
|
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
|
|
|
|
|
GL::Buffer buffer;
|
|
|
|
|
VectorGL<dimensions> shader;
|
|
|
|
|
shader.bindTransformationProjectionBuffer(buffer)
|
|
|
|
|
.bindTransformationProjectionBuffer(buffer, 0, 16)
|
|
|
|
|
.bindDrawBuffer(buffer)
|
|
|
|
|
.bindDrawBuffer(buffer, 0, 16)
|
|
|
|
|
.bindTextureTransformationBuffer(buffer)
|
|
|
|
|
.bindTextureTransformationBuffer(buffer, 0, 16)
|
|
|
|
|
.setDrawOffset(0);
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::VectorGL::bindTransformationProjectionBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::VectorGL::bindTransformationProjectionBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::VectorGL::bindDrawBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::VectorGL::bindDrawBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::VectorGL::bindTextureTransformationBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::VectorGL::bindTextureTransformationBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::VectorGL::setDrawOffset(): the shader was not created with uniform buffers enabled\n");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void VectorGLTest::setTextureMatrixNotEnabled() {
|
|
|
|
|
setTestCaseTemplateName(std::to_string(dimensions));
|
|
|
|
|
|
|
|
|
|
#ifdef CORRADE_NO_ASSERT
|
|
|
|
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
|
|
|
|
|
VectorGL<dimensions> shader;
|
|
|
|
|
shader.setTextureMatrix({});
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::VectorGL::setTextureMatrix(): the shader was not created with texture transformation enabled\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> void VectorGLTest::bindTextureTransformBufferNotEnabled() {
|
|
|
|
|
setTestCaseTemplateName(std::to_string(dimensions));
|
|
|
|
|
|
|
|
|
|
#ifdef CORRADE_NO_ASSERT
|
|
|
|
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
|
|
|
|
|
GL::Buffer buffer{GL::Buffer::TargetHint::Uniform};
|
|
|
|
|
VectorGL<dimensions> shader{VectorGL<dimensions>::Flag::UniformBuffers};
|
|
|
|
|
shader.bindTextureTransformationBuffer(buffer)
|
|
|
|
|
.bindTextureTransformationBuffer(buffer, 0, 16);
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::VectorGL::bindTextureTransformationBuffer(): the shader was not created with texture transformation enabled\n"
|
|
|
|
|
"Shaders::VectorGL::bindTextureTransformationBuffer(): the shader was not created with texture transformation enabled\n");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> void VectorGLTest::setWrongDrawOffset() {
|
|
|
|
|
setTestCaseTemplateName(std::to_string(dimensions));
|
|
|
|
|
|
|
|
|
|
#ifdef CORRADE_NO_ASSERT
|
|
|
|
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
VectorGL<dimensions>{VectorGL<dimensions>::Flag::UniformBuffers, 5}
|
|
|
|
|
.setDrawOffset(5);
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::VectorGL::setDrawOffset(): draw offset 5 is out of bounds for 5 draws\n");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
constexpr Vector2i RenderSize{80, 80};
|
|
|
|
|
|
|
|
|
|
void VectorGLTest::renderSetup() {
|
|
|
|
|
/* Pick a color that's directly representable on RGBA4 as well to reduce
|
|
|
|
|
artifacts */
|
|
|
|
|
GL::Renderer::setClearColor(0x111111_rgbf);
|
|
|
|
|
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling);
|
|
|
|
|
|
|
|
|
|
_color = GL::Renderbuffer{};
|
|
|
|
|
_color.setStorage(
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
GL::RenderbufferFormat::RGBA8,
|
|
|
|
|
#else
|
|
|
|
|
GL::RenderbufferFormat::RGBA4,
|
|
|
|
|
#endif
|
|
|
|
|
RenderSize);
|
|
|
|
|
_framebuffer = GL::Framebuffer{{{}, RenderSize}};
|
|
|
|
|
_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color)
|
|
|
|
|
.clear(GL::FramebufferClear::Color)
|
|
|
|
|
.bind();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VectorGLTest::renderTeardown() {
|
|
|
|
|
_framebuffer = GL::Framebuffer{NoCreate};
|
|
|
|
|
_color = GL::Renderbuffer{NoCreate};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
constexpr GL::TextureFormat TextureFormatR =
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
GL::TextureFormat::R8
|
|
|
|
|
#else
|
|
|
|
|
GL::TextureFormat::Luminance
|
|
|
|
|
#endif
|
|
|
|
|
;
|
|
|
|
|
|
|
|
|
|
template<VectorGL2D::Flag flag> void VectorGLTest::renderDefaults2D() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(flag == VectorGL2D::Flag::UniformBuffers) {
|
|
|
|
|
setTestCaseTemplateName("Flag::UniformBuffers");
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
