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@ -328,8 +328,8 @@ FloatShader::FloatShader(const std::string& type, const std::string& conversion)
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"void main() { gl_FragColor = " + conversion + "; }\n"); |
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#else |
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frag.addSource("in mediump " + type + " valueInterpolated;\n" |
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"out mediump vec4 output;\n" |
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"void main() { output = " + conversion + "; }\n"); |
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"out mediump vec4 result;\n" |
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"void main() { result = " + conversion + "; }\n"); |
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#endif |
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CORRADE_INTERNAL_ASSERT_OUTPUT(frag.compile()); |
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attachShader(frag); |
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