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@ -48,8 +48,8 @@ things:
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@section troubleshooting-rendering Rendering issues |
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If you are experiencing so-called "black screen of death", you might want to |
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try these things: |
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If you are experiencing so-called "black screen of death", weird behavior or |
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crashes on GL calls, you might want to try these things: |
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- Verify that @ref Renderer::error() "no OpenGL error was emitted". |
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- Check that you use only extensions that are |
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@ -78,6 +78,13 @@ try these things:
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- @ref AbstractShaderProgram::validate() "Validate the shader", check that |
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all used uniforms and attributes have proper locations. Try reducing it |
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until it is able to draw something, possibly also with some simpler mesh. |
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- Magnum tracks the OpenGL state to improve performance, but the tracker can |
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get confused if you or any other library are doing OpenGL calls outside of |
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Magnum. You can use @ref Context::resetState() to reset the internal state |
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tracker. The other library also needs to be aware of this fact (either |
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setting all state explicitly every time or having similar ability to reset |
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its state tracker), otherwise you may need to save and restore GL state |
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manually for that library to work. |
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@section troubleshooting-debugging Debugging rendering |
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