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@ -434,6 +434,9 @@ void TransformFeedbackGLTest::interleaved() {
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"void main() {\n" |
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" output1 = inputData + vec2(1.0, -1.0);\n" |
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" output2 = inputData.x - inputData.y + 5.0;\n" |
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/* Mesa drivers complain that vertex shader doesn't write to
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gl_Position otherwise */ |
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" gl_Position = vec4(1.0);\n" |
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"}\n").compile()); |
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attachShader(vert); |
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bindAttributeLocation(Input::Location, "inputData"); |
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