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Don't expose compute shader limit APIs on WebGL.

No such thing.
pull/217/head
Vladimír Vondruš 9 years ago
parent
commit
16d5cbea14
  1. 2
      src/Magnum/AbstractShaderProgram.h

2
src/Magnum/AbstractShaderProgram.h

@ -515,7 +515,7 @@ class MAGNUM_EXPORT AbstractShaderProgram: public AbstractObject {
*/
static Int maxVertexAttributes();
#ifndef MAGNUM_TARGET_GLES2
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
/**
* @brief Max supported atomic counter buffer size
*

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