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GL: doc++

pull/459/head
Vladimír Vondruš 6 years ago
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32b3f2810d
  1. 7
      src/Magnum/GL/Attribute.h

7
src/Magnum/GL/Attribute.h

@ -65,9 +65,10 @@ floating-point shader inputs. In this case you may want to normalize the values
additional restrictions applied for OpenGL ES and WebGL, see
@ref GL-AbstractShaderProgram-types for more information.
See @ref GL-AbstractShaderProgram-subclassing for example usage in shaders and
@ref GL-Mesh-configuration for example usage when adding vertex buffers to a
mesh.
See @ref GL-AbstractShaderProgram-subclassing "AbstractShaderProgram subclassing workflow"
for example usage in shaders and @ref GL-Mesh-configuration for example usage
when adding vertex buffers to a mesh. @ref DynamicAttribute is a variant with
runtime-specified location and type, and is convertible from @ref VertexFormat.
*/
template<UnsignedInt location, class T> class Attribute {
#ifdef MAGNUM_TARGET_GLES2

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