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pull/240/head
Vladimír Vondruš 5 years ago
parent
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1ee1f23f77
  1. 2
      doc/changelog.dox
  2. 3
      src/Magnum/GL/Implementation/driverSpecific.cpp

2
doc/changelog.dox

@ -114,7 +114,7 @@ See also:
happening during EGL initialization in recent NVidia drivers. See
@ref opengl-workarounds and [mosra/magnum#491](https://github.com/mosra/magnum/pull/491)
for more information.
- A new @cpp "angle-chatty-shader-compiler" @ce workarounds for silencing
- A new @cpp "angle-chatty-shader-compiler" @ce workaround for silencing
useless linker output on ANGLE. See @ref opengl-workarounds for more
information.

3
src/Magnum/GL/Implementation/driverSpecific.cpp

@ -47,7 +47,8 @@ constexpr Containers::StringView KnownWorkarounds[]{
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
/* ANGLE's shader linker insists on returning a message consisting of a
single newline on success, causing annoying noise in the console. Similar to
"intel-windows-chatty-shader-compiler". */
"intel-windows-chatty-shader-compiler". Not present on WebGL, apparently
browsers filter the noise out on their own. */
"angle-chatty-shader-compiler"_s,
#endif

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