mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
125 lines
5.6 KiB
125 lines
5.6 KiB
|
6 years ago
|
/*
|
||
|
|
This file is part of Magnum.
|
||
|
|
|
||
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
|
||
|
|
2020 Vladimír Vondruš <mosra@centrum.cz>
|
||
|
|
|
||
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
||
|
|
copy of this software and associated documentation files (the "Software"),
|
||
|
|
to deal in the Software without restriction, including without limitation
|
||
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
||
|
|
Software is furnished to do so, subject to the following conditions:
|
||
|
|
|
||
|
|
The above copyright notice and this permission notice shall be included
|
||
|
|
in all copies or substantial portions of the Software.
|
||
|
|
|
||
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||
|
|
DEALINGS IN THE SOFTWARE.
|
||
|
|
*/
|
||
|
|
|
||
|
|
#include "Reference.h"
|
||
|
|
|
||
|
|
#include <Corrade/Utility/Algorithms.h>
|
||
|
|
|
||
|
|
#include "Magnum/Trade/MeshData.h"
|
||
|
|
|
||
|
|
namespace Magnum { namespace MeshTools {
|
||
|
|
|
||
|
|
Trade::MeshData reference(const Trade::MeshData& data) {
|
||
|
|
return Trade::MeshData{data.primitive(),
|
||
|
|
{}, data.indexData(), Trade::MeshIndexData{data.indices()},
|
||
|
|
{}, data.vertexData(), Trade::meshAttributeDataNonOwningArray(data.attributeData()),
|
||
|
|
data.vertexCount()};
|
||
|
|
}
|
||
|
|
|
||
|
|
Trade::MeshData mutableReference(Trade::MeshData& data) {
|
||
|
|
CORRADE_ASSERT((data.indexDataFlags() & Trade::DataFlag::Mutable) && (data.vertexDataFlags() & Trade::DataFlag::Mutable),
|
||
|
|
"MeshTools::mutableReference(): data not mutable",
|
||
|
|
(Trade::MeshData{MeshPrimitive::Points, 0}));
|
||
|
|
|
||
|
|
return Trade::MeshData{data.primitive(),
|
||
|
|
Trade::DataFlag::Mutable, data.mutableIndexData(), Trade::MeshIndexData{data.indices()},
|
||
|
|
Trade::DataFlag::Mutable, data.mutableVertexData(), Trade::meshAttributeDataNonOwningArray(data.attributeData()),
|
||
|
|
data.vertexCount()};
|
||
|
|
}
|
||
|
|
|
||
|
|
Trade::MeshData owned(const Trade::MeshData& data) {
|
||
|
|
return owned(reference(data));
|
||
|
|
}
|
||
|
|
|
||
|
|
Trade::MeshData owned(Trade::MeshData&& data) {
|
||
|
|
/** @todo copy only the actually used range instead of the whole thing? */
|
||
|
|
|
||
|
|
/* If index data are already owned, move them to the output. This works
|
||
|
|
without any extra effort also for non-indexed meshes. */
|
||
|
|
Containers::Array<char> indexData;
|
||
|
|
Trade::MeshIndexData indices;
|
||
|
|
if(data.indexDataFlags() & Trade::DataFlag::Owned) {
|
||
|
|
indices = Trade::MeshIndexData{data.indices()};
|
||
|
|
indexData = data.releaseIndexData();
|
||
|
|
|
||
|
|
/* Otherwise copy them, if the mesh is indexed. If not, the
|
||
|
|
default-constructed instances are fine. */
|
||
|
|
} else if(data.isIndexed()) {
|
||
|
|
indexData = Containers::Array<char>{Containers::NoInit, data.indexData().size()};
|
||
|
|
indices = Trade::MeshIndexData{data.indexType(), indexData.slice(data.indexOffset(), data.indexOffset() + data.indexCount()*meshIndexTypeSize(data.indexType()))};
|
||
|
|
Utility::copy(data.indexData(), indexData);
|
||
|
|
}
|
||
|
|
|
||
|
|
/* If vertex data are already owned, move them to the output. Because
|
||
|
|
releasing them will clear vertex count, save that in advance, save also
|
||
|
|
original vertex data view for attribute offset calculation */
|
||
|
|
const UnsignedInt vertexCount = data.vertexCount();
|
||
|
|
const Containers::ArrayView<const char> originalVertexData = data.vertexData();
|
||
|
|
Containers::Array<char> vertexData;
|
||
|
|
if(data.vertexDataFlags() & Trade::DataFlag::Owned) {
|
||
|
|
vertexData = data.releaseVertexData();
|
||
|
|
|
||
|
|
/* Otherwise copy them */
|
||
|
|
} else {
|
||
|
|
vertexData = Containers::Array<char>{Containers::NoInit, originalVertexData.size()};
|
||
|
|
Utility::copy(originalVertexData, vertexData);
|
||
|
|
}
|
||
|
|
|
||
|
|
/* There's no way to know if attribute data are owned until we release
|
||
|
|
them and check the deleter, but releasing them makes it impossible to
|
||
|
|
use the convenience MeshData APIs, so we have to do the hard way. */
|
||
|
|
Containers::Array<Trade::MeshAttributeData> originalAttributeData = data.releaseAttributeData();
|
||
|
|
|
||
|
|
/* If the attribute data are owned *and* the vertex data weren't copied,
|
||
|
|
we can reuse the original array in its entirety */
|
||
|
|
Containers::Array<Trade::MeshAttributeData> attributeData;
|
||
|
|
if(!originalAttributeData.deleter() && (data.vertexDataFlags() & Trade::DataFlag::Owned)) {
|
||
|
|
attributeData = std::move(originalAttributeData);
|
||
|
|
|
||
|
|
/* Otherwise we have to allocate a new one and re-route the attributes to
|
||
|
|
a potentially different vertex array */
|
||
|
|
} else {
|
||
|
|
attributeData = Containers::Array<Trade::MeshAttributeData>{originalAttributeData.size()};
|
||
|
|
for(std::size_t i = 0; i != originalAttributeData.size(); ++i) {
|
||
|
|
attributeData[i] = Trade::MeshAttributeData{
|
||
|
|
originalAttributeData[i].name(),
|
||
|
|
originalAttributeData[i].format(),
|
||
|
|
Containers::StridedArrayView1D<const void>{
|
||
|
|
vertexData,
|
||
|
|
vertexData.data() + originalAttributeData[i].offset(originalVertexData),
|
||
|
|
vertexCount,
|
||
|
|
originalAttributeData[i].stride()},
|
||
|
|
originalAttributeData[i].arraySize()};
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return Trade::MeshData{data.primitive(),
|
||
|
|
std::move(indexData), indices,
|
||
|
|
std::move(vertexData), std::move(attributeData),
|
||
|
|
vertexCount};
|
||
|
|
}
|
||
|
|
|
||
|
|
}}
|