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Shaders: strange doc hiccups.

pull/674/head
Vladimír Vondruš 1 year ago
parent
commit
0466eb0929
  1. 5
      src/Magnum/Shaders/DistanceFieldVectorGL.h
  2. 2
      src/Magnum/Shaders/VectorGL.h

5
src/Magnum/Shaders/DistanceFieldVectorGL.h

@ -622,10 +622,7 @@ template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT DistanceFieldVector
* @brief Bind a vector texture
* @return Reference to self (for method chaining)
*
* @see @ref DistanceFieldVectorGL::Flag::TextureTransformation,
* @ref VectorGL::Flag::TextureTransformation,
* @ref DistanceFieldVectorGL::setTextureMatrix(),
* @ref VectorGL::setTextureMatrix()
* @see @ref Flag::TextureTransformation, @ref setTextureMatrix()
*/
DistanceFieldVectorGL<dimensions>& bindVectorTexture(GL::Texture2D& texture);

2
src/Magnum/Shaders/VectorGL.h

@ -579,7 +579,7 @@ template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT VectorGL: public GL
* @brief Bind a vector texture
* @return Reference to self (for method chaining)
*
* @see @ref Flag::TextureTransformation, @ref setTextureMatrix()s
* @see @ref Flag::TextureTransformation, @ref setTextureMatrix()
*/
VectorGL<dimensions>& bindVectorTexture(GL::Texture2D& texture);

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