GL::Mesh square = MeshTools::compile(Primitives::squareSolid(Primitives::SquareFlag::TextureCoordinates));
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D texture;
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */
|
|
|
|
|
texture.setImage(0, TextureFormatR, *image);
|
|
|
|
|
#else
|
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
VectorGL2D shader{flag};
|
|
|
|
|
shader.bindVectorTexture(texture);
|
|
|
|
|
|
|
|
|
|
if(flag == VectorGL2D::Flag{}) {
|
|
|
|
|
shader.draw(square);
|
|
|
|
|
}
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
else if(flag == VectorGL2D::Flag::UniformBuffers) {
|
|
|
|
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
TransformationProjectionUniform2D{}
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
VectorDrawUniform{}
|
|
|
|
|
}};
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
|
|
|
|
|
.bindDrawBuffer(drawUniform)
|
|
|
|
|
.draw(square);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
/* SwiftShader has off-by-one differences on edges, ARM Mali a bit more of
|
|
|
|
|
them, llvmpipe is off-by-two */
|
|
|
|
|
const Float maxThreshold = 2.0f, meanThreshold = 0.071f;
|
|
|
|
|
#else
|
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
|
|
|
|
|
const Float maxThreshold = 17.0f, meanThreshold = 0.359f;
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Directory::join(_testDir, "VectorTestFiles/defaults.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<VectorGL3D::Flag flag> void VectorGLTest::renderDefaults3D() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(flag == VectorGL3D::Flag::UniformBuffers) {
|
|
|
|
|
setTestCaseTemplateName("Flag::UniformBuffers");
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid(Primitives::PlaneFlag::TextureCoordinates));
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D texture;
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */
|
|
|
|
|
texture.setImage(0, TextureFormatR, *image);
|
|
|
|
|
#else
|
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
VectorGL3D shader{flag};
|
|
|
|
|
shader.bindVectorTexture(texture);
|
|
|
|
|
|
|
|
|
|
if(flag == VectorGL3D::Flag{}) {
|
|
|
|
|
shader.draw(plane);
|
|
|
|
|
}
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
else if(flag == VectorGL2D::Flag::UniformBuffers) {
|
|
|
|
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
TransformationProjectionUniform3D{}
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
VectorDrawUniform{}
|
|
|
|
|
}};
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
|
|
|
|
|
.bindDrawBuffer(drawUniform)
|
|
|
|
|
.draw(plane);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
/* SwiftShader has off-by-one differences on edges, ARM Mali a bit more of
|
|
|
|
|
them; llvmpipe is off-by-two */
|
|
|
|
|
const Float maxThreshold = 2.0f, meanThreshold = 0.071f;
|
|
|
|
|
#else
|
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
|
|
|
|
|
const Float maxThreshold = 17.0f, meanThreshold = 0.359f;
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Directory::join(_testDir, "VectorTestFiles/defaults.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<VectorGL2D::Flag flag> void VectorGLTest::render2D() {
|
|
|
|
|
auto&& data = RenderData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(flag == VectorGL2D::Flag::UniformBuffers) {
|
|
|
|
|
setTestCaseTemplateName("Flag::UniformBuffers");
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
GL::Mesh square = MeshTools::compile(Primitives::squareSolid(Primitives::SquareFlag::TextureCoordinates));
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D texture;
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */
|
|
|
|
|
texture.setImage(0, TextureFormatR, *image);
|
|
|
|
|
#else
|
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
VectorGL2D shader{data.flags|flag};
|
|
|
|
|
shader.bindVectorTexture(texture);
|
|
|
|
|
|
|
|
|
|
if(flag == VectorGL2D::Flag{}) {
|
|
|
|
|
shader.setBackgroundColor(data.backgroundColor)
|
|
|
|
|
.setColor(data.color);
|
|
|
|
|
if(data.textureTransformation != Matrix3{})
|
|
|
|
|
shader.setTextureMatrix(data.textureTransformation);
|
|
|
|
|
else shader.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix3::projection({2.1f, 2.1f})*
|
|
|
|
|
Matrix3::rotation(5.0_degf));
|
|
|
|
|
shader.draw(square);
|
|
|
|
|
}
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
else if(flag == VectorGL2D::Flag::UniformBuffers) {
|
|
|
|
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
TransformationProjectionUniform2D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
data.textureTransformation == Matrix3{} ?
