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Shaders: fix compilation on ES2.

pull/132/head
Vladimír Vondruš 10 years ago
parent
commit
2557c963ab
  1. 2
      src/Magnum/Shaders/MeshVisualizer.cpp

2
src/Magnum/Shaders/MeshVisualizer.cpp

@ -76,7 +76,7 @@ MeshVisualizer::MeshVisualizer(const Flags flags): flags(flags), transformationP
#ifdef MAGNUM_TARGET_WEBGL
.addSource("#define SUBSCRIPTING_WORKAROUND\n")
#elif defined(MAGNUM_TARGET_GLES2)
.addSource(Context::current()detectedDriver() & Context::DetectedDriver::ProbablyAngle ?
.addSource(Context::current().detectedDriver() & Context::DetectedDriver::ProbablyAngle ?
"#define SUBSCRIPTING_WORKAROUND\n" : "")
#endif
.addSource(rs.get("generic.glsl"))

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