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60 lines
2.6 KiB
60 lines
2.6 KiB
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13 years ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "MeshVisualizer.h"
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#include <Utility/Resource.h>
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#include "Context.h"
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#include "Extensions.h"
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#include "Shader.h"
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namespace Magnum { namespace Shaders {
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MeshVisualizer::MeshVisualizer(const Flags flags): flags(flags), transformationProjectionMatrixUniform(0), viewportSizeUniform(1), colorUniform(2), wireframeColorUniform(3), wireframeWidthUniform(4), smoothnessUniform(5) {
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if(flags & Flag::Wireframe) MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::ARB::geometry_shader4);
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::ARB::explicit_attrib_location);
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::ARB::explicit_uniform_location);
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Corrade::Utility::Resource rs("MagnumShaders");
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attachShader(Shader(Version::GL330, Shader::Type::Vertex)
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.addSource(flags & Flag::Wireframe ? "#define WIREFRAME_RENDERING\n" : "")
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.addSource(rs.get("compatibility.glsl"))
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.addSource(rs.get("MeshVisualizer.vert")));
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if(flags & Flag::Wireframe) attachShader(Shader(Version::GL330, Shader::Type::Geometry)
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.addSource(rs.get("compatibility.glsl"))
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.addSource(rs.get("MeshVisualizer.geom")));
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attachShader(Shader(Version::GL330, Shader::Type::Fragment)
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.addSource(flags & Flag::Wireframe ? "#define WIREFRAME_RENDERING\n" : "")
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.addSource(rs.get("compatibility.glsl"))
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.addSource(rs.get("MeshVisualizer.frag")));
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link();
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}
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}}
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