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Shaders: doc typo.

I wonder how this happens.
pull/499/head
Vladimír Vondruš 3 years ago
parent
commit
003e4d80db
  1. 2
      src/Magnum/Shaders/GenericGL.h

2
src/Magnum/Shaders/GenericGL.h

@ -215,7 +215,7 @@ guarantees of the above:
order to allow a mesh to contain both
- Similarly, texture rotation/scale and offset is in consecutive locations to
allow passing a single @ref Matrix3 attribute there.
- Tnstanced texture transformation is available if and only if there's
- Instanced texture transformation is available if and only if there's
exactly one set of texture coordinates (as the additional sets would need
additional transformations as well).

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