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doc: avoid horizontal scrollbars in Shaders code snippets.

pull/364/head
Vladimír Vondruš 7 years ago
parent
commit
110f8a37b9
  1. 12
      doc/snippets/MagnumShaders.cpp

12
doc/snippets/MagnumShaders.cpp

@ -164,7 +164,8 @@ mesh.addVertexBuffer(vertices, 0, Shaders::Flat3D::Position{})
/* [Flat-usage-colored2] */ /* [Flat-usage-colored2] */
Matrix4 transformationMatrix = Matrix4::translation(Vector3::zAxis(-5.0f)); Matrix4 transformationMatrix = Matrix4::translation(Vector3::zAxis(-5.0f));
Matrix4 projectionMatrix = Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); Matrix4 projectionMatrix =
Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f);
Shaders::Flat3D shader; Shaders::Flat3D shader;
shader.setColor(0x2f83cc_rgbf) shader.setColor(0x2f83cc_rgbf)
@ -261,7 +262,8 @@ mesh.addVertexBuffer(vertices, 0, Shaders::MeshVisualizer::Position{});
/* [MeshVisualizer-usage-geom2] */ /* [MeshVisualizer-usage-geom2] */
Matrix4 transformationMatrix = Matrix4::translation(Vector3::zAxis(-5.0f)); Matrix4 transformationMatrix = Matrix4::translation(Vector3::zAxis(-5.0f));
Matrix4 projectionMatrix = Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); Matrix4 projectionMatrix =
Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f);
Shaders::MeshVisualizer shader{Shaders::MeshVisualizer::Flag::Wireframe}; Shaders::MeshVisualizer shader{Shaders::MeshVisualizer::Flag::Wireframe};
shader.setColor(0x2f83cc_rgbf) shader.setColor(0x2f83cc_rgbf)
@ -340,7 +342,8 @@ mesh.addVertexBuffer(vertices, 0,
/* [Phong-usage-colored2] */ /* [Phong-usage-colored2] */
Matrix4 transformationMatrix = Matrix4::translation(Vector3::zAxis(-5.0f)); Matrix4 transformationMatrix = Matrix4::translation(Vector3::zAxis(-5.0f));
Matrix4 projectionMatrix = Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); Matrix4 projectionMatrix =
Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f);
Shaders::Phong shader; Shaders::Phong shader;
shader.setDiffuseColor(0x2f83cc_rgbf) shader.setDiffuseColor(0x2f83cc_rgbf)
@ -459,7 +462,8 @@ mesh.addVertexBuffer(vertices, 0,
/* [VertexColor-usage2] */ /* [VertexColor-usage2] */
Matrix4 transformationMatrix = Matrix4::translation(Vector3::zAxis(-5.0f)); Matrix4 transformationMatrix = Matrix4::translation(Vector3::zAxis(-5.0f));
Matrix4 projectionMatrix = Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); Matrix4 projectionMatrix =
Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f);
Shaders::VertexColor3D shader; Shaders::VertexColor3D shader;
shader.setTransformationProjectionMatrix(projectionMatrix*transformationMatrix); shader.setTransformationProjectionMatrix(projectionMatrix*transformationMatrix);

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