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#ifndef Magnum_Platform_GlxContextHandler_h
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#define Magnum_Platform_GlxContextHandler_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Platform::GlxContextHandler
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*/
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#include "Magnum.h"
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#include <GL/glx.h>
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/* undef Xlib nonsense to avoid conflicts */
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#undef None
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#undef Always
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#include "AbstractContextHandler.h"
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#include "corradeCompatibility.h"
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namespace Magnum { namespace Platform {
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/**
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@brief GLX context
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Creates OpenGL or OpenGL ES 2.0 context, if targetting OpenGL ES. Used in
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GlxApplication.
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*/
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class GlxContextHandler: public AbstractContextHandler<Display*, VisualID, Window> {
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public:
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explicit GlxContextHandler() = default;
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~GlxContextHandler();
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VisualID getVisualId(Display* nativeDisplay) override;
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void createContext(Window nativeWindow) override;
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/* This must be enabled, otherwise (on my NVidia) it crashes when creating VAO. WTF. */
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inline ExtensionWrangler::ExperimentalFeatures experimentalExtensionWranglerFeatures() const override {
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return ExtensionWrangler::ExperimentalFeatures::Enable;
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}
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inline void makeCurrent() override {
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glXMakeCurrent(display, window, context);
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}
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inline void swapBuffers() override {
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glXSwapBuffers(display, window);
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}
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private:
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Display* display;
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Window window;
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GLXFBConfig* configs;
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GLXContext context;
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};
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}}
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#endif
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