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@ -63,7 +63,9 @@ in lowp vec3 barycentric; |
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out lowp vec4 fragmentColor; |
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out lowp vec4 fragmentColor; |
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#endif |
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#endif |
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#if defined(WIREFRAME_RENDERING) && defined(GL_ES) && __VERSION__ < 300 |
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/* This is needed also on desktop ES 3.0 emulation on NVidia 330.20 even though |
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fwidth() is part of GLSL ES 3.0 */ |
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#if defined(WIREFRAME_RENDERING) && defined(GL_ES) |
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#extension GL_OES_standard_derivatives : enable |
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#extension GL_OES_standard_derivatives : enable |
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#endif |
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#endif |
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