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TextureTools: rename internal code according to Shaders naming changes.

pull/205/head
Vladimír Vondruš 8 years ago
parent
commit
26ad5da081
  1. 4
      src/Magnum/TextureTools/DistanceField.cpp

4
src/Magnum/TextureTools/DistanceField.cpp

@ -69,7 +69,7 @@ class DistanceFieldShader: public AbstractShaderProgram {
return *this;
}
DistanceFieldShader& setTexture(Texture2D& texture) {
DistanceFieldShader& bindTexture(Texture2D& texture) {
texture.bind(TextureUnit);
return *this;
}
@ -176,7 +176,7 @@ void distanceField(Texture2D& input, Texture2D& output, const Range2Di& rectangl
DistanceFieldShader shader;
shader.setRadius(radius)
.setScaling(Vector2(imageSize)/Vector2(rectangle.size()))
.setTexture(input);
.bindTexture(input);
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isVersionSupported(Version::GL320))

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