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Clarify that it is possible to read UnsignedInt from framebuffer in ES3.

pull/141/head
Vladimír Vondruš 10 years ago
parent
commit
05903fcad9
  1. 8
      src/Magnum/PixelFormat.h

8
src/Magnum/PixelFormat.h

@ -355,10 +355,10 @@ enum class PixelType: GLenum {
/**
* Each component unsigned int.
* @requires_gles30 For texture data only, extension @es_extension{OES,depth_texture}
* or @es_extension{ANGLE,depth_texture} in OpenGL ES 2.0.
* @requires_webgl20 For texture data only, extension
* @webgl_extension{WEBGL,depth_texture} in WebGL 1.0.
* @requires_gles30 In OpenGL ES 2.0 for texture data only, using extension
* @es_extension{OES,depth_texture} or @es_extension{ANGLE,depth_texture}
* @requires_webgl20 In WebGL 1.0 for texture data only, using extension
* @webgl_extension{WEBGL,depth_texture}
*/
UnsignedInt = GL_UNSIGNED_INT,

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