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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024
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Vladimír Vondruš <mosra@centrum.cz>
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Copyright © 2019, 2020 Konstantinos Chatzilygeroudis <costashatz@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "AbstractXApplication.h"
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#include <Corrade/Utility/System.h>
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#include "Magnum/GL/Version.h"
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#include "Implementation/AbstractContextHandler.h"
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/* Mask for X events */
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#define INPUT_MASK KeyPressMask|KeyReleaseMask|ButtonPressMask|ButtonReleaseMask|PointerMotionMask|StructureNotifyMask
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namespace Magnum { namespace Platform {
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using namespace Containers::Literals;
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AbstractXApplication::AbstractXApplication(Implementation::AbstractContextHandler<GLConfiguration, Display*, VisualID, Window>* contextHandler, const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration): AbstractXApplication{contextHandler, arguments, NoCreate} {
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create(configuration, glConfiguration);
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}
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AbstractXApplication::AbstractXApplication(Implementation::AbstractContextHandler<GLConfiguration, Display*, VisualID, Window>* contextHandler, const Arguments& arguments, NoCreateT): _contextHandler{contextHandler}, _context{InPlaceInit, NoCreate, arguments.argc, arguments.argv}, _flags{Flag::Redraw} {}
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void AbstractXApplication::create() { create({}); }
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void AbstractXApplication::create(const Configuration& configuration) {
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create(configuration, GLConfiguration{});
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}
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void AbstractXApplication::create(const Configuration& configuration, const GLConfiguration& glConfiguration) {
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if(!tryCreate(configuration, glConfiguration)) std::exit(1);
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}
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bool AbstractXApplication::tryCreate(const Configuration& configuration) {
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return tryCreate(configuration, GLConfiguration{});
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}
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bool AbstractXApplication::tryCreate(const Configuration& configuration, const GLConfiguration& glConfiguration) {
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CORRADE_ASSERT(_context->version() == GL::Version::None, "Platform::AbstractXApplication::tryCreate(): context already created", false);
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_windowSize = configuration.size();
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/* Get default X display */
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_display = XOpenDisplay(nullptr);
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/* Get visual ID */
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VisualID visualId = _contextHandler->getVisualId(_display);
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/* Get visual info */
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XVisualInfo *visInfo, visTemplate;
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int visualCount;
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visTemplate.visualid = visualId;
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visInfo = XGetVisualInfo(_display, VisualIDMask, &visTemplate, &visualCount);
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if(!visInfo) {
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Error() << "Platform::WindowlessGlxApplication::tryCreate(): cannot get X visual";
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return false;
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}
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/* Create X Window */
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Window root = RootWindow(_display, DefaultScreen(_display));
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XSetWindowAttributes attr;
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attr.background_pixel = 0;
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attr.border_pixel = 0;
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attr.colormap = XCreateColormap(_display, root, visInfo->visual, AllocNone);
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attr.event_mask = 0;
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unsigned long mask = CWBackPixel|CWBorderPixel|CWColormap|CWEventMask;
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_window = XCreateWindow(_display, root, 20, 20, configuration.size().x(), configuration.size().y(), 0, visInfo->depth, InputOutput, visInfo->visual, mask, &attr);
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XSetStandardProperties(_display, _window, configuration.title().data(), nullptr, 0, nullptr, 0, nullptr);
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XFree(visInfo);
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/* Be notified about closing the window */
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_deleteWindow = XInternAtom(_display, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(_display, _window, &_deleteWindow, 1);
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/* Create context */
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_contextHandler->createContext(glConfiguration, _window);
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/* Capture exposure, keyboard and mouse button events */
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XSelectInput(_display, _window, INPUT_MASK);
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/* Set OpenGL context as current */
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_contextHandler->makeCurrent();
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/* Return true if the initialization succeeds */
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return _context->tryCreate(glConfiguration);
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}
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AbstractXApplication::~AbstractXApplication() {
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/* Destroy Magnum context first to avoid it potentially accessing the
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now-destroyed GL context after */
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_context = Containers::NullOpt;
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/* Shut down context handler */
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_contextHandler.reset();
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/* Shut down X */
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if(_window) XDestroyWindow(_display, _window);
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if(_display) XCloseDisplay(_display);
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}
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void AbstractXApplication::swapBuffers() {
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_contextHandler->swapBuffers();
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}
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int AbstractXApplication::exec() {
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/* If exit was requested directly in the constructor, exit immediately
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without calling anything else */
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if(_flags & Flag::Exit) return _exitCode;
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/* Show window */
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XMapWindow(_display, _window);
