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#ifndef Magnum_Platform_GlutApplication_h
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#define Magnum_Platform_GlutApplication_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Platform::GlutApplication
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*/
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#include <string>
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#include "Math/Vector2.h"
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#include "Magnum.h"
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#include "OpenGL.h"
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#include <GL/freeglut.h>
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namespace Magnum {
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class Context;
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namespace Platform {
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/** @nosubgrouping
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@brief GLUT application
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Supports keyboard handling for limited subset of keys, mouse handling with
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support for changing cursor and mouse tracking and warping. See @ref platform
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for brief introduction.
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@section GlutApplication-usage Usage
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You need to implement at least drawEvent() and viewportEvent() to be able to
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draw on the screen. The subclass can be then used directly in `main()` -- see
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convenience macro MAGNUM_GLUTAPPLICATION_MAIN().
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@code
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class MyApplication: public Magnum::Platform::GlutApplication {
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// implement required methods...
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};
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MAGNUM_GLUTAPPLICATION_MAIN(MyApplication)
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@endcode
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If no other application header is included this class is also aliased to
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`Platform::Application` and the macro is aliased to `MAGNUM_APPLICATION_MAIN()`
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to simplify porting.
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*/
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class GlutApplication {
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public:
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/** @brief Application arguments */
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struct Arguments {
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int& argc; /**< @brief Argument count */
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char** argv; /**< @brief Argument values */
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};
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class Configuration;
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class InputEvent;
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class KeyEvent;
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class MouseEvent;
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class MouseMoveEvent;
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/**
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* @brief Default constructor
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* @param arguments Application arguments
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* @param configuration %Configuration
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*
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* Creates application with default or user-specified configuration.
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* See Configuration for more information. The program exits if the
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* context cannot be created, see below for an alternative.
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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explicit GlutApplication(const Arguments& arguments, const Configuration& configuration = Configuration());
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#else
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/* To avoid "invalid use of incomplete type" */
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explicit GlutApplication(const Arguments& arguments, const Configuration& configuration);
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explicit GlutApplication(const Arguments& arguments);
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#endif
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/**
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* @brief Constructor
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* @param arguments Application arguments
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*
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* Unlike above, the context is not created and must be created later
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* with createContext() or tryCreateContext().
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*/
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explicit GlutApplication(const Arguments& arguments, std::nullptr_t);
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/**
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* @brief Execute main loop
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* @return Value for returning from `main()`.
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*/
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int exec() {
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glutMainLoop();
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return 0;
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}
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protected:
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/* Nobody will need to have (and delete) GlutApplication*, thus this is
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faster than public pure virtual destructor */
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~GlutApplication();
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/**
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* @brief Create context with given configuration
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*
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* Must be called if and only if the context wasn't created by the
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* constructor itself. The program exits if the context cannot be
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* created, see tryCreateContext() for an alternative.
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*/
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void createContext(const Configuration& configuration);
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/**
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* @brief Try to create context with given configuration
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*
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* Unlike createContext() returns `false` if the context cannot be
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* created, `true` otherwise.
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*/
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bool tryCreateContext(const Configuration& configuration);
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/** @{ @name Drawing functions */
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/**
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* @brief Viewport event
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*
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* Called when window size changes. You should pass the new size to
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* DefaultFramebuffer::setViewport() and possibly elsewhere (cameras,
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* other framebuffers...).
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*/
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virtual void viewportEvent(const Vector2i& size) = 0;
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/**
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* @brief Draw event
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*
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* Called when the screen is redrawn. You should clean the framebuffer
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* using Framebuffer::clear() and then add your own drawing functions,
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* such as calling SceneGraph::AbstractCamera::draw(). After drawing
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* is finished, call swapBuffers(). If you want to draw immediately
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* again, call also redraw().
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*/
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virtual void drawEvent() = 0;
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/**
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* @brief Swap buffers
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*
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* Paints currently rendered framebuffer on screen.
