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@ -5950,7 +5950,9 @@ void MeshGLTest::multiDrawIndirectSparseBuffer() {
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/* First element is unused to test that the offset is passed properly */ |
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struct Indirect { |
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DrawArraysIndirect command; |
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UnsignedInt:32; |
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/* MSVC 2015 doesn't like anonymous bitfields like `UnsignedInt:32` in
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local structs, have to name them */ |
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UnsignedInt padding; |
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} indirect[3]; |
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for(Int i: {0, 1}) { |
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indirect[i + 1].command.count = data.counts[i]; |
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@ -6103,7 +6105,9 @@ void MeshGLTest::multiDrawIndirectIndexedSparseBuffer() {
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/* First element is unused to test that the offset is passed properly */ |
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struct Indirect { |
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DrawElementsIndirect command; |
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UnsignedInt:32; |
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/* MSVC 2015 doesn't like anonymous bitfields like `UnsignedInt:32` in
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local structs, have to name them */ |
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UnsignedInt padding; |
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} indirect[3]; |
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for(Int i: {0, 1}) { |
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indirect[i + 1].command.count = data.counts[i]; |
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@ -6234,7 +6238,9 @@ void MeshGLTest::multiDrawIndirectCountSparseBuffer() {
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properly */ |
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struct Indirect { |
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DrawArraysIndirect command; |
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UnsignedInt:32; |
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/* MSVC 2015 doesn't like anonymous bitfields like `UnsignedInt:32` in
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local structs, have to name them */ |
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UnsignedInt padding; |
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} indirect[3]; |
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for(Int i: {0, 1}) { |
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indirect[i + 1].command.count = data.counts[i]; |
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@ -6368,7 +6374,9 @@ void MeshGLTest::multiDrawIndirectCountIndexedSparseBuffer() {
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/* First element is unused to test that the offset is passed properly */ |
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struct Indirect { |
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DrawElementsIndirect command; |
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UnsignedInt:32; |
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/* MSVC 2015 doesn't like anonymous bitfields like `UnsignedInt:32` in
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local structs, have to name them */ |
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UnsignedInt padding; |
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} indirect[3]; |
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for(Int i: {0, 1}) { |
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indirect[i + 1].command.count = data.counts[i]; |
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