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while(mainLoopIteration()) {}
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return _exitCode;
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}
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namespace {
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AbstractXApplication::Pointer buttonToPointer(const unsigned int button) {
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switch(button) {
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case 1 /*Button1*/:
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return AbstractXApplication::Pointer::MouseLeft;
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case 2 /*Button2*/:
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return AbstractXApplication::Pointer::MouseMiddle;
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case 3 /*Button3*/:
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return AbstractXApplication::Pointer::MouseRight;
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}
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CORRADE_INTERNAL_ASSERT_UNREACHABLE();
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}
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AbstractXApplication::Pointers buttonsToPointers(const unsigned int state) {
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AbstractXApplication::Pointers pointers;
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if(state & Button1Mask)
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pointers |= AbstractXApplication::Pointer::MouseLeft;
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if(state & Button2Mask)
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pointers |= AbstractXApplication::Pointer::MouseMiddle;
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if(state & Button3Mask)
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pointers |= AbstractXApplication::Pointer::MouseRight;
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return pointers;
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}
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}
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bool AbstractXApplication::mainLoopIteration() {
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/* If exit was requested directly in the constructor, exit immediately
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without calling anything else */
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if(_flags & Flag::Exit) return false;
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XEvent event;
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/* Closed window */
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if(XCheckTypedWindowEvent(_display, _window, ClientMessage, &event) &&
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Atom(event.xclient.data.l[0]) == _deleteWindow) {
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return false;
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}
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while(XCheckWindowEvent(_display, _window, INPUT_MASK, &event)) {
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switch(event.type) {
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/* Window resizing */
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case ConfigureNotify: {
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Vector2i size(event.xconfigure.width, event.xconfigure.height);
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if(size != _windowSize) {
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_windowSize = size;
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ViewportEvent e{size};
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viewportEvent(e);
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_flags |= Flag::Redraw;
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}
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} break;
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/* Key/mouse events */
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case KeyPress:
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case KeyRelease: {
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KeyEvent e(static_cast<KeyEvent::Key>(XLookupKeysym(&event.xkey, 0)), event.xkey.state, {event.xkey.x, event.xkey.y});
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event.type == KeyPress ? keyPressEvent(e) : keyReleaseEvent(e);
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} break;
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case ButtonPress:
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case ButtonRelease: {
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/* Expose wheel as a scroll event, consistently with all other
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applications */
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if(event.xbutton.button == 4 /*Button4*/ ||
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event.xbutton.button == 5 /*Button5*/) {
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MouseScrollEvent e{Vector2::yAxis(event.xbutton.button == 4 ? 1.0f : -1.0f), {event.xbutton.x, event.xbutton.y}, event.xbutton.state};
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/* It reports both press and release. Fire the scroll event
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just on press. */
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if(event.type == ButtonPress)
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mouseScrollEvent(e);
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} else {
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const Pointer pointer = buttonToPointer(event.xbutton.button);
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Pointers pointers = buttonsToPointers(event.xbutton.state);
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/* Compared to other toolkits, the `pointers` don't include
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the currently pressed button on press yet, and still
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include the currently released button on release. Make
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it consistent. */
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if(event.type == ButtonPress) {
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CORRADE_INTERNAL_ASSERT(!(pointers & pointer));
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pointers |= pointer;
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} else {
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CORRADE_INTERNAL_ASSERT(pointers & pointer);
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pointers &= ~pointer;
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}
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/* If an additional mouse button was pressed or some other
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buttons are still left pressed after a release, call a
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move event instead */
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if((event.type == ButtonPress && (pointers & ~pointer)) ||
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(event.type == ButtonRelease && pointers)) {
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/* As we are patching up the set of currently pressed
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pointers, the move event can't just figure that
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out from the state */
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PointerMoveEvent e{pointer, pointers,
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{Float(event.xbutton.x), Float(event.xbutton.y)},
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event.xbutton.state};
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pointerMoveEvent(e);
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} else {
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PointerEvent e(pointer,
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{Float(event.xbutton.x), Float(event.xbutton.y)},
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event.xbutton.state);
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event.type == ButtonPress ?