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*/
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void swapBuffers() { glutSwapBuffers(); }
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/**
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* @brief Redraw immediately
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*
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* Marks the window for redrawing, resulting in call to drawEvent()
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* in the next iteration.
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*/
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virtual void redraw() { glutPostRedisplay(); }
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/*@}*/
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/** @{ @name Keyboard handling */
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/**
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* @brief Key press event
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*
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* Called when an key is pressed. Default implementation does nothing.
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*/
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virtual void keyPressEvent(KeyEvent& event);
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/*@}*/
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/** @{ @name Mouse handling */
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public:
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/**
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* @brief Mouse cursor
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*
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* @see setMouseCursor()
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*/
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enum class MouseCursor: int {
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Default = GLUT_CURSOR_INHERIT, /**< Default cursor provided by parent window */
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None = GLUT_CURSOR_NONE /**< No cursor */
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};
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/**
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* @brief Enable or disable mouse tracking
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*
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* When mouse tracking is enabled, mouseMoveEvent() is called even
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* when no button is pressed. Mouse tracking is disabled by default.
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*/
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void setMouseTracking(bool enabled) {
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glutPassiveMotionFunc(enabled ? staticMouseMoveEvent : nullptr);
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}
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/** @brief Set mouse cursor */
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void setMouseCursor(MouseCursor cursor) {
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glutSetCursor(static_cast<int>(cursor));
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}
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/** @brief Warp mouse cursor to given coordinates */
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void warpMouseCursor(const Vector2i& position) {
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glutWarpPointer(position.x(), position.y());
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}
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protected:
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/**
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* @brief Mouse press event
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*
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* Called when mouse button is pressed. Default implementation does
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* nothing.
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*/
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virtual void mousePressEvent(MouseEvent& event);
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/**
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* @brief Mouse release event
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*
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* Called when mouse button is released. Default implementation does
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* nothing.
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*/
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virtual void mouseReleaseEvent(MouseEvent& event);
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/**
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* @brief Mouse move event
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*
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* Called when any mouse button is pressed and mouse is moved. Default
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* implementation does nothing.
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* @see setMouseTracking()
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*/
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virtual void mouseMoveEvent(MouseMoveEvent& event);
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/*@}*/
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private:
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void initialize(int& argc, char** argv);
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static void staticViewportEvent(int x, int y) {
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instance->viewportEvent({x, y});
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}
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static void staticKeyEvent(int key, int x, int y);
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static void staticMouseEvent(int button, int state, int x, int y);
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static void staticMouseMoveEvent(int x, int y);
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static void staticDrawEvent() {
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instance->drawEvent();
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}
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static GlutApplication* instance;
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Context* c;
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};
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/**
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@brief %Configuration
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Double-buffered RGBA window with depth and stencil buffers.
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@see GlutApplication(), createContext()
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*/
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class GlutApplication::Configuration {
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Configuration(const Configuration&) = delete;
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Configuration(Configuration&&) = delete;
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Configuration& operator=(const Configuration&) = delete;
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Configuration& operator=(Configuration&&) = delete;
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public:
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/*implicit*/ Configuration();
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~Configuration();
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/** @brief Window title */
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std::string title() const { return _title; }
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/**
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* @brief Set window title
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* @return Reference to self (for method chaining)
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*
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* Default is `"Magnum GLUT Application"`.
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*/
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Configuration& setTitle(std::string title) {
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_title = std::move(title);
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return *this;
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}
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/** @brief Window size */
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Vector2i size() const { return _size; }
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/**
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* @brief Set window size
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* @return Reference to self (for method chaining)
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*
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* Default is `{800, 600}`.
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*/
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Configuration& setSize(const Vector2i& size) {
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_size = size;
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return *this;
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}
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/** @brief Sample count */
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Int sampleCount() const { return _sampleCount; }
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/**
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* @brief Set sample count
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* @return Reference to self (for method chaining)
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*
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* Default is `0`, thus no multisampling. The actual sample count is
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* ignored, GLUT either enables it or disables. See also
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* @ref Renderer::Feature::Multisampling.
