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GL: no need to set _viewport twice in Framebuffer constructor.

That line was unchanged since 2012, so I don't think it carried some
meaning that escaped my attention.
pull/537/head
Vladimír Vondruš 5 years ago
parent
commit
0517dd5c58
  1. 1
      src/Magnum/GL/Framebuffer.cpp

1
src/Magnum/GL/Framebuffer.cpp

@ -99,7 +99,6 @@ Int Framebuffer::maxColorAttachments() {
Framebuffer::Framebuffer(const Range2Di& viewport): AbstractFramebuffer{0, viewport, ObjectFlag::DeleteOnDestruction} {
CORRADE_INTERNAL_ASSERT(viewport != Implementation::FramebufferState::DisengagedViewport);
_viewport = viewport;
(this->*Context::current().state().framebuffer.createImplementation)();
CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding);
}

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