|
|
|
|
|
Matrix3::projection({2.1f, 2.1f})*
|
|
|
|
|
Matrix3::rotation(5.0_degf) : Matrix3{}
|
|
|
|
|
)
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
VectorDrawUniform{}
|
|
|
|
|
.setBackgroundColor(data.backgroundColor)
|
|
|
|
|
.setColor(data.color)
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(data.textureTransformation)
|
|
|
|
|
}};
|
|
|
|
|
if(data.flags & VectorGL2D::Flag::TextureTransformation)
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform);
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
|
|
|
|
|
.bindDrawBuffer(drawUniform)
|
|
|
|
|
.draw(square);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Image2D rendered = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm});
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::StridedArrayView2D<Color3ub> pixels =
|
|
|
|
|
Containers::arrayCast<Color3ub>(rendered.pixels<Color4ub>());
|
|
|
|
|
if(data.flip) pixels = pixels.flipped<0>().flipped<1>();
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
/* SwiftShader has differently rasterized edges on four pixels */
|
|
|
|
|
const Float maxThreshold = 170.0f, meanThreshold = 0.146f;
|
|
|
|
|
#else
|
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
|
|
|
|
|
const Float maxThreshold = 170.0f, meanThreshold = 0.962f;
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_COMPARE_WITH(pixels,
|
|
|
|
|
Utility::Directory::join({_testDir, "VectorTestFiles", data.file2D}),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<VectorGL3D::Flag flag> void VectorGLTest::render3D() {
|
|
|
|
|
auto&& data = RenderData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(flag == VectorGL3D::Flag::UniformBuffers) {
|
|
|
|
|
setTestCaseTemplateName("Flag::UniformBuffers");
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid(Primitives::PlaneFlag::TextureCoordinates));
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D texture;
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */
|
|
|
|
|
texture.setImage(0, TextureFormatR, *image);
|
|
|
|
|
#else
|
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
VectorGL3D shader{data.flags|flag};
|
|
|
|
|
shader.bindVectorTexture(texture);
|
|
|
|
|
|
|
|
|
|
if(flag == VectorGL3D::Flag{}) {
|
|
|
|
|
shader.setBackgroundColor(data.backgroundColor)
|
|
|
|
|
.setColor(data.color);
|
|
|
|
|
if(data.textureTransformation != Matrix3{})
|
|
|
|
|
shader.setTextureMatrix(data.textureTransformation);
|
|
|
|
|
else shader.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::rotationY(-15.0_degf)*
|
|
|
|
|
Matrix4::rotationZ(15.0_degf));
|
|
|
|
|
shader.draw(plane);
|
|
|
|
|
}
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
else if(flag == VectorGL3D::Flag::UniformBuffers) {
|
|
|
|
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
TransformationProjectionUniform3D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
data.textureTransformation == Matrix3{} ?
