No such thing.
@ -515,7 +515,7 @@ class MAGNUM_EXPORT AbstractShaderProgram: public AbstractObject {
*/
static Int maxVertexAttributes();
#ifndef MAGNUM_TARGET_GLES2
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
/**
* @brief Max supported atomic counter buffer size
*