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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Magnum/Shaders/Flat.h"
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#include "Magnum/Test/AbstractOpenGLTester.h"
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#ifdef MAGNUM_BUILD_STATIC
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#include "Magnum/Shaders/resourceImport.hpp"
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#endif
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namespace Magnum { namespace Shaders { namespace Test {
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class FlatGLTest: public Magnum::Test::AbstractOpenGLTester {
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public:
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explicit FlatGLTest();
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void compile2D();
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void compile3D();
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void compile2DTextured();
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void compile3DTextured();
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};
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FlatGLTest::FlatGLTest() {
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addTests({&FlatGLTest::compile2D,
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&FlatGLTest::compile3D,
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&FlatGLTest::compile2DTextured,
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&FlatGLTest::compile3DTextured});
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}
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void FlatGLTest::compile2D() {
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Shaders::Flat2D shader;
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CORRADE_VERIFY(shader.validate().first);
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}
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void FlatGLTest::compile3D() {
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Shaders::Flat3D shader;
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CORRADE_VERIFY(shader.validate().first);
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}
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void FlatGLTest::compile2DTextured() {
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Shaders::Flat2D shader(Shaders::Flat2D::Flag::Textured);
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CORRADE_VERIFY(shader.validate().first);
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}
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void FlatGLTest::compile3DTextured() {
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Shaders::Flat3D shader(Shaders::Flat3D::Flag::Textured);
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CORRADE_VERIFY(shader.validate().first);
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}
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}}}
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::FlatGLTest)
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