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@ -1172,7 +1172,7 @@ void MeshGLTest::addVertexBufferFloatWithHalfFloat() {
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MAGNUM_VERIFY_NO_ERROR(); |
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const auto value = Checker(FloatShader("float", "vec4(valueInterpolated, 0.0, 0.0, 0.0)"), |
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RenderbufferFormat::RGBA8, mesh).get<UnsignedByte>(PixelFormat::RGBA, PixelType::UnsignedShort); |
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RenderbufferFormat::RGBA8, mesh).get<UnsignedByte>(PixelFormat::RGBA, PixelType::UnsignedByte); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(value, 186); |
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