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external: properly update the iOS templates as well.

Forgotten in 26ae018d4f.
simd
Vladimír Vondruš 7 years ago
parent
commit
2c473e14a8
  1. 2
      src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp.template
  2. 2
      src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp.template

2
src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp.template vendored

@ -34,7 +34,7 @@
@end @end
@end @end
#include <ES2/glext.h> #include <OpenGLES/ES2/glext.h>
void flextGLInit() { void flextGLInit() {
/* Work around missing glTexStorage3D (can't be used anyway because GLES2 /* Work around missing glTexStorage3D (can't be used anyway because GLES2

2
src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp.template vendored

@ -34,7 +34,7 @@
@end @end
@end @end
#include <ES3/glext.h> #include <OpenGLES/ES3/glext.h>
void flextGLInit() { void flextGLInit() {
@for category,funcs in functions: @for category,funcs in functions:

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