mirror of https://github.com/mosra/magnum.git
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167 additions, 341 deletions. I think that speaks for itself about benefits of this base class.pull/518/head
16 changed files with 178 additions and 352 deletions
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#ifndef Magnum_Shaders_AbstractVector_h |
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#define Magnum_Shaders_AbstractVector_h |
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** @file
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* @brief Typedef @ref Magnum::Shaders::AbstractVector, alias @ref Magnum::Shaders::AbstractVector2D, @ref Magnum::Shaders::AbstractVector3D |
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* @m_deprecated_since_latest Use @ref Magnum/Shaders/AbstractVectorGL.h, the |
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* @ref Magnum::Shaders::AbstractVectorGL "AbstractVectorGL" class and |
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* related typedefs instead. |
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*/ |
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#endif |
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#include "Magnum/configure.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#include <Corrade/Utility/Macros.h> |
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#include "Magnum/Shaders/AbstractVectorGL.h" |
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CORRADE_DEPRECATED_FILE("use Magnum/Shaders/AbstractVectorGL.h, the AbstractVectorGL class and related typedefs instead") |
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namespace Magnum { namespace Shaders { |
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/** @brief @copybrief AbstractVectorGL
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* @m_deprecated_since_latest Use @ref AbstractVectorGL instead. |
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*/ |
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */ |
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template<UnsignedInt dimensions> using AbstractVector CORRADE_DEPRECATED_ALIAS("use AbstractVectorGL instead") = AbstractVectorGL<dimensions>; |
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#endif |
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/** @brief @copybrief AbstractVectorGL2D
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* @m_deprecated_since_latest Use @ref AbstractVectorGL2D instead. |
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*/ |
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typedef CORRADE_DEPRECATED("use AbstractVectorGL2D instead") AbstractVectorGL2D AbstractVector2D; |
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/** @brief @copybrief AbstractVectorGL3D
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* @m_deprecated_since_latest Use @ref AbstractVectorGL3D instead. |
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*/ |
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typedef CORRADE_DEPRECATED("use AbstractVectorGL3D instead") AbstractVectorGL3D AbstractVector3D; |
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}} |
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#else |
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#error use Magnum/Shaders/AbstractVectorGL.h, the AbstractVectorGL class and related typedefs instead |
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#endif |
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#endif |
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@ -1,43 +0,0 @@ |
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
|
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
|
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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|
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "AbstractVectorGL.h" |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/Shaders/visibility.h" |
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namespace Magnum { namespace Shaders { |
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template<UnsignedInt dimensions> AbstractVectorGL<dimensions>& AbstractVectorGL<dimensions>::bindVectorTexture(GL::Texture2D& texture) { |
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texture.bind(VectorTextureUnit); |
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return *this; |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template class MAGNUM_SHADERS_EXPORT AbstractVectorGL<2>; |
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template class MAGNUM_SHADERS_EXPORT AbstractVectorGL<3>; |
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#endif |
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}} |
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@ -1,134 +0,0 @@ |
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#ifndef Magnum_Shaders_AbstractVectorGL_h |
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#define Magnum_Shaders_AbstractVectorGL_h |
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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|
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Permission is hereby granted, free of charge, to any person obtaining a |
|
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copy of this software and associated documentation files (the "Software"), |
|
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to deal in the Software without restriction, including without limitation |
|
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
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and/or sell copies of the Software, and to permit persons to whom the |
|
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Software is furnished to do so, subject to the following conditions: |
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|
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file
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* @brief Class @ref Magnum::Shaders::AbstractVectorGL, typedef @ref Magnum::Shaders::AbstractVectorGL2D, @ref Magnum::Shaders::AbstractVectorGL3D |
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* @m_since_latest |
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*/ |
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#include "Magnum/GL/AbstractShaderProgram.h" |
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#include "Magnum/Shaders/GenericGL.h" |
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namespace Magnum { namespace Shaders { |
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/**
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@brief Base for vector OpenGL shaders |
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@m_since_latest |
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See @ref DistanceFieldVectorGL and @ref VectorGL for more information. |
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@see @ref shaders, @ref AbstractVectorGL2D, @ref AbstractVectorGL3D |
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*/ |
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template<UnsignedInt dimensions> class AbstractVectorGL: public GL::AbstractShaderProgram { |
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public: |
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/**
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* @brief Vertex position |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @ref Magnum::Vector2 "Vector2" in 2D, @ref Magnum::Vector3 "Vector3" |
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* in 3D. |
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*/ |
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typedef typename GenericGL<dimensions>::Position Position; |
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/**
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* @brief 2D texture coordinates |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @ref Magnum::Vector2 "Vector2". |
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*/ |
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typedef typename GenericGL<dimensions>::TextureCoordinates TextureCoordinates; |
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enum: UnsignedInt { |
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/**
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* Color shader output. @ref shaders-generic "Generic output", |
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* present always. Expects three- or four-component floating-point |
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* or normalized buffer attachment. |
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*/ |
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ColorOutput = GenericGL<dimensions>::ColorOutput |
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}; |
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/** @brief Copying is not allowed */ |
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AbstractVectorGL(const AbstractVectorGL<dimensions>&) = delete; |
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/** @brief Move constructor */ |
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AbstractVectorGL(AbstractVectorGL<dimensions>&&) noexcept = default; |
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/** @brief Copying is not allowed */ |
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AbstractVectorGL<dimensions>& operator=(const AbstractVectorGL<dimensions>&) = delete; |
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/** @brief Move assignment */ |
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AbstractVectorGL<dimensions>& operator=(AbstractVectorGL<dimensions>&&) noexcept = default; |
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/** @{
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* @name Texture binding |
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*/ |
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/**
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* @brief Bind vector texture |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref DistanceFieldVectorGL::Flag::TextureTransformation, |
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* @ref VectorGL::Flag::TextureTransformation, |
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* @ref DistanceFieldVectorGL::setTextureMatrix(), |
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* @ref VectorGL::setTextureMatrix() |
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*/ |
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AbstractVectorGL<dimensions>& bindVectorTexture(GL::Texture2D& texture); |
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/**
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* @} |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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protected: |
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#else |
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private: |
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#endif |
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/* Those textures are quite specific (and likely reused multiple times
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per frame for e.g. text rendering, so put them in a specific slot. |
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Older iOS (and iOS WebGL) has only 8 texture units, so can't go |
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above that. Unit 7 is used by TextureTools::DistanceField. */ |
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enum: Int { VectorTextureUnit = 6 }; |
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explicit AbstractVectorGL(NoCreateT) noexcept: GL::AbstractShaderProgram{NoCreate} {} |
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explicit AbstractVectorGL() = default; |
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~AbstractVectorGL() = default; |
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}; |
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/**
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@brief Base for two-dimensional vector OpenGL shaders |
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@m_since_latest |
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*/ |
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typedef AbstractVectorGL<2> AbstractVectorGL2D; |
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/**
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@brief Base for three-dimensional vector OpenGL shader |
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@m_since_latest |
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*/ |
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typedef AbstractVectorGL<3> AbstractVectorGL3D; |
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}} |
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#endif |
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