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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Corrade/Utility/Assert.h>
#include <Corrade/Utility/Resource.h>
#include "Magnum/AbstractShaderProgram.h"
#include "Magnum/Buffer.h"
#include "Magnum/Mesh.h"
#include "Magnum/PrimitiveQuery.h"
#include "Magnum/Shader.h"
#include "Magnum/TransformFeedback.h"
#include "Magnum/Math/Vector2.h"
#include "Magnum/Test/AbstractOpenGLTester.h"
namespace Magnum { namespace Test {
class PrimitiveQueryGLTest: public AbstractOpenGLTester {
public:
explicit PrimitiveQueryGLTest();
#ifndef MAGNUM_TARGET_GLES
void primitivesGenerated();
#endif
void transformFeedbackPrimitivesWritten();
};
PrimitiveQueryGLTest::PrimitiveQueryGLTest() {
addTests({
#ifndef MAGNUM_TARGET_GLES
&PrimitiveQueryGLTest::primitivesGenerated,
#endif
&PrimitiveQueryGLTest::transformFeedbackPrimitivesWritten});
}
#ifndef MAGNUM_TARGET_GLES
void PrimitiveQueryGLTest::primitivesGenerated() {
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::transform_feedback>())
CORRADE_SKIP(Extensions::GL::EXT::transform_feedback::string() + std::string(" is not available."));
struct MyShader: AbstractShaderProgram {
typedef Attribute<0, Vector2> Position;
explicit MyShader() {
Shader vert(Version::GL210, Shader::Type::Vertex);
CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource(
"attribute lowp vec4 position;\n"
"void main() {\n"
" gl_Position = position;\n"
"}\n").compile());
attachShader(vert);
bindAttributeLocation(Position::Location, "position");
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
}
} shader;
Buffer vertices;
vertices.setData({nullptr, 9*sizeof(Vector2)}, BufferUsage::StaticDraw);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Triangles)
.setCount(9)
.addVertexBuffer(vertices, 0, MyShader::Position());
MAGNUM_VERIFY_NO_ERROR();
PrimitiveQuery q{PrimitiveQuery::Target::PrimitivesGenerated};
q.begin();
Renderer::enable(Renderer::Feature::RasterizerDiscard);
mesh.draw(shader);
q.end();
const bool availableBefore = q.resultAvailable();
const UnsignedInt count = q.result<UnsignedInt>();
const bool availableAfter = q.resultAvailable();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(!availableBefore);
CORRADE_VERIFY(availableAfter);
CORRADE_COMPARE(count, 3);
}
#endif
void PrimitiveQueryGLTest::transformFeedbackPrimitivesWritten() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::transform_feedback2>())
CORRADE_SKIP(Extensions::GL::ARB::transform_feedback2::string() + std::string(" is not available."));
#endif
struct MyShader: AbstractShaderProgram {
explicit MyShader() {
#ifndef MAGNUM_TARGET_GLES
Shader vert(Version::GL300, Shader::Type::Vertex);
#else
Shader vert(Version::GLES300, Shader::Type::Vertex);
Shader frag(Version::GLES300, Shader::Type::Fragment);
#endif
CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource(
"out mediump vec2 outputData;\n"
"void main() {\n"
" outputData = vec2(1.0, -1.0);\n"
"}\n").compile());
#ifndef MAGNUM_TARGET_GLES
attachShader(vert);
#else
/* ES for some reason needs both vertex and fragment shader */
CORRADE_INTERNAL_ASSERT_OUTPUT(frag.addSource("void main() {}\n").compile());
attachShaders({vert, frag});
#endif
setTransformFeedbackOutputs({"outputData"}, TransformFeedbackBufferMode::SeparateAttributes);
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
}
} shader;
Buffer output;
output.setData({nullptr, 18*sizeof(Vector2)}, BufferUsage::StaticDraw);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Triangles)
.setCount(9);
MAGNUM_VERIFY_NO_ERROR();
TransformFeedback feedback;
feedback.attachBuffer(0, output);
PrimitiveQuery q{PrimitiveQuery::Target::TransformFeedbackPrimitivesWritten};
q.begin();
Renderer::enable(Renderer::Feature::RasterizerDiscard);
mesh.draw(shader); /* Draw once without XFB (shouldn't be counted) */
feedback.begin(shader, TransformFeedback::PrimitiveMode::Triangles);
mesh.draw(shader);
feedback.end();
q.end();
const UnsignedInt count = q.result<UnsignedInt>();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(count, 3); /* Three triangles (9 vertices) */
}
}}
CORRADE_TEST_MAIN(Magnum::Test::PrimitiveQueryGLTest)