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*/
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Configuration& setSampleCount(Int count) {
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_sampleCount = count;
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return *this;
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}
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private:
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std::string _title;
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Vector2i _size;
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Int _sampleCount;
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};
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/**
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@brief Base for input events
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@see KeyEvent, MouseEvent, MouseMoveEvent, keyPressEvent(), mousePressEvent(),
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mouseReleaseEvent(), mouseMoveEvent()
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*/
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class GlutApplication::InputEvent {
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InputEvent(const InputEvent&) = delete;
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InputEvent(InputEvent&&) = delete;
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InputEvent& operator=(const InputEvent&) = delete;
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InputEvent& operator=(InputEvent&&) = delete;
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public:
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/**
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* @brief Set event as accepted
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*
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* If the event is ignored (i.e., not set as accepted), it might be
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* propagated elsewhere. By default is each event ignored.
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*/
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void setAccepted(bool accepted = true) { _accepted = accepted; }
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/** @brief Whether the event is accepted */
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constexpr bool isAccepted() const { return _accepted; }
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protected:
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constexpr InputEvent(): _accepted(false) {}
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~InputEvent() = default;
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private:
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bool _accepted;
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};
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/**
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@brief Key event
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@see keyPressEvent()
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*/
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class GlutApplication::KeyEvent: public GlutApplication::InputEvent {
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friend class GlutApplication;
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public:
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/**
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* @brief Key
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*
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* @see key()
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*/
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enum class Key: int {
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Up = GLUT_KEY_UP, /**< Up arrow */
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Down = GLUT_KEY_DOWN, /**< Down arrow */
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Left = GLUT_KEY_LEFT, /**< Left arrow */
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Right = GLUT_KEY_RIGHT, /**< Right arrow */
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F1 = GLUT_KEY_F1, /**< F1 */
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F2 = GLUT_KEY_F2, /**< F2 */
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F3 = GLUT_KEY_F3, /**< F3 */
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F4 = GLUT_KEY_F4, /**< F4 */
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F5 = GLUT_KEY_F5, /**< F5 */
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F6 = GLUT_KEY_F6, /**< F6 */
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F7 = GLUT_KEY_F7, /**< F7 */
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F8 = GLUT_KEY_F8, /**< F8 */
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F9 = GLUT_KEY_F9, /**< F9 */
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F10 = GLUT_KEY_F10, /**< F10 */
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F11 = GLUT_KEY_F11, /**< F11 */
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F12 = GLUT_KEY_F12, /**< F12 */
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Home = GLUT_KEY_HOME, /**< Home */
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End = GLUT_KEY_END, /**< End */
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PageUp = GLUT_KEY_PAGE_UP, /**< Page up */
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PageDown = GLUT_KEY_PAGE_DOWN /**< Page down */
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};
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/** @brief Key */
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constexpr Key key() const { return _key; }
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/** @brief Position */
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constexpr Vector2i position() const { return _position; }
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private:
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constexpr KeyEvent(Key key, const Vector2i& position): _key(key), _position(position) {}