|
|
|
|
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::rotationY(-15.0_degf)*
|
|
|
|
|
Matrix4::rotationZ(15.0_degf) : Matrix4{}
|
|
|
|
|
)
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
VectorDrawUniform{}
|
|
|
|
|
.setBackgroundColor(data.backgroundColor)
|
|
|
|
|
.setColor(data.color)
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(data.textureTransformation)
|
|
|
|
|
}};
|
|
|
|
|
if(data.flags & VectorGL3D::Flag::TextureTransformation)
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform);
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
|
|
|
|
|
.bindDrawBuffer(drawUniform)
|
|
|
|
|
.draw(plane);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Image2D rendered = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm});
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::StridedArrayView2D<Color3ub> pixels =
|
|
|
|
|
Containers::arrayCast<Color3ub>(rendered.pixels<Color4ub>());
|
|
|
|
|
if(data.flip) pixels = pixels.flipped<0>().flipped<1>();
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
/* SwiftShader has differently rasterized edges on four pixels */
|
|
|
|
|
const Float maxThreshold = 170.0f, meanThreshold = 0.171f;
|
|
|
|
|
#else
|
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
|
|
|
|
|
const Float maxThreshold = 170.0f, meanThreshold = 0.660f;
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_COMPARE_WITH(pixels,
|
|
|
|
|
Utility::Directory::join({_testDir, "VectorTestFiles", data.file3D}),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void VectorGLTest::renderMulti2D() {
|
|
|
|
|
auto&& data = RenderMultiData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
GL::Texture2D vector;
|
|
|
|
|
vector.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setStorage(1, GL::TextureFormat::R8, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
|
|
|
|
|
/* Circle is a fan, plane is a strip, make it indexed first */
|
|
|
|
|
Trade::MeshData circleData = MeshTools::generateIndices(Primitives::circle2DSolid(32,
|
|
|
|
|
Primitives::Circle2DFlag::TextureCoordinates));
|
|
|
|
|
Trade::MeshData squareData = MeshTools::generateIndices(Primitives::squareSolid(
|
|
|
|
|
Primitives::SquareFlag::TextureCoordinates));
|
|
|
|
|
Trade::MeshData triangleData = MeshTools::generateIndices(Primitives::circle2DSolid(3,
|
|
|
|
|
Primitives::Circle2DFlag::TextureCoordinates));
|
|
|
|
|
GL::Mesh mesh = MeshTools::compile(MeshTools::concatenate({circleData, squareData, triangleData}));
|
|
|
|
|
GL::MeshView circle{mesh};
|
|
|
|
|
circle.setCount(circleData.indexCount());
|
|
|
|
|
GL::MeshView square{mesh};
|
|
|
|
|
square.setCount(squareData.indexCount())
|
|
|
|
|
.setIndexRange(circleData.indexCount());
|
|
|
|
|
GL::MeshView triangle{mesh};
|
|
|
|
|
triangle.setCount(triangleData.indexCount())
|
|
|
|
|
.setIndexRange(circleData.indexCount() + squareData.indexCount());
|
|
|
|
|
|
|
|
|
|
/* Some drivers have uniform offset alignment as high as 256, which means
|
|
|
|
|
the subsequent sets of uniforms have to be aligned to a multiply of it.
|
|
|
|
|
The data.uniformIncrement is set high enough to ensure that, in the
|
|
|
|
|
non-offset-bind case this value is 1. */
|
|
|
|
|
|
|
|
|
|
Containers::Array<TransformationProjectionUniform2D> transformationProjectionData{2*data.uniformIncrement + 1};
|
|
|
|
|
transformationProjectionData[0*data.uniformIncrement] = TransformationProjectionUniform2D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix3::projection({2.1f, 2.1f})*
|
|
|
|
|
Matrix3::scaling(Vector2{0.4f})*
|
|
|
|
|
Matrix3::translation({-1.25f, -1.25f})
|
|
|
|
|
);
|
|
|
|
|
transformationProjectionData[1*data.uniformIncrement] = TransformationProjectionUniform2D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix3::projection({2.1f, 2.1f})*
|
|
|
|
|
Matrix3::scaling(Vector2{0.4f})*
|
|
|
|
|
Matrix3::translation({ 1.25f, -1.25f})
|
|
|
|
|
);
|
|
|
|
|
transformationProjectionData[2*data.uniformIncrement] = TransformationProjectionUniform2D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix3::projection({2.1f, 2.1f})*
