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@ -435,8 +435,9 @@ enum class VertexFormat: UnsignedInt {
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Vector3, |
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/**
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* @ref Vector3h. Can be used instead of @ref VertexFormat::Vector3 for |
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* packed 3D positions and three-component colors. |
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* @ref Vector3h or @ref Color3h. Can be used instead of |
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* @ref VertexFormat::Vector3 for packed 3D positions and three-component |
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* colors. |
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* |
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* Corresponds to three-component @ref GL::DynamicAttribute::Kind::Generic |
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* @ref GL::DynamicAttribute::DataType::Half; |
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@ -474,8 +475,8 @@ enum class VertexFormat: UnsignedInt {
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Vector3ub, |
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/**
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* @ref Vector3ub, with range @f$ [0, 255] @f$ interpreted as |
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* @f$ [0.0, 1.0] @f$. Can be used instead of @ref VertexFormat::Vector3 |
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* @ref Vector3ub or @ref Color3ub, with range @f$ [0, 255] @f$ interpreted |
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* as @f$ [0.0, 1.0] @f$. Can be used instead of @ref VertexFormat::Vector3 |
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* for packed 3D positions and three-component colors. |
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* |
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* Corresponds to three-component |
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@ -534,9 +535,10 @@ enum class VertexFormat: UnsignedInt {
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Vector3us, |
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/**
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* @ref Vector3us, with range @f$ [0, 65535] @f$ interpreted as |
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* @f$ [0.0, 1.0] @f$. Can be used instead of @ref VertexFormat::Vector2 |
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* for packed 3D positions and three-component colors. |
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* @ref Vector3us or @ref Color3us, with range @f$ [0, 65535] @f$ |
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* interpreted as @f$ [0.0, 1.0] @f$. Can be used instead of |
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* @ref VertexFormat::Vector2 for packed 3D positions and three-component |
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* colors. |
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* |
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* Corresponds to three-component |
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* @ref GL::DynamicAttribute::Kind::GenericNormalized |
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@ -617,8 +619,8 @@ enum class VertexFormat: UnsignedInt {
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Vector4, |
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/**
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* @ref Vector4h. Can be used instead of @ref VertexFormat::Vector4 for |
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* four-component colors. |
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* @ref Vector4h or @ref Color4h. Can be used instead of |
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* @ref VertexFormat::Vector4 for four-component colors. |
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* |
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* Corresponds to four-component @ref GL::DynamicAttribute::Kind::Generic |
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* @ref GL::DynamicAttribute::DataType::Half; |
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@ -654,8 +656,8 @@ enum class VertexFormat: UnsignedInt {
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Vector4ub, |
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/**
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* @ref Vector4ub, with range @f$ [0, 255] @f$ interpreted as |
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* @f$ [0.0, 1.0] @f$. Can be used instead of @ref VertexFormat::Vector4 |
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* @ref Vector4ub or @ref Color4ub, with range @f$ [0, 255] @f$ interpreted |
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* as @f$ [0.0, 1.0] @f$. Can be used instead of @ref VertexFormat::Vector4 |
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* for packed linear four-component colors. |
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* |
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* Corresponds to four-component |
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@ -709,9 +711,9 @@ enum class VertexFormat: UnsignedInt {
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Vector4us, |
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/**
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* @ref Vector4us, with range @f$ [0, 65535] @f$ interpreted as |
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* @f$ [0.0, 1.0] @f$. Can be used instead of @ref VertexFormat::Vector4 |
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* for packed linear four-component colors. |
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* @ref Vector4us or @ref Color4us, with range @f$ [0, 65535] @f$ |
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* interpreted as @f$ [0.0, 1.0] @f$. Can be used instead of |
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* @ref VertexFormat::Vector4 for packed linear four-component colors. |
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* |
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* Corresponds to four-component |
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* @ref GL::DynamicAttribute::Kind::GenericNormalized |
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