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TextureTools: don't use deprecated names in a comment.

pull/674/head
Vladimír Vondruš 1 year ago
parent
commit
066ed41c9f
  1. 3
      src/Magnum/TextureTools/DistanceFieldGL.cpp

3
src/Magnum/TextureTools/DistanceFieldGL.cpp

@ -73,7 +73,8 @@ class DistanceFieldShader: public GL::AbstractShaderProgram {
/* ES2 on iOS (apparently independent on the device) has only 8 texture /* ES2 on iOS (apparently independent on the device) has only 8 texture
units, so be careful to not step over that. ES3 on the same has 16. units, so be careful to not step over that. ES3 on the same has 16.
Not using the default (0) because this shader is quite specific. Not using the default (0) because this shader is quite specific.
Unit 6 is used by Shaders::Vector and Shaders::DistanceFieldVector. */ Unit 6 is used by Shaders::VectorGL and
Shaders::DistanceFieldVectorGL. */
enum: Int { TextureUnit = 7 }; enum: Int { TextureUnit = 7 };
Int _imageSizeInvertedUniform{0}; Int _imageSizeInvertedUniform{0};

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