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Shaders: resetting object ID FBs isn't needed for light tests.

pull/470/head
Vladimír Vondruš 6 years ago
parent
commit
2cf9f28492
  1. 7
      src/Magnum/Shaders/Test/PhongGLTest.cpp

7
src/Magnum/Shaders/Test/PhongGLTest.cpp

@ -519,8 +519,11 @@ PhongGLTest::PhongGLTest() {
&PhongGLTest::renderSetup,
&PhongGLTest::renderTeardown);
addTests({&PhongGLTest::renderLowLightAngle,
&PhongGLTest::renderZeroLights},
addTests({&PhongGLTest::renderLowLightAngle},
&PhongGLTest::renderSetup,
&PhongGLTest::renderTeardown);
addTests({&PhongGLTest::renderZeroLights},
#ifndef MAGNUM_TARGET_GLES2
&PhongGLTest::renderObjectIdSetup,
&PhongGLTest::renderObjectIdTeardown

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