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@ -63,7 +63,7 @@ GLuint Shader::compile() { |
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/* Create shader and set its source */ |
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/* Create shader and set its source */ |
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shader = glCreateShader(_type); |
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shader = glCreateShader(_type); |
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glShaderSource(shader, 1, _sources, nullptr); |
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glShaderSource(shader, sources.size(), _sources, nullptr); |
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/* Compile shader */ |
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/* Compile shader */ |
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glCompileShader(shader); |
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glCompileShader(shader); |
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