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const Key _key;
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const Vector2i _position;
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};
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/**
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@brief Mouse event
|
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@see MouseMoveEvent, mousePressEvent(), mouseReleaseEvent()
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*/
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class GlutApplication::MouseEvent: public GlutApplication::InputEvent {
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friend class GlutApplication;
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public:
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/**
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* @brief Mouse button
|
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*
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* @see button()
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*/
|
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|
|
enum class Button: int {
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|
Left = GLUT_LEFT_BUTTON, /**< Left button */
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|
Middle = GLUT_MIDDLE_BUTTON, /**< Middle button */
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|
|
Right = GLUT_RIGHT_BUTTON, /**< Right button */
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|
WheelUp = 3, /**< Wheel up */
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|
WheelDown = 4 /**< Wheel down */
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|
|
};
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|
/** @brief Button */
|
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|
|
constexpr Button button() const { return _button; }
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|
|
/** @brief Position */
|
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|
|
constexpr Vector2i position() const { return _position; }
|
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|
private:
|
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|
|
constexpr MouseEvent(Button button, const Vector2i& position): _button(button), _position(position) {}
|
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|
|
const Button _button;
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|
|
const Vector2i _position;
|
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|
|
};
|
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|
|
/**
|
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|
|
@brief Mouse move event
|
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|
|
@see MouseEvent, mouseMoveEvent()
|
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|
|
*/
|
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|
|
class GlutApplication::MouseMoveEvent: public GlutApplication::InputEvent {
|
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|
|
friend class GlutApplication;
|
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|
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|
|
public:
|
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|
|
/**
|
|
|
|
|
* @brief Mouse button
|
|
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|
|
*
|
|
|
|
|
* @see Buttons, buttons()
|
|
|
|
|
*/
|
|
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|
|
enum class Button: UnsignedByte {
|
|
|
|
|
/**
|
|
|
|
|
* Any button. Note that GLUT doesn't differentiate between mouse
|
|
|
|
|
* buttons when firing the event.
|
|
|
|
|
*/
|
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|
|
|
Left = 1
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set of mouse buttons
|
|
|
|
|
*
|
|
|
|
|
* @see buttons()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Button, UnsignedByte> Buttons;
|
|
|
|
|
|
|
|
|
|
/** @brief Position */
|
|
|
|
|
constexpr Vector2i position() const { return _position; }
|
|
|
|
|
|
|
|
|
|
/** @brief Mouse buttons */
|
|
|
|
|
constexpr Buttons buttons() { return _buttons; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
constexpr MouseMoveEvent(const Vector2i& position, Buttons buttons): _position(position), _buttons(buttons) {}
|
|
|
|
|
|
|
|
|
|
const Vector2i _position;
|
|
|
|
|
const Buttons _buttons;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @hideinitializer
|
|
|
|
|
@brief Entry point for GLUT-based applications
|
|
|
|
|
@param className Class name
|
|
|
|
|
|
|
|
|
|
Can be with GlutApplication subclasses used as equivalent to the following
|
|
|
|
|
code to achieve better portability, see @ref portability-applications for more
|
|
|
|
|
information.
|
|
|
|
|
@code
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
|
className app({argc, argv});
|
|
|
|
|
return app.exec();
|
|
|
|
|
}
|
|
|
|
|
@endcode
|
|
|
|
|
When no other application header is included this macro is also aliased to
|
|
|
|
|
`MAGNUM_APPLICATION_MAIN()`.
|
|
|
|
|
*/
|
|
|
|
|
#define MAGNUM_GLUTAPPLICATION_MAIN(className) \
|
|
|
|
|
int main(int argc, char** argv) { \
|
|
|
|
|
className app({argc, argv}); \
|
|
|
|
|
return app.exec(); \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
#ifndef MAGNUM_APPLICATION_MAIN
|
|
|
|
|
typedef GlutApplication Application;
|
|
|
|
|
#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_GLUTAPPLICATION_MAIN(className)
|
|
|
|
|
#else
|
|
|
|
|
#undef MAGNUM_APPLICATION_MAIN
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(GlutApplication::MouseMoveEvent::Buttons)
|
|
|
|
|
|
|
|
|
|
/* Implementations for inline functions with unused parameters */
|
|
|
|
|
inline void GlutApplication::keyPressEvent(KeyEvent&) {}
|
|
|
|
|
inline void GlutApplication::mousePressEvent(MouseEvent&) {}
|
|
|
|
|
inline void GlutApplication::mouseReleaseEvent(MouseEvent&) {}
|
|
|
|
|
inline void GlutApplication::mouseMoveEvent(MouseMoveEvent&) {}
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|