Browse Source

Math: doc++

pull/231/head
Vladimír Vondruš 8 years ago
parent
commit
13f71caa54
  1. 4
      src/Magnum/Math/Geometry/Intersection.h

4
src/Magnum/Math/Geometry/Intersection.h

@ -133,7 +133,7 @@ template<class T> inline T planeLine(const Vector3<T>& planePosition, const Vect
@param point Point @param point Point
@param frustum Frustum planes with normals pointing outwards @param frustum Frustum planes with normals pointing outwards
Returns `true` if the point is on or inside the frustum. Returns @cpp true @ce if the point is on or inside the frustum.
Checks for each plane of the frustum whether the point is behind the plane (the Checks for each plane of the frustum whether the point is behind the plane (the
points distance from the plane is negative) using @ref Distance::pointPlaneScaled(). points distance from the plane is negative) using @ref Distance::pointPlaneScaled().
@ -145,7 +145,7 @@ template<class T> bool pointFrustum(const Vector3<T>& point, const Frustum<T>& f
@param box Axis-aligned box @param box Axis-aligned box
@param frustum Frustum planes with normals pointing outwards @param frustum Frustum planes with normals pointing outwards
Returns `true` if the box intersects with the camera frustum. Returns @cpp true @ce if the box intersects with the camera frustum.
Counts for each plane of the frustum how many points of the box lie in front of Counts for each plane of the frustum how many points of the box lie in front of
the plane (outside of the frustum). If none, the box must lie entirely outside the plane (outside of the frustum). If none, the box must lie entirely outside

Loading…
Cancel
Save