Signed-off-by: Steeve Morin <steeve.morin@gmail.com>
@ -150,7 +150,7 @@
#undef glGenVertexArraysOES
#undef glIsVertexArrayOES
#include <ES2/glext.h>
#include <OpenGLES/ES2/glext.h>
void flextGLInit() {
/* Work around missing glTexStorage3D (can't be used anyway because GLES2
@ -251,7 +251,7 @@
#undef glMinSampleShadingOES
#undef glTexStorage3DMultisampleOES
#include <ES3/glext.h>
#include <OpenGLES/ES3/glext.h>