|
|
|
|
|
Matrix3::scaling(Vector2{0.4f})*
|
|
|
|
|
Matrix3::translation({ 0.00f, 1.25f})
|
|
|
|
|
);
|
|
|
|
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, transformationProjectionData};
|
|
|
|
|
|
|
|
|
|
Containers::Array<TextureTransformationUniform> textureTransformationData{2*data.uniformIncrement + 1};
|
|
|
|
|
textureTransformationData[0*data.uniformIncrement] = TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(
|
|
|
|
|
Matrix3::translation({0.5f, 0.5f})*
|
|
|
|
|
Matrix3::rotation(180.0_degf)*
|
|
|
|
|
Matrix3::translation({-0.5f, -0.5f})
|
|
|
|
|
);
|
|
|
|
|
textureTransformationData[1*data.uniformIncrement] = TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(
|
|
|
|
|
Matrix3::translation(Vector2::xAxis(1.0f))*
|
|
|
|
|
Matrix3::scaling(Vector2::xScale(-1.0f))
|
|
|
|
|
);
|
|
|
|
|
textureTransformationData[2*data.uniformIncrement] = TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(Matrix3{});
|
|
|
|
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, textureTransformationData};
|
|
|
|
|
|
|
|
|
|
Containers::Array<VectorDrawUniform> drawData{2*data.uniformIncrement + 1};
|
|
|
|
|
drawData[0*data.uniformIncrement] = VectorDrawUniform{}
|
|
|
|
|
.setColor(0x00ff00_rgbf)
|
|
|
|
|
.setBackgroundColor(0xccffcc_rgbf);
|
|
|
|
|
drawData[1*data.uniformIncrement] = VectorDrawUniform{}
|
|
|
|
|
.setColor(0xff0000_rgbf)
|
|
|
|
|
.setBackgroundColor(0xffcccc_rgbf);
|
|
|
|
|
drawData[2*data.uniformIncrement] = VectorDrawUniform{}
|
|
|
|
|
.setColor(0x00ff00_rgbf)
|
|
|
|
|
.setBackgroundColor(0xccffcc_rgbf);
|
|
|
|
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, drawData};
|
|
|
|
|
|
|
|
|
|
VectorGL2D shader{VectorGL2D::Flag::UniformBuffers|VectorGL2D::Flag::TextureTransformation, data.drawCount};
|
|
|
|
|
shader.bindVectorTexture(vector);
|
|
|
|
|
|
|
|
|
|
/* Just one draw, rebinding UBOs each time */
|
|
|
|
|
if(data.drawCount == 1) {
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
|
|
|
|
|
0*data.uniformIncrement*sizeof(TransformationProjectionUniform2D),
|
|
|
|
|
sizeof(TransformationProjectionUniform2D));
|
|
|
|
|
shader.bindDrawBuffer(drawUniform,
|
|
|
|
|
0*data.uniformIncrement*sizeof(VectorDrawUniform),
|
|
|
|
|
sizeof(VectorDrawUniform));
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform,
|
|
|
|
|
0*data.uniformIncrement*sizeof(TextureTransformationUniform),
|
|
|
|
|
sizeof(TextureTransformationUniform));
|
|
|
|
|
shader.draw(circle);
|
|
|
|
|
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(TransformationProjectionUniform2D),
|
|
|
|
|
sizeof(TransformationProjectionUniform2D));
|
|
|
|
|
shader.bindDrawBuffer(drawUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(VectorDrawUniform),
|
|
|
|
|
sizeof(VectorDrawUniform));
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(TextureTransformationUniform),
|
|
|
|
|
sizeof(TextureTransformationUniform));
|
|
|
|
|
shader.draw(square);
|
|
|
|
|
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
|
|
|
|
|
2*data.uniformIncrement*sizeof(TransformationProjectionUniform2D),
|
|
|
|
|
sizeof(TransformationProjectionUniform2D));
|
|
|
|
|
shader.bindDrawBuffer(drawUniform,
|
|
|
|
|
2*data.uniformIncrement*sizeof(VectorDrawUniform),
|
|
|
|
|
sizeof(VectorDrawUniform));
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform,
|
|
|
|
|
2*data.uniformIncrement*sizeof(TextureTransformationUniform),
|
|
|
|
|
sizeof(TextureTransformationUniform));
|
|
|
|
|
shader.draw(triangle);
|
|
|
|
|
|
|
|
|
|
/* Otherwise using the draw offset */
|
|
|
|
|
} else {
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
|
|
|
|
|
.bindDrawBuffer(drawUniform)
|
|
|
|
|
.bindTextureTransformationBuffer(textureTransformationUniform);
|
|
|
|
|
shader.setDrawOffset(0)
|
|
|
|
|
.draw(circle);
|
|
|
|
|
shader.setDrawOffset(1)
|
|
|
|
|
.draw(square);
|
|
|
|
|
shader.setDrawOffset(2)
|
|
|
|
|
.draw(triangle);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
