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Shader didn't accept more than one shader source input.

Unnoticed since forever.
vectorfields
Vladimír Vondruš 14 years ago
parent
commit
47aeaed123
  1. 2
      src/Shader.cpp

2
src/Shader.cpp

@ -63,7 +63,7 @@ GLuint Shader::compile() {
/* Create shader and set its source */
shader = glCreateShader(_type);
glShaderSource(shader, 1, _sources, nullptr);
glShaderSource(shader, sources.size(), _sources, nullptr);
/* Compile shader */
glCompileShader(shader);

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