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@ -808,10 +808,12 @@ GL::DebugOutput::setEnabled(
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GL::DebugOutput::Source::Api, GL::DebugOutput::Type::Other, {131185}, false); |
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{ |
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GL::DebugGroup group{GL::DebugGroup::Source::Application, 42, "Scene rendering"}; |
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GL::DebugGroup group{GL::DebugGroup::Source::Application, 42, |
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"Scene rendering"}; |
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GL::DebugMessage::insert(GL::DebugMessage::Source::Application, GL::DebugMessage::Type::Marker, |
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1337, GL::DebugOutput::Severity::Notification, "Rendering transparent mesh"); |
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GL::DebugMessage::insert(GL::DebugMessage::Source::Application, |
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GL::DebugMessage::Type::Marker, 1337, |
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GL::DebugOutput::Severity::Notification, "Rendering a transparent mesh"); |
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GL::Renderer::enable(GL::Renderer::Feature::Blending); |
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mesh.draw(shader); |
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