- Circle lower left, green, upside down
|
|
|
|
|
- Square lower right, red, mirrored
|
|
|
|
|
- Triangle up center, green
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Directory::join({_testDir, "VectorTestFiles", data.expected2D}),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, data.maxThreshold, data.meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VectorGLTest::renderMulti3D() {
|
|
|
|
|
auto&& data = RenderMultiData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
GL::Texture2D vector;
|
|
|
|
|
vector.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setStorage(1, GL::TextureFormat::R8, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
|
|
|
|
|
Trade::MeshData sphereData = Primitives::uvSphereSolid(16, 32,
|
|
|
|
|
Primitives::UVSphereFlag::TextureCoordinates);
|
|
|
|
|
/* Plane is a strip, make it indexed first */
|
|
|
|
|
Trade::MeshData planeData = MeshTools::generateIndices(Primitives::planeSolid(
|
|
|
|
|
Primitives::PlaneFlag::TextureCoordinates));
|
|
|
|
|
Trade::MeshData coneData = Primitives::coneSolid(1, 32, 1.0f,
|
|
|
|
|
Primitives::ConeFlag::TextureCoordinates);
|
|
|
|
|
GL::Mesh mesh = MeshTools::compile(MeshTools::concatenate({sphereData, planeData, coneData}));
|
|
|
|
|
GL::MeshView sphere{mesh};
|
|
|
|
|
sphere.setCount(sphereData.indexCount());
|
|
|
|
|
GL::MeshView plane{mesh};
|
|
|
|
|
plane.setCount(planeData.indexCount())
|
|
|
|
|
.setIndexRange(sphereData.indexCount());
|
|
|
|
|
GL::MeshView cone{mesh};
|
|
|
|
|
cone.setCount(coneData.indexCount())
|
|
|
|
|
.setIndexRange(sphereData.indexCount() + planeData.indexCount());
|
|
|
|
|
|
|
|
|
|
/* Some drivers have uniform offset alignment as high as 256, which means
|
|
|
|
|
the subsequent sets of uniforms have to be aligned to a multiply of it.
|
|
|
|
|
The data.uniformIncrement is set high enough to ensure that, in the
|
|
|
|
|
non-offset-bind case this value is 1. */
|
|
|
|
|
|
|
|
|
|
Containers::Array<TransformationProjectionUniform3D> transformationProjectionData{2*data.uniformIncrement + 1};
|
|
|
|
|
transformationProjectionData[0*data.uniformIncrement] = TransformationProjectionUniform3D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::scaling(Vector3{0.4f})*
|
|
|
|
|
Matrix4::translation({-1.25f, -1.25f, 0.0f})*
|
|
|
|
|
Matrix4::rotationY(180.0_degf) /* so the texture is visible */
|
|
|
|
|
);
|
|
|
|
|
transformationProjectionData[1*data.uniformIncrement] = TransformationProjectionUniform3D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::scaling(Vector3{0.4f})*
|
|
|
|
|
Matrix4::translation({ 1.25f, -1.25f, 0.0f})
|
|
|
|
|
);
|
|
|
|
|
transformationProjectionData[2*data.uniformIncrement] = TransformationProjectionUniform3D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::scaling(Vector3{0.4f})*
|
|
|
|
|
Matrix4::translation({ 0.0f, 1.0f, 1.0f})*
|
|
|
|
|
Matrix4::rotationY(180.0_degf) /* so the texture is visible */
|
|
|
|
|
);
|
|
|
|
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, transformationProjectionData};
|
|
|
|
|
|
|
|
|
|
Containers::Array<TextureTransformationUniform> textureTransformationData{2*data.uniformIncrement + 1};
|
|
|
|
|
textureTransformationData[0*data.uniformIncrement] = TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(
|
|
|
|
|
Matrix3::translation({0.5f, 0.5f})*
|
|
|
|
|
Matrix3::rotation(180.0_degf)*
|
|
|
|
|
Matrix3::translation({-0.5f, -0.5f})
|
|
|
|
|
);
|
|
|
|
|
textureTransformationData[1*data.uniformIncrement] = TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(
|
|
|
|
|
Matrix3::translation(Vector2::xAxis(1.0f))*
|
|
|
|
|
Matrix3::scaling(Vector2::xScale(-1.0f))
|
|
|
|
|
);
|
|
|
|
|
textureTransformationData[2*data.uniformIncrement] = TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(Matrix3{});
|
|
|
|
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, textureTransformationData};
|
|
|
|
|
|
|
|
|
|
Containers::Array<VectorDrawUniform> drawData{2*data.uniformIncrement + 1};
|
|
|
|
|
drawData[0*data.uniformIncrement] = VectorDrawUniform{}