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pointerPressEvent(e) : pointerReleaseEvent(e);
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}
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}
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} break;
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/* Mouse move events */
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case MotionNotify: {
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/* Because for the move-from-press/release above we're patching
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up the set of pressed pointers, we need to explicitly pass
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it in here as well. No need to patch anything in this case
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tho -- the set should be up-to-date. */
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PointerMoveEvent e({}, buttonsToPointers(event.xmotion.state),
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{Float(event.xmotion.x), Float(event.xmotion.y)},
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event.xmotion.state);
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pointerMoveEvent(e);
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} break;
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}
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}
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if(_flags & Flag::Redraw) {
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_flags &= ~Flag::Redraw;
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drawEvent();
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} else Utility::System::sleep(5);
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return !(_flags & Flag::Exit);
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}
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void AbstractXApplication::viewportEvent(ViewportEvent&) {}
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void AbstractXApplication::keyPressEvent(KeyEvent&) {}
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void AbstractXApplication::keyReleaseEvent(KeyEvent&) {}
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#ifdef MAGNUM_BUILD_DEPRECATED
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namespace {
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CORRADE_IGNORE_DEPRECATED_PUSH
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AbstractXApplication::MouseEvent::Button pointerToButton(const AbstractXApplication::Pointer pointer) {
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switch(pointer) {
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case AbstractXApplication::Pointer::MouseLeft:
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return AbstractXApplication::MouseEvent::Button::Left;
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case AbstractXApplication::Pointer::MouseMiddle:
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return AbstractXApplication::MouseEvent::Button::Middle;
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case AbstractXApplication::Pointer::MouseRight:
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return AbstractXApplication::MouseEvent::Button::Right;
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}
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CORRADE_INTERNAL_ASSERT_UNREACHABLE();
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}
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CORRADE_IGNORE_DEPRECATED_POP
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}
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#endif
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void AbstractXApplication::pointerPressEvent(PointerEvent& event) {
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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/* The positions are reported in integers in the first place, no need to
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round anything */
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MouseEvent mouseEvent{pointerToButton(event.pointer()), event._modifiers, Vector2i{event.position()}};
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mousePressEvent(mouseEvent);
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CORRADE_IGNORE_DEPRECATED_POP
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#else
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static_cast<void>(event);
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#endif
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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void AbstractXApplication::mousePressEvent(MouseEvent&) {}
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CORRADE_IGNORE_DEPRECATED_POP
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#endif
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void AbstractXApplication::pointerReleaseEvent(PointerEvent& event) {
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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/* The positions are reported in integers in the first place, no need to
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round anything */
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MouseEvent mouseEvent{pointerToButton(event.pointer()), event._modifiers, Vector2i{event.position()}};
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mouseReleaseEvent(mouseEvent);
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CORRADE_IGNORE_DEPRECATED_POP
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#else
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static_cast<void>(event);
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#endif
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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void AbstractXApplication::mouseReleaseEvent(MouseEvent&) {}
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CORRADE_IGNORE_DEPRECATED_POP
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#endif
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void AbstractXApplication::pointerMoveEvent(PointerMoveEvent& event) {
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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/* If the event is due to some button being additionally pressed or one
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button from a larger set being released, delegate to a press/release
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event instead */
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if(event.pointer()) {
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MouseEvent mouseEvent{pointerToButton(*event.pointer()), event._modifiers,
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Vector2i{event.position()}};
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event.pointers() >= *event.pointer() ?
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mousePressEvent(mouseEvent) : mouseReleaseEvent(mouseEvent);
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} else {
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MouseMoveEvent mouseEvent{event._modifiers, Vector2i{event.position()}};
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mouseMoveEvent(mouseEvent);
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}
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CORRADE_IGNORE_DEPRECATED_POP
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#else
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static_cast<void>(event);
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#endif
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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void AbstractXApplication::mouseMoveEvent(MouseMoveEvent&) {}
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|
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CORRADE_IGNORE_DEPRECATED_POP
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#endif
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void AbstractXApplication::mouseScrollEvent(MouseScrollEvent& event) {
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|
#ifdef MAGNUM_BUILD_DEPRECATED
|
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|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
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|
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|
MouseEvent e{event.offset().y() > 0.0f ? MouseEvent::Button::WheelUp : MouseEvent::Button::WheelDown, event._modifiers, event.position()};
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|
mousePressEvent(e);
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|
mouseReleaseEvent(e);
|
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|
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|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
#else
|
|
|
|
|
static_cast<void>(event);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
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|
|
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|
AbstractXApplication::GLConfiguration::GLConfiguration(): _version(GL::Version::None) {}
|
|
|
|
|
AbstractXApplication::GLConfiguration::~GLConfiguration() = default;
|
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|
|
|
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|
|
AbstractXApplication::Configuration::Configuration():
|
|
|
|
|
_title{Containers::String::nullTerminatedGlobalView("Magnum X Application"_s)},
|
|
|
|
|
_size(800, 600) {}
|
|
|
|
|
AbstractXApplication::Configuration::~Configuration() = default;
|
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|
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|
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|
|
|
|
AbstractXApplication::Pointers AbstractXApplication::KeyEvent::pointers() const {
|
|
|
|
|
return buttonsToPointers(_modifiers);
|
|
|
|
|
}
|
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|
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|
|
|
|
|
AbstractXApplication::Pointers AbstractXApplication::MouseScrollEvent::pointers() const {
|
|
|
|
|
return buttonsToPointers(_modifiers);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}
|