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Shaders: better preprocessor code formatting.

pull/23/head
Vladimír Vondruš 13 years ago
parent
commit
06f0433250
  1. 2
      src/Shaders/compatibility.glsl

2
src/Shaders/compatibility.glsl

@ -29,7 +29,6 @@
/* On NVidia and GLSL 1.20 layout qualifiers result in parsing error, even if /* On NVidia and GLSL 1.20 layout qualifiers result in parsing error, even if
the extension is defined as supported */ the extension is defined as supported */
#if !defined(GL_ES) && __VERSION__ >= 130 #if !defined(GL_ES) && __VERSION__ >= 130
#ifdef GL_ARB_explicit_attrib_location #ifdef GL_ARB_explicit_attrib_location
#extension GL_ARB_explicit_attrib_location: enable #extension GL_ARB_explicit_attrib_location: enable
#define EXPLICIT_ATTRIB_LOCATION #define EXPLICIT_ATTRIB_LOCATION
@ -43,7 +42,6 @@
#extension GL_ARB_explicit_uniform_location: enable #extension GL_ARB_explicit_uniform_location: enable
#define EXPLICIT_UNIFORM_LOCATION #define EXPLICIT_UNIFORM_LOCATION
#endif #endif
#endif #endif
#if defined(GL_ES) && __VERSION__ >= 300 #if defined(GL_ES) && __VERSION__ >= 300

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