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TextureTools: remove redundant namespace prefix from test code.

pull/168/head
Vladimír Vondruš 3 years ago
parent
commit
15d0727096
  1. 4
      src/Magnum/TextureTools/Test/DistanceFieldGLTest.cpp

4
src/Magnum/TextureTools/Test/DistanceFieldGLTest.cpp

@ -179,7 +179,7 @@ void DistanceFieldGLTest::test() {
.setMagnificationFilter(GL::SamplerFilter::Nearest) .setMagnificationFilter(GL::SamplerFilter::Nearest)
.setStorage(1, outputFormat, data.size); .setStorage(1, outputFormat, data.size);
TextureTools::DistanceField distanceField{32}; DistanceField distanceField{32};
CORRADE_COMPARE(distanceField.radius(), 32); CORRADE_COMPARE(distanceField.radius(), 32);
MAGNUM_VERIFY_NO_GL_ERROR(); MAGNUM_VERIFY_NO_GL_ERROR();
@ -306,7 +306,7 @@ void DistanceFieldGLTest::benchmark() {
MAGNUM_VERIFY_NO_GL_ERROR(); MAGNUM_VERIFY_NO_GL_ERROR();
TextureTools::DistanceField distanceField{32}; DistanceField distanceField{32};
/* So it doesn't spam too much */ /* So it doesn't spam too much */
GL::DebugOutput::setCallback(nullptr); GL::DebugOutput::setCallback(nullptr);

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