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GL: fix AbstractShaderProgram compute test on ES 3.1 contexts.

pull/324/head
Vladimír Vondruš 7 years ago
parent
commit
2b7a9b7eaf
  1. 4
      src/Magnum/GL/Test/AbstractShaderProgramGLTestFiles/ComputeShader.comp

4
src/Magnum/GL/Test/AbstractShaderProgramGLTestFiles/ComputeShader.comp

@ -1,6 +1,6 @@
layout(local_size_x = 2, local_size_y = 2) in;
layout(binding = 0, rgba8ui) uniform mediump uimage2D inData;
layout(binding = 1, rgba8ui) uniform mediump uimage2D outData;
layout(binding = 0, rgba8ui) readonly uniform mediump uimage2D inData;
layout(binding = 1, rgba8ui) writeonly uniform mediump uimage2D outData;
void main() {
imageStore(outData, ivec2(gl_GlobalInvocationID.xy), imageLoad(inData, ivec2(gl_GlobalInvocationID.xy))*3u/2u);

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