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external: fix ES2 and ES3 include paths in iOS

Signed-off-by: Steeve Morin <steeve.morin@gmail.com>
pull/253/head
Steeve Morin 8 years ago
parent
commit
26ae018d4f
  1. 2
      src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp
  2. 2
      src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp

2
src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp vendored

@ -150,7 +150,7 @@
#undef glGenVertexArraysOES #undef glGenVertexArraysOES
#undef glIsVertexArrayOES #undef glIsVertexArrayOES
#include <ES2/glext.h> #include <OpenGLES/ES2/glext.h>
void flextGLInit() { void flextGLInit() {
/* Work around missing glTexStorage3D (can't be used anyway because GLES2 /* Work around missing glTexStorage3D (can't be used anyway because GLES2

2
src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp vendored

@ -251,7 +251,7 @@
#undef glMinSampleShadingOES #undef glMinSampleShadingOES
#undef glTexStorage3DMultisampleOES #undef glTexStorage3DMultisampleOES
#include <ES3/glext.h> #include <OpenGLES/ES3/glext.h>
void flextGLInit() { void flextGLInit() {

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