|
|
|
|
|
.setColor(0x00ff00_rgbf)
|
|
|
|
|
.setBackgroundColor(0xccffcc_rgbf);
|
|
|
|
|
drawData[1*data.uniformIncrement] = VectorDrawUniform{}
|
|
|
|
|
.setColor(0xff0000_rgbf)
|
|
|
|
|
.setBackgroundColor(0xffcccc_rgbf);
|
|
|
|
|
drawData[2*data.uniformIncrement] = VectorDrawUniform{}
|
|
|
|
|
.setColor(0x00ff00_rgbf)
|
|
|
|
|
.setBackgroundColor(0xccffcc_rgbf);
|
|
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GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, drawData};
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VectorGL3D shader{VectorGL3D::Flag::UniformBuffers|VectorGL3D::Flag::TextureTransformation, data.drawCount};
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shader.bindVectorTexture(vector);
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/* Just one draw, rebinding UBOs each time */
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if(data.drawCount == 1) {
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shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
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0*data.uniformIncrement*sizeof(TransformationProjectionUniform3D),
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sizeof(TransformationProjectionUniform3D));
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shader.bindDrawBuffer(drawUniform,
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0*data.uniformIncrement*sizeof(VectorDrawUniform),
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sizeof(VectorDrawUniform));
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shader.bindTextureTransformationBuffer(textureTransformationUniform,
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0*data.uniformIncrement*sizeof(TextureTransformationUniform),
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sizeof(TextureTransformationUniform));
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shader.draw(sphere);
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shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
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|
|
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|
1*data.uniformIncrement*sizeof(TransformationUniform3D),
|
|
|
|
|
sizeof(TransformationUniform3D));
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|
|
|
|
shader.bindDrawBuffer(drawUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(VectorDrawUniform),
|
|
|
|
|
sizeof(VectorDrawUniform));
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(TextureTransformationUniform),
|
|
|
|
|
sizeof(TextureTransformationUniform));
|
|
|
|
|
shader.draw(plane);
|
|
|
|
|
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
|
|
|
|
|
2*data.uniformIncrement*sizeof(TransformationUniform3D),
|
|
|
|
|
sizeof(TransformationUniform3D));
|
|
|
|
|
shader.bindDrawBuffer(drawUniform,
|
|
|
|
|
2*data.uniformIncrement*sizeof(VectorDrawUniform),
|
|
|
|
|
sizeof(VectorDrawUniform));
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform,
|
|
|
|
|
2*data.uniformIncrement*sizeof(TextureTransformationUniform),
|
|
|
|
|
sizeof(TextureTransformationUniform));
|
|
|
|
|
shader.draw(cone);
|
|
|
|
|
|
|
|
|
|
/* Otherwise using the draw offset */
|
|
|
|
|
} else {
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
|
|
|
|
|
.bindDrawBuffer(drawUniform)
|
|
|
|
|
.bindTextureTransformationBuffer(textureTransformationUniform);
|
|
|
|
|
shader.setDrawOffset(0)
|
|
|
|
|
.draw(sphere);
|
|
|
|
|
shader.setDrawOffset(1)
|
|
|
|
|
.draw(plane);
|
|
|
|
|
shader.setDrawOffset(2)
|
|
|
|
|
.draw(cone);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
- Sphere lower left, green, upside down
|
|
|
|
|
- Plane lower right, red, mirrored
|
|
|
|
|
- Cone up center, green
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Directory::join({_testDir, "VectorTestFiles", data.expected3D}),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, data.maxThreshold, data.meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::Shaders::Test::VectorGLTest)
|